|
|||||||
| View Poll Results: What changes should be made to zephyr hounds in V? | |||
| None - leave them as they are |
|
29 | 40.28% |
| Minor tweaking (e.g. increase rarities by one) |
|
30 | 41.67% |
| Major nerfing (e.g. rarer, dumber AI, smaller packs, lower hp) |
|
7 | 9.72% |
| Remove them altogether |
|
6 | 8.33% |
| Voters: 72. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
|
#41 |
|
Angband Devteam member
|
Well, even after adjusting all the Z rarities, I've now turned off smart packs. It's just infuriating the way they run away from you, unlike any other monster in the game. I'm definitely moving away from the comfort of majority opinion and towards major nerfing. I find myself able to acknowledge the validity of all the other challenges Nick lists, but not hounds.
|
|
|
|
|
|
#42 | |
|
Knight
Join Date: May 2007
Location: US
Age: 35
Posts: 554
![]() |
Quote:
|
|
|
|
|
|
|
#43 |
|
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
![]() |
except when you just found your first wand of Teleport Other
![]() but i agree, the earlier hounds are a great source of exp - the only possible problem i see is not in how common they are or how they behave, but in how many are generated in a single pack - the number could be toned down a bit. EDIT: i don't know how monster generation works, but maybe it could be possible to use an algorithm that decreases exponentially the chances of placing a hound pack in the level as more packs are already placed - this would adddress one of the major complaints, too many packs generated in the 20's Nexus/Gravity hounds are totally a different matter, i directly leave the level when i detect them, but that is because of my playstile more than anything else - removing them would take out an interesting and challenging part of the game. Besides, they are not that common in any case. In any case i like the game as it is, no change / minor changes are both perfectly fine for me; i really hope that takkaria doesn't remove them or majorly nerf them (but i'm in the camp that doesn't really care about the tolkien lore - oh, the horror! - but rather is a lot more concerned about gameplay)
__________________
My first winner! http://angband.oook.cz/ladder-show.php?id=8681 And my second! http://angband.oook.cz/ladder-show.php?id=8872 And the third! http://angband.oook.cz/ladder-show.php?id=9452 And the fourth! http://angband.oook.cz/ladder-show.php?id=10513 And the fifth! http://angband.oook.cz/ladder-show.php?id=10631 And the sixth! http://angband.oook.cz/ladder-show.php?id=10990 Last edited by bebo; February 19, 2009 at 07:47. |
|
|
|
|
|
#44 | |
|
Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
![]() |
Quote:
|
|
|
|
|
|
|
#45 | |
|
Angband Devteam member
|
Quote:
Nerf them. Nerf them I say! CC |
|
|
|
|
|
|
#46 |
|
FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,718
Donated: $60
![]() |
The Nerf Hound breathes nerf. You ignore the attack.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
|
|
|
|
|
#47 |
|
Knight
Join Date: Jan 2009
Posts: 657
![]() |
|
|
|
|
|
|
#48 |
|
Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
![]() |
I suspect you got the case wrong. The Nerfing hound breathes nerfing:
N:203:Nerfing hound G:Z:w I:110:0d0:30:30:0 W:15:1:0:0 B:CLAW:HURT:0d0 B:CLAW:HURT:0d0 B:BITE:HURT:0d0 F:ANIMAL | INVISIBLE | FRIENDS F:ATTR_CLEAR | COLD_BLOOD | EMPTY_MIND F:BASH_DOOR S:1_IN_6 S:BR_NERFING D:A completely imperceptible hound. |
|
|
|
|
|
#49 |
|
Swordsman
Join Date: Jun 2008
Location: Columbia, MO. USA
Posts: 405
![]() |
This is a little stale but it's been on my mind lately.
I think the big packs are okay, I think the large number of varieties around 1000' is good, and I think the rarity of those hounds is tolerable - all together I think it's a bit much when you get unlucky and the RNG tosses three or more at you from different directions on the same level. I would be happy with a minor adjustment to rarity and/or pack size for the basic six elemental hounds (Cold, Fire, Elec, Acid, Air, Earth). I feel like this wouldn't alter the strategic element of Zs (GFOD), but would decrease the chance of becoming hopelessly boxed in at a level where you can't reasonably deal with it. Honestly, I just spam > from 1000' to 1500', and that probably wouldn't change no matter what anyone does to Zepher hounds. Smart AI is pretty annoying, but as noted you can almost ignore hounds and walk away (if you're not blocked or surrounded) since they won't pursue you into corridors. On top of that, you can rest as much as you want, as long as you don't get too low and trigger their critical health behavior. I still don't fully understand how to deal with killing smart AI hounds -- does this adaptation of the hockey stick work? Code:
######## ##.Z.ZZ. ##.##### #.@.#### ##.##### Last edited by Marble Dice; April 21, 2009 at 17:24. |
|
|
|
|
|
#50 |
|
Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
![]() |
Your basic idea of modifying a corridor to trick smart hounds is fine. You may need to do a little more contiguous digging if you want to get them into melee.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Poll: Do you like Angband's new stat potion distribution? | andrewdoull | Vanilla | 5 | February 18, 2009 18:41 |
| Good God! Those energy hounds! | Malak Darkhunter | Vanilla | 45 | February 14, 2009 10:09 |
| Poll: How much attention do you pay to level feelings? | Donald Jonker | Vanilla | 11 | January 6, 2009 16:43 |
| Hounds | Wraitheist | Vanilla | 12 | April 2, 2008 00:04 |