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Old August 20, 2009, 00:29   #1
buzzkill
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Save file recovery

Can someone out take a look at this R1626 save file and please try to fix it. It's my current competition#73 character. I play almost all my angband off of a flash drive so I can port my games between laptop and desktop. Well, something happened and now I can't open the file (probably Vista's fault, grumble, grumble). Angband now gives me the following error message.

Code:
Error (unreadable savefile (too old?)) reading 0.0.0 savefile.
Please help. Currently #2 on the comp ladder and this is a pretty good character by my standards. I tried opening it in a text editor and it all seems to be there. Based on what I've seen and the file size, I'd say it's complete, just needs to be 'fixed'.
Attached Files
File Type: zip Toothy.zip (11.7 KB, 155 views)
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Old August 20, 2009, 00:58   #2
Sirridan
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Here you go.

Opened it in visual studio, vista obliterated the header.... Looks like you lost monster memory and above in the header, but you have object memory and everything else below that.

savefile.c
Code:
40	        { "rng", rd_randomizer, wr_randomizer, 1, 1 },
41	        { "options", rd_options, wr_options, 1, 1 },
42	        { "messages", rd_messages, wr_messages, 1, 1 },
43	        { "monster memory", rd_monster_memory, wr_monster_memory, 1, 1 },
44	        { "object memory", rd_object_memory, wr_object_memory, 1, 1 },
45	        { "quests", rd_quests, wr_quests, 1, 1 },
46	        { "artifacts", rd_artifacts, wr_artifacts, 2, 1 },
47	        { "player", rd_player, wr_player, 2, 1 },
48	        { "squelch", rd_squelch, wr_squelch, 1, 1 },
49	        { "misc", rd_misc, wr_misc, 1, 1 },
50	        { "player hp", rd_player_hp, wr_player_hp, 1, 1 },
51	        { "player spells", rd_player_spells, wr_player_spells, 1, 1 },
52	        { "randarts", rd_randarts, wr_randarts, 1, 1 },
53	        { "inventory", rd_inventory, wr_inventory, 1, 1 },
54	        { "stores", rd_stores, wr_stores, 1, 1 },
55	        { "dungeon", rd_dungeon, wr_dungeon, 1, 1 },
56	        { "objects", rd_objects, wr_objects, 1, 1 },
57	        { "monsters", rd_monsters, wr_monsters, 1, 1 },
58	        { "ghost", rd_ghost, wr_ghost, 1, 1 },
59	        { "history", rd_history, wr_history, 1, 1 },
basically it was a copy and paste (in a hex editor of course) from object memory and down.

I loaded it fine in r1629 but savefile should be just fine in 1626. If not let me know and I'll fix it again when I get home using that version.

Screen dump below.

Also, tell me how you got so far so fast with your guy! Consider it payment :P

Code:

                                                                                
Half-Troll      #%#%#% #             % ##%### # ##'#                            
Curate               # ##############%     %% #    #                            
Priest               %                 %%% %%      ##################           
LEVEL     30         ################### # %##%%%#                  #           
NXT    32403                             % %     # #                #           
AU     12562                             % ####% %                  #           
/}=="~[()]]] #%%#%##                     %    .% %%#                #           
STR:   18/95       #                     ####%.#   #                #           
INT:       4       ###                       #.%   # ####        ####           
WIS:   18/20 %#### : #                       #.#   % #  ##### ####              
DEX:      15     ### #                       #.#   % #      # #                 
CON:   18/73       # #                   %####'#%##%.%%%##### #                 
CHR:      12       # #                   #.................## #                 
                   # ###                 %.................##+#####             
Cur AC   117 ##### #   #                 %....@...............'   #             
HP  311/ 311     # ### ################%%%.................#..### #             
SP   24/  44     #   #       ..........'......................# # ############# 
                 #   ################%%%%#.................**.# #               
                 #                       #!................%% # ############### 
                 #                       #.................%% %                 
             #####                       %################%%# #                 
Fast (+10)                                                  ###                 
2450' (L49)  Study (8) ProtEvil Hero Blssd DTrap                                
Attached Files
File Type: zip toothy_fixed.zip (11.0 KB, 102 views)
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Old August 20, 2009, 01:01   #3
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Note: There is one unintended side effect... You have the messages of the last two characters I played. (Death of one, and him hitting some townsfolk on the way down to level 1). But besides that and a new RNG, its the same save.
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Old August 20, 2009, 01:29   #4
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Disregard last post, uploading a different version, based off the original comp save file, so options are the same, at least disconnected stairs. Same RNG too.
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Old August 20, 2009, 01:36   #5
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here it is, fixed again.

Uses the original comp save file as the base, contains everything but monster memory, etc.
Attached Files
File Type: zip toothy_fixed_again.zip (9.6 KB, 87 views)
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Old August 20, 2009, 01:36   #6
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Quote:
Originally Posted by Sirridan View Post
Also, tell me how you got so far so fast with your guy! Consider it payment :P
Thanks for the super fast service!!

Just lucky, I guess. So lucky in fact that the RNG had to pull out all the stops and corrupt my savefile in it's quest to kill off Toothy. I've had more than a couple close calls. Detect treasure and dive. Clean orc pits and dive. The RoS was a lucky find, but even at +10 speed I still feel underpowered for the DL's now and ahead.

Question: In the self knowledge menu it shows uniques that I've already killed as being alive once again. Does that mean that I have to kill them again? Not a big deal, since I haven't left my comfort zone (killing uniques) yet. Killing the ones that were dead, again, should be easy (though a little scummy).

Got the Toothy-fixed-agin. Thanks. With my IRL memory being poor, losing monster memory is really going to hurt. I guess it's back to school for Toothy.
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Last edited by buzzkill; August 20, 2009 at 01:45.
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Old August 20, 2009, 01:39   #7
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Quote:
Originally Posted by buzzkill View Post
Thanks for the super fast service!!

Just lucky, I guess. So lucky in fact that the RNG had to pull out all the stops and corrupt my savefile in it's quest to kill off Toothy. I've had more than a couple close calls. Detect treasure and dive. Clean orc pits and dive. The RoS was a lucky find, but even at +10 speed I still feel underpowered for the DL's now and ahead.

Question: In the self knowledge menu it shows uniques that I've already killed as being alive once again. Does that mean that I have to kill them again? Not a big deal, since I haven't left my comfort zone (killing uniques) yet. Killing the ones that were dead, again, should be easy (though a little scummy).
Honestly not sure, I don't know if dead uniques are saved in the monster memory block or somewhere else, I'll look that up. Use the second file though, toothy_fixed_again.zip which is better and I know it works in 1626.
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Old August 20, 2009, 01:59   #8
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Yes those uniques will be back, they are saved in monster memory which was destroyed, and I don't know where it starts in your old file if any was left.
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Old August 20, 2009, 02:20   #9
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That's fine. I'll just ignore their drops should I encounter them again. I get a perverse pleasure from killing Baldor anyhow.
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Old August 20, 2009, 02:26   #10
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Quote:
Originally Posted by buzzkill View Post
That's fine. I'll just ignore their drops should I encounter them again. I get a perverse pleasure from killing Baldor anyhow.
I'm not the only one!

Glad I could help
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