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Old March 17, 2009, 14:54   #1
Donald Jonker
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Comp 66 dump not recognized

Got a string of errors when trying to post a dump for the Tinyband comp because the variant wasn't recognized. Could you check on this, Pav? Thanks!
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Old March 17, 2009, 15:02   #2
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Support added. Try it!
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Old March 17, 2009, 15:20   #3
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Works beautifully, many thanks!

If you check out my dump you'll see why I was so eager.
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Old March 17, 2009, 15:58   #4
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Looks like the CD code is broken. There are things in your pack that clearly haven't been IDed, but are known in the dump. (Cursed hat, Elvenkind armor)
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Old March 17, 2009, 16:23   #5
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Looks to me like he's just used the pack-ID service in town, which doesn't activate the autodestroyer. And you need *ID* not ID to display the resistances.
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Old March 17, 2009, 16:23   #6
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Quote:
Originally Posted by Pete Mack View Post
Looks like the CD code is broken. There are things in your pack that clearly haven't been IDed, but are known in the dump. (Cursed hat, Elvenkind armor)
All those items have been identified, so I'm pretty sure it's working as designed. The inscription on cursed items stays after they've been ID'd. And to get full ID (which for many things would qualify as regular ID in most other variants) you need to use *ID*, which is why the elvenkind armor isn't fully displayed - that's a relic of Hengband (one that ought to change, IMO).

edit: erm, what Daniel said.
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Old March 17, 2009, 16:29   #7
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Quote:
Originally Posted by Donald Jonker View Post
that's a relic of Hengband (one that ought to change, IMO)..
Zangband, in fact.
[/pedant]

Anyway, although the dump upload is working, it's not reading the playtime or depth correctly, resulting in the order being incorrect. Pav, could you fix this please?
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Old March 17, 2009, 16:32   #8
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Quote:
Originally Posted by Daniel Fishman View Post
Anyway, although the dump upload is working, it's not reading the playtime or depth correctly, resulting in the order being incorrect. Pav, could you fix this please?
Neither of this is in the dump. (And I haven't realised it's competition dump, so I haven't looked for them, really.)
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Old March 17, 2009, 16:36   #9
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Quote:
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Neither of this is in the dump. (And I haven't realised it's competition dump, so I haven't looked for them, really.)
Current depth is the "...Now, you are in Town." line.
Recall depth is probably the closest to max depth and is the

< Recall Depth >
Level 15 (750')

line.

Time is given in game days + hours, not turns.
Time Day 5 9:33
(Starts at 6am on day 1).

I don't actually know how speed affects passage of game time.
(e.g. if you are +30 speed, can you get ~3 times as much done
in a day?)
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Old March 17, 2009, 16:41   #10
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Turncount is now really seconds of real playtime, that's easier for me to compute.

I will see about the recall depth parsing.
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