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Old July 13, 2007, 04:38   #1
Wisp
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Exclamation A Question on the various weapons...

Not being an old fan of Roguelikes... well... I 've liked Angband for several years, but I've had no experience beyoond that. How is weapon strength calculated. I've never been able to figure it out. Eg: You have a Whip (1d3) (+0,+0)

Also, how are *To Hit* Bonuses calculated. Thanks much.
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Old July 13, 2007, 08:25   #2
AR_chie
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whip (1d3) (+0,+0) can damage monster in range from 1 to 3... there was a site with calculator for V weapons, but today I see 404 (Pav take a look at this).
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Old July 13, 2007, 12:35   #3
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Quote:
Originally Posted by Wisp View Post
Not being an old fan of Roguelikes... well... I 've liked Angband for several years, but I've had no experience beyoond that. How is weapon strength calculated. I've never been able to figure it out. Eg: You have a Whip (1d3) (+0,+0)

Also, how are *To Hit* Bonuses calculated. Thanks much.
These types of values and notation are more of a generic RPG thing than something unique to roguelikes.
For a better understanding of those values try pressing '?' within the game and actually reading the online help files... try the one called "attacking monsters".

Are you seriously telling me that in 'several years' you didn't bother to RTFM?!
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Old July 13, 2007, 15:30   #4
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The quick answer is one three-sided dice roll, with (+0 to-hit, and +0 to-damage)
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Old July 13, 2007, 16:44   #5
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Actually, I HAVE read the manual. *Gasp* So from what I gather, for, say, a 4d4 weapon, the CPU rolls 4 imginary 4 sided dies and adds the damage together. eg, max of 16 dm., minimum of 4. I'm assuming that Dam is mitigated by AC. That leaves my second question. How are the +To Hit Bonuses calculated. I'm assuming it adds a percentage of accuracy, but I don't know what that is.
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Old July 13, 2007, 21:51   #6
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Quote:
Originally Posted by AR_chie View Post
there was a site with calculator for V weapons, but today I see 404 (Pav take a look at this).
Yup, it's gone. I just removed the link.
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Old July 14, 2007, 03:06   #7
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edit: nevermind

Last edited by tigen; July 14, 2007 at 03:12.
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Old July 14, 2007, 04:16   #8
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Hugo's spoilers site gives quite a detailed description on how +ToHit effects the chance of hitting:
http://www.juti.nl/hugo/Angband/Spoiler/attack.spo
(see the "CALCULATING THE PROBABILITY OF SUCCESSFULLY LANDING A BLOW" seciton)
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Old July 15, 2007, 00:04   #9
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Quote:
Originally Posted by AR_chie View Post
whip (1d3) (+0,+0) can damage monster in range from 1 to 3... there was a site with calculator for V weapons, but today I see 404 (Pav take a look at this).
People would perhaps like one of these again? Can anyone tell me roughly what sort of interface was used and what kind of output was given; for instance did it break stuff down more completely, like in ToME, or was it just a min/max/average sort of affair? Was it spoiled?

I have not much to do next week and I might just be bored enough to get one up and riunning, assuming its desirable. I normally just work out damages etc in my head - comes with always having been the GM when I was younger!
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Old July 15, 2007, 00:28   #10
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Quote:
Originally Posted by Daven_26d1 View Post
People would perhaps like one of these again? Can anyone tell me roughly what sort of interface was used and what kind of output was given; for instance did it break stuff down more completely, like in ToME, or was it just a min/max/average sort of affair? Was it spoiled?
I'm not sure exactly what it was either, but yesterday I added some code to the next version of Angband (not the bugfix) so that examining an object tells you the average damage you'll get with it, complete with changes because of slays and such.

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