|
|
#1 |
|
Apprentice
Join Date: Apr 2007
Posts: 92
![]() |
Terrain changes visible outside characters sight -- Feature or Bug??
Something I noticed today which IMO would be nice to clean up.
I had explored part of a map. An Umber hulk started walking towards me. I could observe its progress toward me as walls became floors in an areas that were not within my characters direct sight. I would like to see terrain changes when the character sees them rather then when they happen outside los. I know doors opening/breaking have the same issue, but I hadn't given it much thought until now. Thoughts? |
|
|
|
|
|
#2 | |
|
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
![]() |
Quote:
Its been done in Zangband, but its not a straightforward piece of code. Unfo
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
|
|
|
|
|
|
#3 |
|
Apprentice
Join Date: Apr 2007
Posts: 92
![]() |
This would be something to look at improving in the future then. Perhaps someone will come up with a more elegant solution.
|
|
|
|
|
|
#4 |
|
Angband maintainer
Join Date: Apr 2007
Posts: 1,366
Donated: $40
![]() |
Oh, the Zangband method is elegant enough, just hard to understand (so I believe). This is a pet peeve of mine, too, though, so I imagine it'll be sorted in V at some point while I'm the maintainer.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|