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Old January 4, 2013, 20:04   #1
Estie
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PDSM lost to squelch

Dungeon level 51, a purple [ on the floor. Many nasties around, but asleep. A staircase right next to the armor. I run over, snatch the thing and take the stairs. Nothing wakes up, my eye caught "Power Dragon Scale Mail" on the messages screen and I almost faint - I had expected multihued or chaos at best, either of which would have been an insanely good upgrade.

Downstairs, "u1" to use the id staff and see what it is. "You have nothing to identify." Huh ?

Then I read the complete log:

You have Power Dragon Scale Mail [60] (u).
You feel the Power Dragon Scale Mail (u) in your pack is magical...
You drop Power Dragon Scale Mail [60] {magical, squelch} (u).
You enter a maze of down staircases.
This place seems reasonably safe.


Dragon mails used to have their own squelch type, AS IT SHOULD BE. Everyone ive ever seen post here agrees on this. Supposedly that was changed by request of some angband player. Can this individual be exposed please ? I need someone to torture right now. Thanks.
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Old January 4, 2013, 20:36   #2
Magnate
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I honestly can't remember who suggested it, but you can beat me up for implementing it.

If it's any consolation (which I doubt!), it was never supposed to behave like this. High DSMs were supposed to get the OF_GOOD flag and therefore automatically qualify as one squelch level higher than any similar item, so they'd always be at least {excellent} even without ego, given their inherent +AC. For reasons I can no longer remember the implementation of OF_GOOD got separated from the squelch changes, which is why we've ended up with this behaviour.

It was around the time of the v4 fork, and I blame the three years of grief that led to that. The OF_GOOD stuff is now in v4 (but DSM is quite properly no longer a base item in v4 anyway, so the problem doesn't arise).

Sorry for your loss. I hope someone motivated to fix V can sort it out - either by implementing OF_GOOD or reverting to the old squelch behaviour.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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Old January 4, 2013, 20:36   #3
fizzix
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Quote:
Originally Posted by Estie View Post
Dungeon level 51, a purple [ on the floor. Many nasties around, but asleep. A staircase right next to the armor. I run over, snatch the thing and take the stairs. Nothing wakes up, my eye caught "Power Dragon Scale Mail" on the messages screen and I almost faint - I had expected multihued or chaos at best, either of which would have been an insanely good upgrade.

Downstairs, "u1" to use the id staff and see what it is. "You have nothing to identify." Huh ?

Then I read the complete log:

You have Power Dragon Scale Mail [60] (u).
You feel the Power Dragon Scale Mail (u) in your pack is magical...
You drop Power Dragon Scale Mail [60] {magical, squelch} (u).
You enter a maze of down staircases.
This place seems reasonably safe.


Dragon mails used to have their own squelch type, AS IT SHOULD BE. Everyone ive ever seen post here agrees on this. Supposedly that was changed by request of some angband player. Can this individual be exposed please ? I need someone to torture right now. Thanks.
I thought I had changed DSM to have its own category in 3.4?
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Old January 4, 2013, 22:31   #4
Estie
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Quote:
Originally Posted by fizzix View Post
I thought I had changed DSM to have its own category in 3.4?
Certainly not. Unless you did so for 3.4.1 ? I am playing 3.4.0, because I read somewhere that the 3.4.1 patch only fixed an issue for some OS I dont use, and also upgrading is a bit of a pain for me (on Vista, need to edit font file and what not to make the game work).

Anyway, getting 3.4.1 to make sure.

Edit: Yep, you did that 3.4.0 -> 3.4.1. At least it says so in the changelog. Trusting that and installing 3.4.1. Thanks!

Last edited by Estie; January 4, 2013 at 22:41.
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Old January 5, 2013, 01:52   #5
fizzix
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ah, good to know i'm not going crazy. 3.4.1 was necessary because of some nasty OSX crash bugs. While we were making it, we threw in some other bug fixes.
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