Go Back   Angband Forums > Angband > Sil

Thread Tools Display Modes
Old June 24, 2016, 01:37   #61
Join Date: Jun 2016
Location: Michigan
Age: 25
Posts: 2
Shadowfire is on a distinguished road

Perhaps instead of new abilities leave them to the current values but chain them for more versatility- make them more enticing for 2hndrs. Amend Charge to give +5 str and dex for 2hnd weapons and +3 for everything else. For Momentum keep it as it is for 1 or hand and a half weapons but instead of the .5lb/str buff for a 2hnd make it a constant +2/3 str and dex bonus. Or do something like that with power so that there is a more definitive split between the pros and cons of Power vs Finesse. This would make choosing heavier weapons more viable. 3/4 native str + 5 (charge)+2/3 (Momentum) is already 10-12 more damage. (3d17) for greatswords. (2d21 polearm) and (4d16) not including if you buff Power for 2hnd or the +2/3 str you get from rings/ gloves. This should split the crit vs damage argument.

Last edited by Shadowfire; June 24, 2016 at 01:40. Reason: Edit- Not sure if Sil.1.3 already tended to the issue
Shadowfire is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 15:54.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.