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#1 |
Scout
Join Date: Jul 2019
Posts: 43
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Picked up frog a couple months back, and have accrued a large number of questions I've been meaning to ask, so I'll just dump them here
![]() 1. Is there a formula to calculate the probability of a monster saving against a given spell based on the spell's `power` and the monster's level? I know that more power = better, but that's about it. 2. Similarly, how does player saving throw work internally? is it similar to V where you can get 100% resist, or is it based on the monster's spell `power` as well? 3. Is there any use for the various statues of enemies I find? I know figurines give pets, but haven't found a use for statues. I thought maybe they'd give you full monster memory of that monster somehow, but haven't been able to test it yet. 4. How much does slow monster slow the monster? 5. How does monster stunning work? Do they have increasing levels of severity like the player, or is it just duration based flat debuffs? And what kind of penalties exactly does stunning inflict on the monster? same as V? 6. For staves of confusing lights, do all the status effects have the same odds of being saved against, or are some easier than others? I've consistently gotten a power 160 or 200 staff to stun and terrify target creatures, but the slowing and stasis appears to happen much less, especially against tough enemies like archliches. 7. How do I deal with monsters using dispel magic on me? Do I ever get a saving throw, or is it just their way of saying 'ha ha you suck now' ![]() 8. How do vampiric weapons work, especially when they have other brands as well? Do I heal the full damage dealt from all blows, or just a portion? That's all for now, I did try to hunt through the source code for answers to a few of these but it gets complicated really fast. I'd appreciate it if someone with a bit more experience with frog could help me. Thanks!
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#2 | ||||||||
Knight
Join Date: Nov 2008
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The Free Action save formula is similar but slightly different (it rolls a random integer between 0 and (100+Y-1) and compares it to your saving throw). That save gets called once for every pip of Free Action you have unless you have enough (2 against low-level monsters, 3 against high-level monsters) to be completely safe. In situations where no monsters are involved the calculations can also vary, but most commonly your saving throw needs to be higher than a random integer between 0 and 99. Quote:
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#3 |
Scout
Join Date: Jul 2019
Posts: 43
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Thanks for the quick reply and helpful answers @Sideways! I'd almost convinced myself that some of the higher leveled monsters were immune to slowing despite it not saying so in their description. Still, slow is better than I thought if it is a full -10, so I guess I'll keep spamming my confusing lights staves.
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#4 | |
Knight
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#5 |
Scout
Join Date: Jul 2019
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I have a clevel 49 mage, Armageddon/Sorcery;
casting slow monster from the second sorcery book on a demilich (monster level 54 according to probing) (54 vs 1d88 + 10), which means I should have a 50% chance of slowing the monster, but after 7+ castings the lich remains unslowed. Is there something else to the formula I'm not seeing, like a bonus to the monster's level? All the total has to do is be higher than the monster's level right? I've accepted that I'm simply doing the math wrong somehow, but can't for the life of me think of what else to do. ![]()
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#6 | |
Knight
Join Date: Nov 2008
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Mind you, during any given game, it will happen many times that 7 consecutive coin-flips all go wrong ![]()
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#7 |
Scout
Join Date: Jul 2019
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Hmm, this bug doesn't affect the slow power from a stave of slowing or confusing lights though, right?
And I know that I could have just been really unlucky that time, but that was only the latest in a series of tests. Thanks again for answering my questions and taking the time to look at this. All the other power based spells, eg mass stasis are unaffected by this, correct?
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#9 |
Scout
Join Date: Jul 2019
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OK thanks for all the clarification! I'll post here if I have any more questions / weird interactions.
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#10 |
Scout
Join Date: Jul 2019
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Strategy advice?
Traversing down Angband to grind for loot on the bottom few levels. DLevel 85 I get a random quest to kill 'Nodens, lord of the great abyss', or something like that. I've attempted to kill him 4 or 5 times, escaping only because of 0% fail teleport level. I managed to get probing off on him, and he looks and feels to be nearly impossible for my clevel 50 mage to even touch.
Globe of invulnerability is useless, since he has both psycho spear and dispel magic, and worse, he casts *extra intelligently* it feels like. Every haste I put up is instantly dispelled, as well as him favoring his nearly 500 dmg manastorm heavily. The most I've gotten him down to was 6 stars before having to bail. At this point I'm at a loss. Any tips? I don't want to intentionally fail the quest since that hurts fame, but if he's as impossible as I think he is then I may as well. Thanks in advance!
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