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Old April 10, 2021, 15:51   #51
Sky
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well after i had posted this, and got my answer, i went back to that character and noted that he only had 6 arrows left. All the other were on the floor in the vault that the now-awake drolem was guarding. Recall was the only sensible thing to do, since i was 10k XP away from TO.
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Old April 10, 2021, 18:37   #52
Sky
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fk*

when the Morgoth fight is too easy, and you get distracted.

I had no rNether and i wanted to make sure to get my XP from killing Morgoth.
He's down to 1* and keeps bombing me with Nether Balls and i think HA, i have a stack of 30 RLL !!

Except he was also damaging me and i did not notice and when i did, it was too later, Mana Storm and bam, gravestone.

rawr.

Code:
  [Angband 4.1.3 Character Dump]

 Name   Plinko       Age             55          Self  RB  CB  EB   Best
 Race   Dunadan      Height       6'10"   STR! 18/100  +1  +0  +9 18/200
 Class  Ranger       Weight    13st 3lb   INT! 18/100  +2  +2  +3 18/170
 Title  Ranger Lord  Turns used:          WIS! 18/100  +2  -2  +5 18/150
 HP     -44/1009     Game       1196783   DEX! 18/100  +2  +1 +10 18/***
 SP     346/353      Standard    289687   CON! 18/100  +3  -1  +8 18/200
                     Resting     141659

 Level                 49    Armor     [58,+118]    Saving Throw     94%
 Cur Exp          8522064                           Stealth    Excellent
 Max Exp          8522064    Melee       3d5,+38    Disarm - phys.   96%
 Adv Exp          9450000    To-hit       72,+51    Disarm - magic   83%
                             Blows      6.0/turn    Magic Devices     96
 Gold             1534894                           Searching       100%
 Burden          189.8 lb    Shoot to-dam    +23    Infravision   130 ft
 Overweight        9.9 lb    To-hit      100,+60    Speed      32 (3.9x)
 Max Depth   5000' (L100)    Shots        3/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, and a fair
 complexion.


rAcid:..+...++..+.. Nexus:..+.+.+......
rElec:..+...+...... Nethr:.............
rFire:..+...+...... Chaos:.....+.......
rCold:..*...+...... Disen:.......+.....
rPois:....+........ pFear:.++......+...
rLite:..+..+....+.. pBlnd:..+..........
rDark:......++..... pConf:+............
Sound:............. pStun:..+....+.....
Shard:............. HLife:.............

Regen:..+.......... Stea.:....+..+.....
  ESP:.........+... Sear.:....+........
Invis:+......+..... Infra:..+.+.....+..
FrAct:.+......+.++. Tunn.:.............
Feath:...........+. Speed:+.+++..+...+!
S.Dig:+.....+...... Blows:..+..........
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:..+...+......


  [Last Messages]

> Your Seeker Arrow of Frost (4d4) (+10,+11) hit Morgoth, Lord of Darkness.
> You re-arrange your quiver.
> You have no more Seeker Arrows of Frost (4d4) (+10,+11) (0).
> The Seeker Arrow of Frost breaks.
> Morgoth, Lord of Darkness sneers.
> You feel your life energies returning.
> Welcome to level 49.
> You have 31 Potions of Restore Life Levels (n).
> Morgoth, Lord of Darkness casts a ball of nether.
> You feel your life force draining away!
> You feel your life energies returning.
> Welcome to level 49.
> You have 30 Potions of Restore Life Levels (n).
> Morgoth, Lord of Darkness invokes a storm of raw magic.
> You die.

Killed by Morgoth, Lord of Darkness.

  [Character Equipment]

a) the Halberd of Gothriar (3d5) (+14,+15) <+6>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +6 speed.
     Slays undead (powerfully), dragons (powerfully), evil creatures.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants the ability to see invisible
     things.  
     
     When activated, it teleports a target monster away.
     Takes 378 to 462 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
     Combat info:
     6.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 546 vs. undead, 546 vs. dragons, 424.2 vs.
     giants, 363 vs. animals, 363 vs. evil creatures, and 301.8 vs.
     others.
     
b) a Long Bow of Lothlůrien (x5) (+23,+23) <+4, +2>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +4 dexterity.
     +2 shooting power.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) the Ring of Aindain <+2, +3, +1>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +2 strength.
     +3 intelligence.
     +1 dexterity.
     +3 infravision.
     +3 speed.
     +1 attack speed.
     +1 light.
     It causes your melee attacks to slay giants, animals.
     Provides immunity to cold.
     Provides resistance to acid, lightning, fire, light, nexus.
     Provides protection from fear, blindness, stunning.
     Cannot be harmed by lightning.
     Sustains wisdom.
     Speeds regeneration.  
     
d) a Ring of Speed <+12>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +12 speed.
     
e) an Amulet of Trickery <+5, +2, +3, +7>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 dexterity.
     +2 stealth.
     +3 searching skill.
     +7 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Wooden Torch of Helemen <+3>
     Found lying on the floor at 1750 feet (level 35)
     
     +3 wisdom.
     Provides resistance to light, chaos.
     Cannot be harmed by fire.
     Radius 1 light.
     
     When activated, it attempts to induce magical sleep in a single
     monster.
     Takes 105 to 113 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
g) the Bar Chain Mail 'Tirdir' (-2) [45,+19] <+6, +1>
     Dropped by Kavlax the Many-Headed at 3550 feet (level 71)
     
     +6 constitution.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, dark, nexus.
     Cannot be harmed by acid.
     Slows your metabolism.  
     
h) the Elven Cloak of Duinwe [6,+26] <+1>
     Dropped by a master vampire at 4850 feet (level 97)
     
     +1 stealth.
     +1 speed.
     Provides resistance to acid, dark, disenchantment.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
i) a Small Metal Shield (Dwarven) (+3,+2) [5,+13] <+2>
     Dropped by Ancalagon the Black at 4850 feet (level 97)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) an Iron Crown of Lordliness [0,+13] <+2>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +2 wisdom.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains wisdom.
     Grants telepathy.  
     
k) the Set of Leather Gloves of Avaling [1,+16] <+5, +3>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +5 strength.
     +3 infravision.
     Provides resistance to acid, light.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it restores your dexterity.
     Takes 306 to 340 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
l) the Pair of Leather Sandals of Bedheloth (+6,+5) [1,+16] <+8>
     Dropped by Rogrog the Black Troll at 4850 feet (level 97)
     
     +8 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
g) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
     
i) 8 Mushrooms of Vigor
j) 38 Potions of Healing
k) 23 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
l) 11 Potions of Life
     It can be thrown at creatures with damaging effect.
     
m) 39 Potions of Restore Mana
n) 30 Potions of Restore Life Levels
o) 21 Potions of Enlightenment
p) 15 Scrolls of Banishment
q) 2 Scrolls of Mass Banishment
r) 6 Rods of Healing
     Cannot be harmed by lightning.
     




  [Character Quiver]

0) 3 Seeker Arrows of Flame (4d4) (+10,+10)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 1083.6 vs. creatures not resistant to fire,
     and 677.1 vs. others.
     35% chance of breaking upon contact.
     
1) 14 Seeker Arrows of Flame (4d4) (+14,+14)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 1195.5 vs. creatures not resistant to fire,
     and 747.3 vs. others.
     35% chance of breaking upon contact.
     
2) 12 Mithril Arrows of Flame (3d4) (+11,+11)
     Branded with fire.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 1045.8 vs. creatures not resistant to fire,
     and 653.7 vs. others.
     35% chance of breaking upon contact.
     
3) 10 Mithril Arrows of Wounding (3d4) (+25,+20)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 802.8.
     35% chance of breaking upon contact.
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Old April 10, 2021, 19:26   #53
Pete Mack
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Ouch. I would not bother with !RL until down to DL 47 or so--especially with Morgoth at 1 star.
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Old April 10, 2021, 22:01   #54
Sky
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note the absolutely stupid amount of consumables on me.

I also had spent a stack of HM which did 1200 vs evil.
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Old April 11, 2021, 18:01   #55
Jay
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Quote:
Originally Posted by Sky View Post
fk*

Code:
c) the Ring of Aindain <+2, +3, +1>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +2 strength.
     +3 intelligence.
     +1 dexterity.
     +3 infravision.
     +3 speed.
     +1 attack speed.
     +1 light.
     It causes your melee attacks to slay giants, animals.
     Provides immunity to cold.
     Provides resistance to acid, lightning, fire, light, nexus.
     Provides protection from fear, blindness, stunning.
     Cannot be harmed by lightning.
     Sustains wisdom.
     Speeds regeneration.
Nice ring.
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