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#1 |
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Knight
Join Date: Jun 2008
Location: Los Angeles
Posts: 964
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Dropping squelch items
Is there a reason why when I pseudo-ID an object as "bad" then my character will drop it automatically right away, but when I use a wand or something of Heal Monster and it marks it as {squelch} then it doesn't drop it right away? It waits until the next time I pick something up.
Is there a way to make it consistent and drop any squelched item instantly?
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#2 | |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Quote:
In other words, it's a bug. I'll get a fix to Takkaria eventually. |
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#3 |
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Knight
Join Date: Jun 2008
Location: Los Angeles
Posts: 964
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Okay thanks
low priority
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#4 |
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Angband Devteam member
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#5 |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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#6 | |
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Angband Devteam member
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Thinks: I guess not, since there's no harm in it being set twice. Leaves the code a bit ugly though - I'd want to go through and remove the extraneous invocations. |
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