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Old August 11, 2009, 15:29   #41
Psi
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Quote:
Originally Posted by Seany C View Post
I suppose it depends on how easy you think the early game should be - having near-infinite mana while running away just feels a little cheesy.
I suppose it depends how you play. I haven't yet tried to scoot and shoot an opponent - and I wouldn't have the patience to do that with a wimpy firebolt. I've been using the activation as a means of preventing having to rest (to keep my turncount down).
Quote:
Originally Posted by Seany C View Post
As a side issue, does the Magestaff activation work for other classes too, if they find one?
We discussed this, but I'm not sure if Nick put a restriction in, in the end.
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Old August 11, 2009, 15:36   #42
Seany C
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Originally Posted by Pete Mack View Post
Do it too much in the wilderness and you will die: a running battle is not necessarily compatible with the primary strategy of sneaking around. (You'll run into one of those horrible 'p's or 'h's (yellow perils?), and that will be that.)
Heh, fair point for many chars but sneaking around with a Longbeard tends to turn into a firefight pretty damn quickly...
Yellow perils - druids? Sounds a bit like my lovely-but-racist grandma...

Si - yep, it does get bloody tedious very quickly. I suppose it's no harm to give early-game players an extra option...
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Old August 11, 2009, 20:04   #43
Arralen
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Cool Wanted to try out the new version ...

Nick, why don't you simply put a line in the readme that says "The following players are not supposed to try out this version, because they only and always file nasty bug reports: Arralen, ....". Ok, I suppose it was more fun this way, wasn't it?

Code:
============================================================
|     1054|         Brethil  20  |  4  | Killed by Nick, the Spirit.
|     1054|         Brethil  20  |  4  | Killed on 08/11/2009 at 08:54 PM.
|     1054|         Brethil  20  |  4  | Nick killed me!
============================================================
Now I'm going to delete the ghost files (as I did always before), wonder how you and the RNG will get my char killed before lvl10 on the next try


And it was all in vain - here's my first 1.00 bug report:

Redraw / windows focus problem
Running Equip (term1), Inv (t2), monsterlist (t3), message (t4), spell/monster rec. (t5), char/spec (t6).
Upon resizing term windows, the main screen goes blank apart from a yellow curser square when being in shop/browsing spell book/etc..
ESC works to get me out to main view again, though.


PS: 8 steps out from Ephel Brandier ... it lurked behind some bolders. Died on the stairs ... Looks like this will get tedious soon .... :
Code:
|     4836|   Ephel Brandir Town |  4  | Killed The Complainer
============================================================
|     5165|  West Beleriand  19  |  4  | Killed by a Tiger.
|     5165|  West Beleriand  19  |  4  | Killed on 08/11/2009 at 09:26 PM.
============================================================

Last edited by Arralen; August 11, 2009 at 20:34.
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Old August 11, 2009, 22:49   #44
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Quote:
Originally Posted by Arralen View Post
Redraw / windows focus problem
Running Equip (term1), Inv (t2), monsterlist (t3), message (t4), spell/monster rec. (t5), char/spec (t6).
Upon resizing term windows, the main screen goes blank apart from a yellow curser square when being in shop/browsing spell book/etc..
ESC works to get me out to main view again, though.
Yes, I can repeat this. Control-R will get out of it, too.

As for my spirit, I can't be held responsible for that...
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Old August 11, 2009, 22:53   #45
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We discussed this, but I'm not sure if Nick put a restriction in, in the end.
I did - it's mages and necros only. How does 15 + d10 sound for the activation time, then?
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Old August 11, 2009, 22:56   #46
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Originally Posted by Pete Mack View Post
Do it too much in the wilderness and you will die: a running battle is not necessarily compatible with the primary strategy of sneaking around. (You'll run into one of those horrible 'p's or 'h's (yellow perils?), and that will be that.)
Wilderness ain't what it used to be - it's almost tame now. It's mostly the 'p's you're talking about, I think - beastmasters, druids and animists. With the latest race changes, a lot of druids and animists won't be hostile any more.
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Old August 11, 2009, 23:04   #47
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I realize that I'm new around here, and this may be a silly question and all, but I noticed on the "Big Things" page (planned new features for FAangband) that there will be "No Selling to Shops" and just wondered that really means what I think it means and what the reasoning for this is. Can anybody shed some light on it?

-JimmyMike

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Old August 12, 2009, 01:21   #48
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I realize that I'm new around here, and this may be a silly question and all, but I noticed on the "Big Things" page (planned new features for FAangband) that there will be "No Selling to Shops" and just wondered that really means what I think it means and what the reasoning for this is. Can anybody shed some light on it?
This is an idea of Eddie Grove's. The basic idea is that it removes the collecting of gear just to sell, and gets away from "Angband:Game of Shopping". You can't just ban selling and do nothing else, because then you don't have enough money to buy consumables; Eddie's solution is to increase gold drops.

I actually have a new idea on this, but I'll post it in a separate thread.
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Old August 12, 2009, 02:09   #49
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Originally Posted by Psi View Post
I suppose it depends how you play. I haven't yet tried to scoot and shoot an opponent - and I wouldn't have the patience to do that with a wimpy firebolt. I've been using the activation as a means of preventing having to rest (to keep my turncount down).
It is cheesy, but that wimpy firebolt is quite formidable when your supply of them is unlimited. Cheesy, but irresistibly tempting. Even relatively strong enemies falls easily to the firebolt (x10)/phase/activate/repeat combo. It will carry you to DL20 quickly. It used to work for 1/2 casters too, but I think that has been disabled.
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Old August 12, 2009, 05:14   #50
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Originally Posted by Seany C View Post
Heh, fair point for many chars but sneaking around with a Longbeard tends to turn into a firefight pretty damn quickly...
Yellow perils - druids
Yellow perils, as in yellow p (Beastmaster) or h (Gavernians) that cause no end of headache in the wilderness.
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