Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old July 18, 2020, 03:16   #1
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
FAangband 2.0beta

There is now a (mostly) playable beta version of the new FAangband available here, as source and built for Windows and macOS.

This is an early stage in recreating FAangband built on Angband 4.2. It has most of the core features of FA, but some are still missing; also there are a decent number of bugs and balance issues that need attention. But it's more or less playable, and I figure having people complaining will help me fix it. In particular, there is a known (and annoying) bug where mountain levels are disconnected (workaround - leave the level and try again ).

I am aiming to release a series of betas, aiming toward a 2.0.0 release. I am also hoping that this process will identify code and gameplay improvements that can be fed back to V.

Please play, enjoy and complain
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old July 18, 2020, 03:35   #2
MITZE
Swordsman
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
MITZE is on a distinguished road
Post Report Batch #1

Beornings: I haven't noted the full list of what's disallowed for bearform (I'm guessing it applies to shapechange in general), but entering your own home probably shouldn't be on it. It's cute with the actual shops, but who else is in your home that's slamming your own home's door in your face?


Flavor Text: Flavor text is missing from a number of things; I've specifically noticed torches, lanterns, and the general flavor text for categories of objects.


Level Teleportation Effects: Deep Descent crashes the game if read in the wilderness, haven't tested in the dungeon yet. Dangerous/annoying if you've been use-IDing scrolls.


Illegal Spawning: I've noticed monsters and objects spawn in the permarock surrounding the wilderness levels.


Magestaff Activation: Magestaves restore SP for non-mage non-necromancers, despite their flavor text saying otherwise.


The Day/Night Cycle: Nightfall wipes out the terrain knowledge for the current level if you're outside when it happens; there's no convenient [R]est option for waiting until sunrise/sunset.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
MITZE is offline   Reply With Quote
Old July 18, 2020, 04:30   #3
MITZE
Swordsman
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
MITZE is on a distinguished road
Post Report Batch #2

Rune Knowledge: There is an odd issue with rune knowledge; characters seem to forget and remember all known runes at random. It ranges from just not recognizing that you know all the runes of a piece of equipment (i.e. marking it with {??} even when you know everything) to temporarily forgetting runes that you do know (i.e. not knowing what's on a piece of equipment when you inspect it, even if you should know). EDIT: The bug with forgetting seems like it's caused by something in town, either buying or selling. It seems to fix itself by saving and reloading the game.



Monster Knowledge: There appears to be some sort of (possibly only) display bug with the monster knowledge display under ~; there are things I've definitely killed with my current character that the game tells me I've killed none of. Perhaps related to the rune knowledge bug somehow?


Throwables: Stuff suitable for throwing (daggers, sling ammo, ect.) is marked up quite a bit, both making it a bad idea to buy from the store and an excellent source of income when you sell it.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; July 18, 2020 at 05:55. Reason: Added more info.
MITZE is offline   Reply With Quote
Old July 18, 2020, 10:29   #4
Sideways
Knight
 
Join Date: Nov 2008
Posts: 882
Sideways is on a distinguished road
Racial resistances seem to be off somehow, Grey-Elves start with 79% light resistance (even though the files seemingly specify 40%), and Ents start with -119% fire resistance (the file says -30%).
__________________
The Complainer worries about the lack of activity here these days.

Last edited by Sideways; July 18, 2020 at 10:37.
Sideways is offline   Reply With Quote
Old July 18, 2020, 11:54   #5
MITZE
Swordsman
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
MITZE is on a distinguished road
Post Report Batch #3

Shapechange: After changing auto-inscriptions via the object knowledge menu the game does not automatically inscribe applicable objects in your inventory—noticed as a beorning in bearform.


Shapechange: As a beorning, turning into bearform while wearing equipment that has unknown rules reveals said runes simply by doing so; might apply to shapechange as a whole.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; July 18, 2020 at 11:55. Reason: Formatting correction.
MITZE is offline   Reply With Quote
Old July 18, 2020, 12:16   #6
moosferatu
Apprentice
 
Join Date: Feb 2020
Posts: 99
moosferatu is on a distinguished road
Thanks for doing this, Nick! Looking forward to trying it!
moosferatu is offline   Reply With Quote
Old July 18, 2020, 15:20   #7
wobbly
Prophet
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,613
wobbly will become famous soon enough
Quote:
Originally Posted by MITZE View Post
Shapechange: After changing auto-inscriptions via the object knowledge menu the game does not automatically inscribe applicable objects in your inventory noticed as a beorning in bearform.
You can't manual inscribe either while shapechanged, at least in V. I assume it applies to both.
wobbly is online now   Reply With Quote
Old July 18, 2020, 22:58   #8
MITZE
Swordsman
 
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 268
MITZE is on a distinguished road
Post Report Batch #4

Rune Knowledge: I have a Cloak of Protection that is both too good and bugged; 27% rAcid, 80% rFire, and 20% rCold, and it has an additional rune that refuses to identify, even with scrolls of identify rune (unrelated to my troubles with spontaneously forgetting rune knowledge; I made sure that that issue wasn't in effect for the character before trying).


Visuals: Random @ glyphs occasionally spawn; I've only noticed it on wilderness levels that lead to a dungeon I think.


Sling Ammo: I don't know if it's just rogues--I've been told that they're throwing specialists now--but throwing sling ammo is far more damaging than slinging it for me, nearly x2 damage doing a quick check with my current state.


Artifact Names: Directly named artifacts don't have their name put in single quotation marks as I'm used to seeing, e.g. The Robe 'Insert Name'.


Knowledge Menu: A bunch of the knowledge menus crash the game, including the ones that show store inventories and the equippable comparison.


Knowledge Menu: Trying to view the home inventory via it leaves the game claiming you have an empty home.


Quivers: One can't quiver throwable but otherwise normal weapons; this makes throwing daggers, spears, ect. far less useful because they take up more inventory for less utility.


Egos: Various egos which should have maluses innately attached to them to not.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
MITZE is offline   Reply With Quote
Old July 19, 2020, 06:53   #9
dhouseholder
Rookie
 
Join Date: Aug 2012
Posts: 7
dhouseholder is on a distinguished road
Thumbs up

Hi Nick,

Loving the game so far, great work.

I'm getting a repeatable crash when trying to enter Talath Dirnen.

My savefile is attached, just try to go down the stairs next to @

The error is:

You enter a winding firstageangband:cave-square.c:1400: square_set_feat: Assertion `square_in_bounds(c, grid)` failed.

And then the segmentation fault/core dumped message.
Attached Files
File Type: zip ChonmaHo.zip (27.3 KB, 229 views)
dhouseholder is offline   Reply With Quote
Old July 19, 2020, 07:39   #10
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by dhouseholder View Post
I'm getting a repeatable crash when trying to enter Talath Dirnen.

My savefile is attached
Sorry, I'm going to need your randart file too, and I'm not sure how easy it is to get that from live.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
FAangband 1.4 Nick Variants 147 November 30, 2015 09:18
Angband 4.0beta status Nick Vanilla 577 June 28, 2015 00:16
Woohoo! My second 4.0beta win! Ingwe Ingweron AAR 1 May 13, 2015 21:46
FAangband 1.1 Nick Variants 483 July 19, 2011 13:04
3.1.0beta monster behavior and a few other things tigen Vanilla 3 January 17, 2009 07:30


All times are GMT +1. The time now is 12:14.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.