Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old April 19, 2009, 04:35   #1
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 38
Posts: 1,516
d_m is on a distinguished road
Does object recall work?

As far as I can tell, the object recall subwindow doesn't do anything.

In the past, I remember that it would display stuff. At this point, I can't get it to ever do anything (inspecting items, casting spells, browsing spell books, target items on the ground, etc). I also can't find any code in HEAD that actually draws it (although this is probably just my own ignorance).

Can someone enlighten me? I saw a bug in Trac which wanted to make this subwindow more useful and figured I'd work on it. Once I realized I had no idea if it did anything, I decided to check here first.

EDIT: I just realized I should have chosen a better subject. Sigh.
d_m is offline   Reply With Quote
Old April 19, 2009, 05:31   #2
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,913
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by d_m View Post
As far as I can tell, the object recall subwindow doesn't do anything.

In the past, I remember that it would display stuff. At this point, I can't get it to ever do anything (inspecting items, casting spells, browsing spell books, target items on the ground, etc). I also can't find any code in HEAD that actually draws it (although this is probably just my own ignorance).

Can someone enlighten me? I saw a bug in Trac which wanted to make this subwindow more useful and figured I'd work on it. Once I realized I had no idea if it did anything, I decided to check here first.

EDIT: I just realized I should have chosen a better subject. Sigh.
I'm not sure it ever did much more than it does now, really, but yeah, it's known to be "a bit" broken.
__________________
takkaria whispers something about options. -more-
takkaria is online now   Reply With Quote
Old April 19, 2009, 06:08   #3
Atarlost
Swordsman
 
Join Date: Apr 2007
Posts: 441
Atarlost is on a distinguished road
At one point it displayed the contents of the last spellbook you cast from or browsed.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.
Atarlost is offline   Reply With Quote
Old April 19, 2009, 14:59   #4
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 38
Posts: 1,516
d_m is on a distinguished road
So what would a good behavior be? I propose this:

When one (I)nspects an item in the inventory or on the floor, that description is drawn to the subwindow.

When one (b)rowses a book, or casts a spell, the spell list of that book is drawn to the subwindow.

Optionally:

When one picks up an item, the description is drawn to the subwindow.

Also, I think that item descriptions should include their weight (at least for the purposes of the subwindow, if not in general).

Does this seem useful? Would it be better to get rid of this subwindow entirely?
d_m is offline   Reply With Quote
Old April 19, 2009, 17:18   #5
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by d_m View Post
Does this seem useful? Would it be better to get rid of this subwindow entirely?
I don't dislike any of your suggestions - but who uses this window? There are seven subwindows available, max, and I want all of:

inventory
equipment
char info (stats, skills etc.)
char extra (resists etc.)
overhead view of whole level
recent messages
monster recall
visible monster list

... so I'm already one short. What do you go without if you use a window for object recall??
Magnate is offline   Reply With Quote
Old April 19, 2009, 17:27   #6
PaulBlay
Knight
 
Join Date: Jan 2009
Posts: 657
PaulBlay is on a distinguished road
Personally I only use three.

inventory
recent messages
monster recall

My monitor isn't big enough for more than that. Object recall certainly wouldn't replace one of those.
__________________
Currently turning (Angband) Japanese.
PaulBlay is offline   Reply With Quote
Old April 19, 2009, 19:53   #7
Atarlost
Swordsman
 
Join Date: Apr 2007
Posts: 441
Atarlost is on a distinguished road
The inventory/equip windows swap mode with a keystroke. I never use the map window. Monster recall is available in targeting or look and it isn't allways going to display the monster you're interested in so you'll have to use look anyways.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie.
Atarlost is offline   Reply With Quote
Old April 19, 2009, 21:09   #8
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 38
Posts: 1,516
d_m is on a distinguished road
The subwindows I currently use most are:

Messages
Monster List
Item List

That said, I only gave this subwindow thought because I saw a Trac ticket about improving it. If the consensus is that no one uses it or that it isn't useful, then I guess we should remove it.

If object recall isn't useful, it raises the next question: is there a more useful kind of subwindow that could be added in place of it?
d_m is offline   Reply With Quote
Old April 19, 2009, 21:12   #9
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by Atarlost View Post
The inventory/equip windows swap mode with a keystroke.
Which keystroke? I will try this out, but I often find myself wanting to see both at once.
Quote:
I never use the map window.
Wow, it's one of the most important for me. Lets me keep abreast of the level as a whole, remember where I teleported away from something dangerous etc. I couldn't play without it.
Quote:
Monster recall is available in targeting or look and it isn't allways going to display the monster you're interested in so you'll have to use look anyways.
I share monster recall with the visible monster list, and I find that works well.
Magnate is offline   Reply With Quote
Old April 19, 2009, 21:29   #10
PaulBlay
Knight
 
Join Date: Jan 2009
Posts: 657
PaulBlay is on a distinguished road
Quote:
Originally Posted by d_m View Post
If object recall isn't useful, it raises the next question: is there a more useful kind of subwindow that could be added in place of it?
I need a subwindow to tell me when I'm too tired to play and I'm going to get my stupid-ass self killed.
__________________
Currently turning (Angband) Japanese.
PaulBlay is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
1400' Down and no Recall!!! Larvitz Vanilla 12 January 23, 2009 01:45
Monster recall? hillsc Vanilla 4 January 13, 2009 20:38
Word of Recall shell Vanilla 15 December 6, 2007 23:57
I can't seem to get Angband to work kaicharlton Vanilla 4 September 17, 2007 00:30
getting graphics to work arcane Vanilla 5 September 8, 2007 22:39


All times are GMT +1. The time now is 12:09.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.