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#1 |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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learning without spoilers
The way I think learning should work is that the player should be provided, through a gloriously transparent UI, with the full content of all of the edit files. However, most people consider that info to be "spoilers", which should not be provided.
My question is how the player is supposed be able to learn, for example, a ring of the dog. Even if you saw it in a previous game, and then you find a ring matching its properties, how do you know there isn't another ring with the same properties but also having resistance to time? There are no items with resistance to time, but without knowledge of the edit files the player cannot know that. Do those of you who are opposed to "spoilers" think that if you know positively all of the flags of an object you should learn awareness even if you don't have proof that the other flags are not present? Only if you have seen and used the identify spell on the flavor in a previous game? Or is learning impossible, and only the identify spell should provide awareness on jewelry? |
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#2 |
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Swordsman
Join Date: Apr 2007
Posts: 441
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Rune-based ID would help a lot, especially if you could note when all the runes on it had been identified. You could then know that your ring of the dog is a ring of the dog because it has the same runes, and that there are no unidentified runes that could be additional properties.
Or you could just make everything EASY_KNOW.
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#3 | |
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Angband Devteam member
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#4 | |
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Knight
Join Date: Jan 2009
Posts: 657
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Currently turning (Angband) Japanese. |
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#5 |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,774
Donated: $8
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Is anyone working dumping the monster memory into a separate file so you can use it for, let's say, competition play.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#6 | |
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Knight
Join Date: Jan 2009
Posts: 657
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Every time you go to your home you "write your memoires" and put monster memory in a file that can be used by all characters [Per user, where the OS port supports UID]. "Inherit monster memory" could be a birth option. OK, I know 'certain people' hate adding options but I think it makes sense this way, rather than having the odd "load from dead character's save file" stuff.
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Currently turning (Angband) Japanese. |
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#7 | ||
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Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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As far as giving a name to the item, I'm not sure. If the user knows the number of properties the item has (e.g. various runes engraved on it), then it makes sense that they should be able to know its full name when all the properties are known. I think it'd be more fun to keep the property count unknown though. |
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#8 | |
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Knight
Join Date: Jun 2008
Posts: 593
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Also, the fixed number of runes argument works pretty well for me too.
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#9 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,364
Donated: $40
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I think Eddie's point is different: he's trying to make an identify-by-use system, and it can only work if it "knows" the complete set of ego items in advance. Otherwise, how can you determine that this particular ring, Rfear (-4 stealth) is a Ring of the Dog, and not some other bad stealth ring that comes with a random high resist (rather than just RFear)
He's asking more of a game mechanics question than a player's question. |
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#10 |
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Swordsman
Join Date: Apr 2007
Posts: 441
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Ah. The difference between a Ring of the Dog and a hypothetical Ring of Noisy High Resist is irrelevant because a transparent rune-based Flavors are no longer needed. Both should show up as "a Ring with two runes" before any identification takes place. You probably shouldn't learn flavors at all except if you know all the runes.
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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