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#11 |
Rookie
Join Date: Oct 2012
Posts: 21
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It would be nice to finally get an English translation... I'd love to try and continue with Hengband, but alas it's broken in terms of Mountain Lion and above so I'm stuck using Windows when I can be bothered to fire up the Netbook.
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#12 | ||
Rookie
Join Date: Sep 2015
Posts: 14
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The instructions in readme_eng.txt say to compile from the source with Borland (BCC), using makefile.bcc .. and to just uncomment 'ANGBAND_RC = ang_eng.rc' .. to recompile for English.
I downloaded the free Borland C++ 5.5, and tried to make, but only got many errors. Quote:
Quote:
Last edited by Calandor; September 18, 2015 at 02:07. |
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#13 |
Rookie
Join Date: Nov 2015
Posts: 3
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I compile ver2.1.5 with cygwin today,but something is deleted,so it may be broken.
just modify the makefile.std Code:
SRCS = \ z-util.c z-virt.c z-form.c z-rand.c z-term.c \ variable.c tables.c util.c cave.c \ object1.c object2.c monster1.c monster2.c \ xtra1.c xtra2.c spells1.c spells2.c \ melee1.c melee2.c save.c files.c floors.c \ cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c \ do-spell.c store.c birth.c load.c \ wizard1.c wizard2.c grid.c streams.c rooms.c \ generate.c dungeon.c init1.c init2.c \ effects.c racial.c inet.c report.c snipe.c hex.c \ artifact.c autopick.c mutation.c flavor.c spells3.c \ mspells1.c mspells2.c scores.c mind.c mane.c hissatsu.c \ bldg.c obj_kind.c wild.c avatar.c mspells3.c mspells4.c \ readdib.c japanese.c main-win.c main-xaw.c main.c chuukei.c OBJS = \ angband.res \ z-util.o z-virt.o z-form.o z-rand.o z-term.o \ variable.o tables.o util.o cave.o \ object1.o object2.o monster1.o monster2.o \ xtra1.o xtra2.o spells1.o spells2.o \ melee1.o melee2.o save.o files.o floors.o \ cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o \ do-spell.o store.o birth.o load.o \ wizard1.o wizard2.o grid.o streams.o rooms.o \ generate.o dungeon.o init1.o init2.o \ effects.o racial.o inet.o report.o snipe.o hex.o \ artifact.o autopick.o mutation.o flavor.o spells3.o \ mspells1.o mspells2.o scores.o mind.o mane.o hissatsu.o \ bldg.o obj_kind.o wild.o avatar.o mspells3.o mspells4.o \ readdib.o japanese.o main-win.o main-xaw.o main.o chuukei.o CC = i686-w64-mingw32-gcc-4.9.2 CFLAGS = -Wall -O2 -fno-strength-reduce -DUSE_TRANSPARENCY -DWIN32 LIBS = -s -mwindows -e _mainCRTStartup -lwinmm CYGDIR = D:/cygwin LIBDIRS = -L$(CYGDIR)/lib INCDIRS = -I$(CYGDIR)/usr/include install: hengband cp hengband .. WRES = windres angband.res : angband.rc $(WRES) $< -O coff -o $@ hengband: $(OBJS) $(CC) $(CFLAGS) -o hengband $(OBJS) $(LDFLAGS) $(INCDIRS) $(LIBDIRS) $(LIBS) -lws2_32 clean: -\rm -f *.bak *.o depend: makedepend -D__MAKEDEPEND__ $(SRCS) HDRS = \ h-basic.h \ h-define.h h-type.h h-system.h h-config.h INCS = \ angband.h \ z-config.h defines.h types.h externs.h \ z-term.h z-rand.h z-util.h z-virt.h z-form.h $(HDRS) artifact.o: artifact.c $(INCS) avatar.o: avatar.c $(INCS) bldg.o: bldg.c $(INCS) birth.o: birth.c $(INCS) cave.o: cave.c $(INCS) chuukei.o: chuukei.c $(INCS) cmd1.o: cmd1.c $(INCS) cmd2.o: cmd2.c $(INCS) cmd3.o: cmd3.c $(INCS) cmd4.o: cmd4.c $(INCS) cmd5.o: cmd5.c $(INCS) cmd6.o: cmd6.c $(INCS) do-spell.o: do-spell.c $(INCS) dungeon.o: dungeon.c $(INCS) effects.o: effects.c $(INCS) files.o: files.c $(INCS) flavor.o: flavor.c $(INCS) generate.o: generate.c $(INCS) generate.h grid.h rooms.h streams.h grid.o: grid.c $(INCS) grid.h generate.h rooms.o: rooms.c $(INCS) grid.h rooms.h generate.h streams.o: streams.c $(INCS) grid.h generate.h hissatsu.o: hissatsu.c $(INCS) hex.o: hex.c $(INCS) inet.o: inet.c $(INCS) init1.o: init1.c $(INCS) init2.o: init2.c $(INCS) japanese.o: japanese.c $(INCS) load.o: load.c $(INCS) readdib.o: readdib.c $(INCS) main-gcu.o: main-gcu.c $(INCS) main-win.o: main-win.c $(INCS) main-xaw.o: main-xaw.c $(INCS) main.o: main.c $(INCS) mane.o: mane.c $(INCS) melee1.o: melee1.c $(INCS) melee2.o: melee2.c $(INCS) mind.o: mind.c $(INCS) mindtips.h monster1.o: monster1.c $(INCS) monster2.o: monster2.c $(INCS) mspells1.o: mspells1.c $(INCS) mspells2.o: mspells2.c $(INCS) mspells3.o: mspells3.c $(INCS) mspells4.o: mspells4.c $(INCS) mutation.o: mutation.c $(INCS) object1.o: object1.c $(INCS) object2.o: object2.c $(INCS) kajitips.h obj_kind.o: obj_kind.c $(INCS) racial.o: racial.c $(INCS) report.o: report.c $(INCS) scores.o: scores.c $(INCS) save.o: save.c $(INCS) snipe.o: snipe.c $(INCS) spells1.o: spells1.c $(INCS) spells2.o: spells2.c $(INCS) spells3.o: spells3.c $(INCS) store.o: store.c $(INCS) tables.o: tables.c $(INCS) util.o: util.c $(INCS) variable.o: variable.c $(INCS) wild.o: wild.c $(INCS) wizard1.o: wizard1.c $(INCS) wizard2.o: wizard2.c $(INCS) xtra1.o: xtra1.c $(INCS) xtra2.o: xtra2.c $(INCS) z-form.o: z-form.c $(HDRS) z-form.h z-util.h z-virt.h z-rand.o: z-rand.c $(HDRS) z-rand.h z-term.o: z-term.c $(HDRS) z-term.h z-virt.h z-util.o: z-util.c $(HDRS) z-util.h z-virt.o: z-virt.c $(HDRS) z-virt.h z-util.h |
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