Angband.oook.cz
Angband.oook.cz
AboutDownloadVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 28, 2009, 21:35   #1
Slick
Scout
 
Join Date: Oct 2007
Posts: 48
Slick is on a distinguished road
3.1.0 bugs

I quickly scanned the bug tracker and didn't see these:

1) Sometimes, items tagged with {=g} don't get automatically picked up. From my observations, this seems to happen most often when @ is orange/red and the hitpoint warning is on; never seen it happen with hitpoint warning off.

2) 3.1.0 range reduction on missile weapons is too restrictive as evidenced by wands/rods having much more range and monster ranged attacks also outdistance missile weapons. The ranges of all long range attacks should be reviewed for appropriateness. I can understand some things have longer ranges than others, but it just seems that missile launchers are now have too short a range when compared with other attacks.
Slick is offline   Reply With Quote
Old January 28, 2009, 21:45   #2
PaulBlay
Knight
 
Join Date: Jan 2009
Posts: 657
PaulBlay is on a distinguished road
Quote:
Originally Posted by Slick View Post
1) Sometimes, items tagged with {=g} don't get automatically picked up. From my observations, this seems to happen most often when @ is orange/red and the hitpoint warning is on; never seen it happen with hitpoint warning off.
That's 'behaviour as designed'. The idea is that, if you're on the verge of death, you don't want to be automatically wasting time on picking up stuff rather than running for your life ;-). You can still manually pick them up.
PaulBlay is offline   Reply With Quote
Old January 29, 2009, 01:00   #3
Slick
Scout
 
Join Date: Oct 2007
Posts: 48
Slick is on a distinguished road
Boy, I sure feel stupid on that one. It never crossed my mind that auto-pickup was using movement turns... Thanks for the answer anyway.

wow. I just reread my response. It sure sounded sarcastic, unintentionally. edited for content.

Last edited by Slick; January 29, 2009 at 02:16.
Slick is offline   Reply With Quote
Old January 29, 2009, 01:49   #4
CunningGabe
Swordsman
 
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
CunningGabe is on a distinguished road
Quote:
Originally Posted by Slick View Post
Boy, I sure feel stupid on that one. It never crossed my mind that auto-pickup was using movement turns... Thanks.
Don't feel too bad -- that question gets asked about once a month here
CunningGabe is offline   Reply With Quote
Old January 29, 2009, 09:21   #5
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,599
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by CunningGabe View Post
Don't feel too bad -- that question gets asked about once a month here
Makes one wonder if autopickup should be a free action or not...
takkaria is offline   Reply With Quote
Old January 29, 2009, 09:26   #6
PaulBlay
Knight
 
Join Date: Jan 2009
Posts: 657
PaulBlay is on a distinguished road
Quote:
Originally Posted by takkaria View Post
Makes one wonder if autopickup should be a free action or not...
If it is, the pickup should be a free action as well.
PaulBlay is offline   Reply With Quote
Old January 30, 2009, 08:49   #7
ramela
Apprentice
 
Join Date: Jan 2008
Location: Finland
Age: 35
Posts: 55
ramela is on a distinguished road
If you agree:

1) Autopickup shouldn't be "cheaper/better" option than regular pickup
2) Autopickup is a very convinient UI feature.

Why not make pickup a free action? IMO there is nothing wrong with putting ease/convinience of use before realism on such matters.
ramela is offline   Reply With Quote
Old January 30, 2009, 09:15   #8
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,588
PowerDiver is on a distinguished road
If pickup took 0 energy, and dropping likewise took 0 energy, that would almost make up for losing the '-' command to step onto a pile and not pickup even though autopickup is on.
PowerDiver is offline   Reply With Quote
Old January 30, 2009, 13:42   #9
Donald Jonker
Knight
 
Join Date: Jun 2008
Posts: 593
Donald Jonker is on a distinguished road
Quote:
Originally Posted by ramela View Post
If you agree:

1) Autopickup shouldn't be "cheaper/better" option than regular pickup
2) Autopickup is a very convinient UI feature.

Why not make pickup a free action? IMO there is nothing wrong with putting ease/convinience of use before realism on such matters.
This would have dangerous unintended consequences. It would encourage players to amass a pile of consumables/rods/wands onto a square at the end of their anti-summoning corridors or what have you, and make use of an effectively massive inventory... Although, I guess this is limited by how objects are distributed between adjacent tiles when dropped. Still, the potential is there for egregious abuse.
__________________
Bands, / Those funny little plans / That never work quite right.
-Mercury Rev
Donald Jonker is offline   Reply With Quote
Old January 30, 2009, 14:13   #10
Daniel Fishman
Adept
 
Join Date: Apr 2007
Age: 24
Posts: 131
Daniel Fishman is on a distinguished road
Does using an object on the floor (quaffing a potion on the floor, for example) take as much energy as picking it up and then using it? If not, this is inconsistent.

Also, if picking up takes energy, autopickup can still be very dangerous:
Code:
D##
.##
.##
!.@
Say the ! are a stack of !Speed. Assuming these take 10 energy each to pick up (rather than 10 for the whole stack), the D could get two breaths quite easily even if the player has the same speed as the D.

Not quite sure, though, whether that justifies making picking up a free action.
Daniel Fishman is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
a few bugs r1176 Faust Vanilla 10 January 29, 2009 03:41
Newbie Question about reporting bugs miyazaki Vanilla 1 January 9, 2009 00:30
3.1-dev: Call for bugs and patches takkaria Vanilla 17 January 7, 2009 16:42
V dev bugs Pete Mack Vanilla 5 September 22, 2008 00:38
V 3.9 Bugs momo125 Vanilla 3 September 11, 2007 15:48


All times are GMT +1. The time now is 02:57.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.