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Old April 27, 2015, 16:05   #1
ngoclong19
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Arrow Which books should I squelch?

For a priest, I can squelch PB1 because everything it provides are covered (and better) in other book.
For a rouge, I can squelch MB2, MB6 and MB9 because these books are useless. A 5% failure Teleport Seft is not an escape.
How about ranger and paladin?
I think MB2 has some usefulness with ranger (Trap Destruction).
So what are your opinions and play styles? Suggestions are welcome!
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Old April 27, 2015, 18:07   #2
desstorm
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Cool

I recenntly played ranger and warrior

Ranger squelched all but mb2 mb3 mb4 and resistences and keleks

Mb4 used only for haste self

As warrior i squelched all
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Old April 27, 2015, 18:15   #3
Ingwe Ingweron
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Quote:
Originally Posted by desstorm View Post
...Ranger squelched all but mb2 mb3 mb4 and resistences and keleks ...Mb4 used only for haste self...
Why would a Ranger squelch Tensers? It can be used for buffs (heroism and berserk), enchanting up equipment, and especially useful to the ranger - branding ammunition.
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Old April 27, 2015, 23:06   #4
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Duh... I meant tensers of course.

I leave it at home though. The berserk is nit strong enough late level to bother with i believe

It's a pity so few books are actually usefull for a ranger.

I do use tel self even though it has a fail. I just bail out early if it needed.

I like to save my scrolls for true emergencies
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Old April 28, 2015, 01:00   #5
Derakon
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Rather than teleporting yourself, casting Teleport Other is generally better (at least, once its failure rate is down to 5%). It's much safer to send enemies to random locations that may have other awake and angry monsters than it is to send yourself.
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Old April 28, 2015, 06:25   #6
desstorm
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True. I choose most of the times this option. But sometimes you get sorrounded by a nasty hound type f.e. They can do so much damage! Or a summoner summons too many around you to tele them away.

But then i usually read a scroll

My ranger was very stealthy. So tel self wasn't that bad.
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Old April 28, 2015, 09:17   #7
Timo Pietilš
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My ranger was very stealthy. So tel self wasn't that bad.
Is it just me, or is there a change in 3.5.1 in that newly spawned monster are not always awake like they used to be? That makes teleport self much less dangerous than it used to be. It still is dangerous, but not quite that bad as it was.
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Old April 28, 2015, 12:12   #8
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Is it just me, or is there a change in 3.5.1 in that newly spawned monster are not always awake like they used to be? That makes teleport self much less dangerous than it used to be. It still is dangerous, but not quite that bad as it was.
I think this was changed quite a while ago, around 3.4 maybe. Respawns are now always generated like normal monsters. Of course, this doesn't help a lot when you teleport into a pack of hounds...
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Old April 28, 2015, 19:16   #9
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I think this was changed quite a while ago, around 3.4 maybe. Respawns are now always generated like normal monsters. Of course, this doesn't help a lot when you teleport into a pack of hounds...
Interesting... and hounds are not nearly as common as they used to be, so...
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Old April 28, 2015, 20:52   #10
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True. I choose most of the times this option. But sometimes you get sorrounded by a nasty hound type f.e. They can do so much damage! Or a summoner summons too many around you to tele them away.

But then i usually read a scroll

My ranger was very stealthy. So tel self wasn't that bad.
If you've already woken up some scary things elsewhere on the level, the safest thing to do in that situation is to read ?Teleport Level. It's the safest escape in the game because @ always gets the first turn on a new level. Definitely beats YASD by teleporting yourself next to an angry Ancalagon or something (my last 1-turn-death, about 8 months ago...)
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