Angband.oook.cz
Angband.oook.cz
AboutDownloadVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 24, 2008, 04:47   #1
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,603
Donated: $40
takkaria is on a distinguished road
3.1-dev: Call for bugs and patches

I'm gearing up to put out a beta of 3.1 and then fairly shortly after, release a final 3.1. So, I'd like to request bugs, and patches.

I'd thus appreciate it if everyone who's been testing the nightlies or SVN grabbed the latest version and see if any bugs they've noticed or reported before are still there.

The ones I know about already are:
- walls are invisible under Vista
- monsters meant to drop great items often don't
- ring of escaping doesn't impair spellcasting or ranged attacks
- invisible traps can be shown via "use visuals"
- fear is a bit messed up stil
- social status not reset on quickstart
- reading rune of protection scrolls from the floor doesn't destroy the scroll
- slow poison isn't always read in on restart

Any others, please report away here. Also, to anyone with patches lying around that might be useful, I'm going to stop accepting patches for 3.1 fairly soon, so I'd appreciate knowing about them. I'm likely to do some file rearranging just before release, so if you don't get them to me fairly soon there might be some annoying work ahead for you.
takkaria is offline   Reply With Quote
Old December 24, 2008, 15:31   #2
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 34
Posts: 1,500
d_m is on a distinguished road
I have some small patches in trac responding to issues there:

#483, #536, #644

Also, I just noticed a bug where after getting opened, chests stick around for awhile until the square is redrawn. Seems like a display refreshing bug. I'll try to see if I can figure it out. I've noticed this mostly in GCU mode (though I have no idea if it is limited to that).
d_m is offline   Reply With Quote
Old December 24, 2008, 19:15   #3
Big Al
Swordsman
 
Big Al's Avatar
 
Join Date: Apr 2007
Location: Calgary
Age: 26
Posts: 327
Donated: $18.32
Big Al is on a distinguished road
On Macs, some preferences (eg. window size/location) are stored in net.thangorodrim.Angband.plist. Should/can this be updated to the new rephial site? The website name is stored in src/osx/Angband.xml.
__________________
Come play Metroplexity!
Un, V MX H- D c-- f- PV s- d+ P++ M+
c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+
Big Al is offline   Reply With Quote
Old December 24, 2008, 19:19   #4
chem
Adept
 
Join Date: Sep 2007
Posts: 137
chem is on a distinguished road
Could we get a preview changelog in this thread, so people know what's making it in? And links to important bugs in the tracker?

It may make this thread a little more productive Thanks.
chem is offline   Reply With Quote
Old December 24, 2008, 21:01   #5
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,603
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by chem View Post
Could we get a preview changelog in this thread, so people know what's making it in? And links to important bugs in the tracker?

It may make this thread a little more productive Thanks.
The current changelog can be found at: http://dev.rephial.org/trac/browser/trunk/changes.txt

The list of remaining bugs for 3.1 on the tracker is at: http://dev.rephial.org/trac/query?st...ilestone=3.1.0

Not too many left now.
takkaria is offline   Reply With Quote
Old December 25, 2008, 01:08   #6
Nick
FAangband maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 49
Posts: 4,389
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by takkaria View Post
The current changelog can be found at: http://dev.rephial.org/trac/browser/trunk/changes.txt
This is awesome. I'm caught between admiration and annoyance that I'm now going to have to update my codebase...

EDIT: Meant to say - if this is out (even the beta) in time, I think the next comp should be one of these, preferably that highlights new stuff. Maybe a rogue?
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.

Last edited by Nick; December 25, 2008 at 01:15.
Nick is offline   Reply With Quote
Old December 25, 2008, 02:29   #7
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,603
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by Nick View Post
This is awesome. I'm caught between admiration and annoyance that I'm now going to have to update my codebase...

EDIT: Meant to say - if this is out (even the beta) in time, I think the next comp should be one of these, preferably that highlights new stuff. Maybe a rogue?
Note that's er, a summary. There's loads more stuff just glossed over or not mentioned at all--it's a pretty major update, I guess. This is why more regular releases are clearly a better idea, since I don't envy the task of updating to the V 3.1 codebase.
takkaria is offline   Reply With Quote
Old December 25, 2008, 04:22   #8
Nick
FAangband maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 49
Posts: 4,389
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by takkaria View Post
Note that's er, a summary.
Yes, I've been watching the changes off and on - it just all looks very impressive when it's put in one spot.

Quote:
I don't envy the task of updating to the V 3.1 codebase.
I was feeling energetic a couple of hours ago when I wrote that, and the idea of documenting where everything had gone and then replacing all distinct V functions with their FA version seemed like a good idea. And I must say, it still does - although I am less sure about my follow-through. We'll just have to see. I did update to 3.0.8, so how bad can this be?
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old January 2, 2009, 01:59   #9
Malak Darkhunter
Knight
 
Malak Darkhunter's Avatar
 
Join Date: May 2007
Location: US
Age: 37
Posts: 696
Malak Darkhunter is on a distinguished road
Okay I noticed a possible bug playing the latest version of 3.1.0, I found a cloak, which later psudo-id'd as (magical) yet when I brought it up to town and identified it, it turned out to be a cloak (1,-4) with no special abilities. Do worthless unidentified objects psdu-id as magical?
Malak Darkhunter is offline   Reply With Quote
Old January 2, 2009, 07:44   #10
Big Al
Swordsman
 
Big Al's Avatar
 
Join Date: Apr 2007
Location: Calgary
Age: 26
Posts: 327
Donated: $18.32
Big Al is on a distinguished road
More-or-less. Now cursed items and the enchantment are not necessarily connected, so any non-cursed, non-ego, non-zero-enchantment will show up as {magical}. True "worthless" things like boots of annoyance should pseudo as {worthless}, and cursed items (meaning you can't unequip them - not that they're necessarily bad) pseudo as {cursed}.
__________________
Come play Metroplexity!
Un, V MX H- D c-- f- PV s- d+ P++ M+
c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+
Big Al is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dev Bug rdermyer Vanilla 13 December 24, 2008 02:49
V dev bugs Pete Mack Vanilla 5 September 22, 2008 00:38
Merge in 3.0.9e changes with dev. Irashtar Vanilla 22 September 18, 2008 19:01
Ironband dev question Antoine Variants 1 January 11, 2008 05:10
V 3.9 Bugs momo125 Vanilla 3 September 11, 2007 15:48


All times are GMT +1. The time now is 14:24.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.