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Old July 7, 2011, 15:33   #1
scud
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Saving Throw

I'm sure this is already listed elsewhere but I can't find it...

What does a 100% saving throw actually do for me?
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Old July 7, 2011, 16:01   #2
fizzix
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Quote:
Originally Posted by scud View Post
I'm sure this is already listed elsewhere but I can't find it...

What does a 100% saving throw actually do for me?
You will never get confused, afraid, blinded, paralyzed or slowed by a spell. However, you will still get confused from monsters that melee to confuse or breathe chaos (provided no rchaos). You will still get blinded by monsters that melee to blind or breathe dark or light (provided no rdark or rlight). And (i think) you can still be paralyzed by monsters the melee to paralyze, or slowed by inertia or gravity breaths.
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Old July 7, 2011, 16:16   #3
scud
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So basically, in melee, the only benefit is fearlessness?

I'm trying to think of the melee confusers... it's basically titans, isn't it?
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Old July 7, 2011, 16:17   #4
Philip
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I think I once read that you cannot be paralyzed with a 100% saving throw with the exception of traps, I believe you do get a saving throw on paralyze but don't count on it. It was probably older V or another variant entirely.
100% saving throw is amazing because it prevents an attack most of the deeper monsters that does damage, blinds you, confuses you and slows you among other things. Try to get it if it isn't too hard, not viable etc.
As a general rule of thumb, anything that has a animation when you set a base delay you will get a saving throw against and you will resist.
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Old July 7, 2011, 16:20   #5
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Quote:
Originally Posted by scud View Post
So basically, in melee, the only benefit is fearlessness?

I'm trying to think of the melee confusers... it's basically titans, isn't it?
Melee confusers are nasty, but melee blinders are plain evil. No-one remembers those. It's one of the spiders(in O at least), I think gabriel(V, not O, because O doesn't have angels) and one of the eyes. In melee the benefits are resistance to about half of the spells monsters throw at you, increased safety from blindness, confusion and other things.
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Old July 7, 2011, 16:29   #6
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Monsters with melee confuse:
Grey mushroom patch
Brown mold
Magic mushroom patch
Umber hulk
Hummerhorn
Memory moss
Air elemental
Night mare
Lesser titan
Ariel, Queen of Air
Greater titan
Chaos vortex
Thuringwethil, the Vampire Messenger
The Cat Lord
Chest mimic
Atlas, the Titan
Kronos, Lord of the Titans
Spectator

Monsters that hit to blind:
Bloodshot eye
King cobra
Catoblepas
Shimmering vortex
7-headed hydra
Harowen the Black Hand
Gabriel, the Messenger
The Cat Lord
Giant brown tick
Chest mimic
Giant firefly
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Old July 7, 2011, 16:49   #7
scud
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Quote:
Originally Posted by Derakon View Post
Monsters with melee confuse:
Grey mushroom patch
Brown mold
Magic mushroom patch
Umber hulk
Hummerhorn
Memory moss
Air elemental
Night mare
Lesser titan
Ariel, Queen of Air
Greater titan
Chaos vortex
Thuringwethil, the Vampire Messenger
The Cat Lord
Chest mimic
Atlas, the Titan
Kronos, Lord of the Titans
Spectator
So 'basically titans' it is, then.

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Old July 7, 2011, 16:56   #8
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And night mares, and a few notable uniques, yeah.
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Old July 7, 2011, 18:11   #9
scud
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In the words of Harold Shand... "Night mares? I shit'em."
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