|
|
#1 |
|
Swordsman
Join Date: Jan 2009
Posts: 459
![]() |
LOS/FOV/projections in NPP/Sangband
Hello,
I'm working on a variant based on NPP and I want to better understand the type of LOS (and projection and FOV) present in NPP. It is clearly different to the LOS in V and the version comments say that it was taken from Sangband. Indeed, the comments say that the project functions, update_view and line-of-sight all come from Sangband. Does anyone know which algorithms Sangband uses and/or how they differ from the ones in Vanilla? regards, half |
|
|
|
|
|
#2 |
|
Swordsman
Join Date: Jan 2009
Posts: 459
![]() |
Actually, I'd love to know a bit more about the current (and past?) Vanilla FOV/LOS/projection algorithms. Is there a neat summary of these available somewhere? I've seen the very nice comparisons at roguebasin and would very much like to know how the NPP and Vanilla algorithms fit in.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| targetting and LOS | PowerDiver | Vanilla | 187 | July 5, 2009 23:02 |
| Targetting and LOS discussion wiki page | PaulBlay | Vanilla | 60 | June 28, 2009 02:42 |
| feature request - disturb on reverse LOS | PowerDiver | Vanilla | 2 | May 18, 2009 06:46 |
| Subquests - how many? (NPP, others) | Dragonboneman | Variants | 6 | August 11, 2008 09:42 |
| Tilesets in NPP | Antoine | Variants | 3 | February 28, 2008 09:01 |