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Old June 17, 2009, 05:16   #1
ClaytonAguiar
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"repeat" Command just little bit "smarter"

Hi,

The "repeat" command (default keystroke "n") is very useful, but has an anooying behaviour. Please, try the following:
1- Do anything (walk, cast a spell, etc).
2- Press R (to Rest)
3- Hit ESC (you decided to rest later, not now)
4- Hit n (to repeat last command)

It will try to repeat the R command. I know it was the last, but I cancelled it with ESC. IMO, it should repeat only "completed" commands. In this example, the action of step 1.

Anybody agree?
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Old June 17, 2009, 06:00   #2
Cauldron
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Maybe it should repeat the ESC?
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Old June 17, 2009, 12:51   #3
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Quote:
Originally Posted by ClaytonAguiar View Post
Hi,

The "repeat" command (default keystroke "n") is very useful, but has an anooying behaviour. Please, try the following:
1- Do anything (walk, cast a spell, etc).
2- Press R (to Rest)
3- Hit ESC (you decided to rest later, not now)
4- Hit n (to repeat last command)

It will try to repeat the R command. I know it was the last, but I cancelled it with ESC. IMO, it should repeat only "completed" commands. In this example, the action of step 1.

Anybody agree?
The behaviour of 'n' has changed since the last release and now does what you suggest.
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Old June 17, 2009, 14:26   #4
buzzkill
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You could expand upon this by having repeat, not repeat (ignore) some commands like movement and look (and maybe some others) , and instead repeat previous command.

It would also be helpful if repeating the Rest command continued with the previously selected duration rather than re-prompting you (since rest is often interrupted by harmless events).
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Old June 17, 2009, 14:37   #5
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Quote:
Originally Posted by buzzkill View Post
You could expand upon this by having repeat, not repeat (ignore) some commands like movement and look (and maybe some others) , and instead repeat previous command.

It would also be helpful if repeating the Rest command continued with the previously selected duration rather than re-prompting you (since rest is often interrupted by harmless events).
The change that made 'n' more intelligent also did what you said above (except it includes movement).
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Old June 17, 2009, 14:42   #6
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Quote:
Originally Posted by takkaria View Post
The change that made 'n' more intelligent also did what you said above (except it includes movement).
You're just adding features as soon as they're posted to this thread, aren't you?

I think 'n' should do the command the player is thinking, unless that would get them killed, in which case it should do the command they should do.

Clock's ticking.
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Old June 17, 2009, 14:48   #7
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Originally Posted by Nick View Post
You're just adding features as soon as they're posted to this thread, aren't you?

I think 'n' should do the command the player is thinking, unless that would get them killed, in which case it should do the command they should do.

Clock's ticking.
Maybe in 3.1.2?
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Old June 17, 2009, 14:49   #8
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Originally Posted by Nick View Post
Clock's ticking.
Sure is. When is 0.4.0 coming out? I'm waiting .
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Old June 17, 2009, 15:01   #9
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Sure is. When is 0.4.0 coming out? I'm waiting .
Next release will be 1.0.0. It currently glories in the title 1.0.0alpha2; most of the major surgery is done, but there are about 50 things still on the to-do list, not including the bug I just found and all the ones I haven't found yet. Suffice to say, it won't be the next competition.
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