|
|
#1 |
|
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
![]() |
[Un] Unangband 0.6.2-wip6 has been released
Unangband 0.6.2-wip6 has been released. This is a work in progress release: please save often.
I've worked hard on improving the documentation and experience for those new to Unangband, as well as fixed some major stability bugs on the Windows platform. If you've tried Unangband recently due to the discussions on angband.oook.cz and were dissatisfied, please download this release and see if I've addressed the issues you raised. You can download a windows executable from http://prdownload.berlios.de/unangba...2-wip6-win.zip. You can download the source files from http://prdownload.berlios.de/unangba...2-wip6-src.zip. ### Game Play ### - The unique elementals now get escorts of their ilk. - Spores can now be stored in the quiver (Thanks to Mikolaj Konarski for the suggestion and code for this). - Reworked campaign mode so that you can almost always travel back and forward between two locations. Added some additional locations. This is very much a work in progress and will need balancing to ensure there are dungeons that can be accessed easily to cover all depths. - Monsters in groups are now lead by a higher level leader. Add ability for monsters to vary by age. - Undead now live with undead animals. Animal summoners summon undead animals if they are undead. - Added low level wands of Spark and re-organised wand depths and prices slightly. - Blessing is now the first paladin spell to help low level paladins with combat. - Made men of Bree observant and Haradrim warriors fearless. - If a summoned minion of yours dies, you incure a mana debt equal to the monster level. If you cannnot pay the debt from available mana, you'll pay it in blood instead. - Monsters you summon now have a time limit to their existence. - If the deepest monster on a level is powerful, litter the level with the remains of its victims. - Morgoth is now an equal opportunity employer. - Try to ensure monster drops 1 weapon, 1 body armour, 1 helmet etc. when calculating monster drops to provide a better as well as more realistic set of drops. ### User Interface ### - Added tips interface to allow context sensitive tips to be placed in the game. Have created a few tips but there are many more to do. See info\readme.txt for what tips can be put in the game. - Added skill display for each class and race during character birth mode. - Updates to documentation covering character creation. - Added a 'difficulty' level at character birth mode. Be honest with your choices and you'll get the best in-game experience. - Display character height in feet. - Reduce sensitivity in birth menus to mouse input. ### Bug fixes ### - Fixed major bug with mouse interaction with looking on Windows platform. - Fixed problem with strange wand effects when repeating wand activations (Reported by redelsmansidi). - Fixed bug where monsters would only breath when afraid (Reported by Matthias Rudolf). - Fixed numerous bugs with animate objects and summoned monsters (Reported by Matthias Rudolf). - Fixed bug where monsters would stop being generated on a level (Reported by Matthias Rudolf). - Fixed bug with repeat and shop services. - Fixed bug with Throwing flag no longer being obvious (Thanks to Mikolaj Konarski for the fix). - Fix darkness so its useful as a spell. - Fix logic problem with polymorphing a monster on terrain.
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
|
|
|
|
|
#2 | |
|
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
![]() |
Quote:
Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
|
|
|
|
|
|
#3 |
|
Adept
|
|
|
|
|
|
|
#4 | ||
|
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
![]() |
Quote:
Quote:
Its a bit hacky - much hackier than I expected when I first started implementing it. Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com Last edited by andrewdoull; August 31, 2007 at 17:31. |
||
|
|
|
|
|
#5 |
|
Scout
Join Date: Apr 2007
Posts: 31
![]() |
Nice. Just tried it, and the improved info/docs really helps getting into the game. Though it didn't stop me from getting all my chars killed at level 2 or so ...
![]() A few quick observations: - the "visible monster list" in a subwindow seems not to be able to handle the dual sex monster entries (it displays e.g. hobbit |gentleman|goodwife|) - I had a giant fruit fly "say something" - while creating a ranger I selected "Statecraft" as my magic speciallity. The help text seems to imply that you would get that book as part of your starting kit, but I didn't receive anything. EDIT: one other bug I encountered during starting a character: if you choose "played a roguelike/Angband before" you get thrown back to selecting your sex after entering a speciallity. Last edited by Satyr; August 31, 2007 at 18:14. |
|
|
|
|
|
#6 |
|
Knight
Join Date: Apr 2007
Posts: 671
![]() |
Edit: all bug reports below moved to the project bug system.
Wow, a lot of surprising changes. The tips are brilliant and the overhauled wilderness looks very nice. But of course, I'm writing to point out some bugs or things that I don't like. ![]() 1. Everything is "nearby" in the wilderness. FIXED: 2. I'd like it so that you cannot go back from Bree and Buckland. There is enough warning on the bridge and the road. Hobbiton has too good shops and encourages travel-shop-scumming. And, probably the most important thing, the inability to get back to your old cosy home seems to me a very good beginning of an adventure. Perhaps add some witty message when the player tries to go back, but really the texts on the bridge and on the river tell it all and build the tension really well. Oh, and neither in the Hobbit nor in LOTR was there any going back too soon. If you must, allow getting back from Bree, but not Buckland. BTW, the 2 additional shops on the bridge and road already give the player enough breathing space (and, let's hope, not enough incentive to scum, apart of the initial round of shopping before descending to the dungeon for the first time). Not to mention you can go to Bree, buy loads of potions of Speed and do Farm with it. Totally unfair. I mean, where is your EMFH spirit?3. Gifted warriors get to choose a magic school. Also, their name overflows, but there is a lot of unused space in the Style row. 4. I would remove the 'nerve agents' from M.B. speech, it seem just a little bit too unlikely in his mouth. Otherwise it's very funny and informative. I understand, though, the need to convey somewhat the difference between 'nerve agents' and 'blood agents' and the terms seem useful. 5. It may be a good idea to switch from "roguelike commands" to "laptop commands" also in the tips. They are mostly for newbies and they don't know about Rogue. 6. As much as I'm fond of your tips, especially the fancy ones, and of Tolkien, I don't like the tip about Elendil. I would find another use for the nice informative bit: "do not rely on the edge of your killing blade, for while it may draw red blood or black ichor or ash from many of the minions of Morgoth, against some opponents --- those rocky hard or metallic or stone --- your edge will not find purchase and it will be as if you had shattered your own sword for all the effect it may have against them. Carry a blunt weapon for those circumstances, which will be able to crack through the hard exterior to damage them" 7. The tip about Helm is nice, but I cannot quite fit "I think it is time we inform the senate that our ability to use the force has diminished." into the main text. Also, I'm not sure if you talk about blunt weapons or barehand combat. If both --- it's OK. No other remarks about the lib/info texts --- I've corrected some typos but otherwise they are perfect. FIXED: 8. My shadow fairy is said to have a home in Angband. ![]() 9. The potions inside Tom's house looked identified in his house but turned unknown in my inventory. Storing them back into his house does not identify them. But they sell for the same high price as identified potions. FIXED: I've just got the loot from Tom and with this loot Farm will be trivial. Moreover, dungeons nearby Buckland will be trivial. I guess Tom's house should be one-way, with enough warning somewhat given to the player. Here is what happens with fully connected wilderness: Code:
[Unangband 0.6.2 Character Dump]
Name Wormhole, the Dragonslayer Self SB EB TB Best Curr
Sex Male Age 292 STR: 11 +0 +3 +0 14
Race Shadow Fairy Height 6' 8 INT: 11 +0 +0 +0 11
Class Paladin Status 12 WIS: 18/16 +0 +0 +0 18/16
Style Slay Dragons DEX: 16 +0 +0 +0 16
Title Gallant CON: 15 +0 +0 +0 15
Home 'Bag End' in Hobbiton CHR: 17 +0 +0 +0 17
Target Farmer Maggot's farm AGI: 15 +0 +0 +0 15
SIZ: 11 +0 +3 +0 14
Level 1 Hit-Points 15/15 Fight (+1,+0) Fighting Very Bad
Curr Exp 0 Spell-Pts 8/8 Dual (+1,+0) Shooting Poor
Max Exp 0 Hit die 13 Off (+18,+7) Throwing Poor
Adv Exp 18 Armor [0,+6] Blows 2/turn(x1) Stealth Excellent
Depth Lev 2 Infravis 60 ft Shoot (+1,+0) Save Throw Good
MaxDepth Lev 11 Gold 4263 Shots 0/turn(x0) Disarming Iffy
Game Turn 483006 Burden 109 lbs Throw (+1,+0) Devices Very Good
Plr Turn 1068 % Burden 68% Hurls 1/turn(x1) Searching Iffy
Act Turn 1068 Speed Normal Weight 64 lbs Digging Bad
You are one of several children of a Shadow-Fairy Scribe. You have dark
brown eyes, straight grey hair that barely covers your shoulders, and a
pale complexion.
This is 5th Tuile of the 2890th year of the third age.
You are in Farmer Maggot's farm.
[Character Equipment]
a) a Hatchet (1d5) {Maggot, magical}
It is better than average quality, and not cursed. It may be an ego item
or artifact.
b) (nothing)
c) (nothing)
d) a Ring of Free Action
e) (nothing)
f) a Brass Lantern (with 14830 turns of light left)
g) (nothing)
h) (nothing)
i) a Javelin 'Frostbite' (1d6) (+17,+7) (+3)
It is a useful ego item, with a random hidden ability.
j) (nothing)
k) (nothing)
l) (nothing)
[Character Equipment -- Quiver]
n) 8 Javelins 'Frostbite' (1d6) (+17,+7) (+3)
It is a useful ego item, with a random hidden ability.
o) a Harpoon 'Flametongue' (1d8) (+8,+13) (+2)
It is a useful ego item, with a random hidden ability.
[Character Inventory]
a) a Prayer Book of Blessings {@m1, 25% off}
b) 8 Rations of Food
c) a Pint of Orcish Spirits
d) 2 Flasks of Oil
e) 5 Potions of Speed {speed}
f) 2 Potions of Cure Critical Wounds
g) 5 Tangerine Potions {hero}
h) 5 Scrolls of Phase Door
i) a Scroll of Sense Magic
j) a Wand of Teleport Other (11 charges) {!*}
k) 4 Wands of Spark (12 charges)
l) a Staff of Teleportation (1d6) (+0,+0) (8 charges) {!*}
m) a Pick (1d3) (+0,+0) (+1)
[Home Inventory]
a) a Prayer Book of Mantras {@m2, 25% off}
b) a Red Speckled Potion {restore life}
[Dungeons Explored]
[Self-Knowledge]
You suffer from no afflictions.
[Spells Learnt]
Bless
Code:
[Unangband 0.6.2 Character Dump]
Name Wormhole, the Dragonslayer Self SB EB TB Best Curr
Sex Female Age 237 STR: 11 +0 +0 +0 11
Race Shadow Fairy Height 6' 7 INT: 11 +0 +0 +0 11
Class Paladin Status 100 WIS: 18/16 +0 +0 +0 18/16
Style Slay Dragons DEX: 16 +0 +0 +0 16
Title Gallant CON: 15 +0 +0 +0 15
Home 'Bag End' in Hobbiton CHR: 17 +0 +0 +0 17
Target Farmer Maggot's farm AGI: 15 +0 +0 +0 15
SIZ: 11 +0 +0 +0 11
Level 1 Hit-Points 13/13 Fight (+1,+0) Fighting Very Bad
Curr Exp 0 Spell-Pts 8/8 1Hand (+1,+0) Shooting Poor
Max Exp 0 Hit die 11 Free Throwing Poor
Adv Exp 18 Armor [0,+6] Blows 2/turn(x1) Stealth Excellent
Depth Lev 2 Infravis 60 ft Shoot (+1,+0) Save Throw Good
MaxDepth Lev 2 Gold 1 Shots 0/turn(x0) Disarming Iffy
Game Turn 308419 Burden 66 lbs Throw (+1,+0) Devices Very Good
Plr Turn 931 % Burden 50% Hurls 1/turn(x1) Searching Iffy
Act Turn 931 Speed +1 Weight 56 lbs Digging Poor
You are the second child of a Shadow-Fairy Queen. You have blue eyes,
straight grey hair that forms a shining waterfall from head to foot, and a
pale complexion.
This is 3rd Tuile of the 2890th year of the third age.
You are in Farmer Maggot's farm.
[Last Messages]
> You fuel the lamp.
> You have 9 Flasks of Oil (d).
> Your travels are without incident.
> You are no longer full.
> You have entered the Brandywine Bridge.
> That tastes good.
> You are full!
> You have 5 Rations of Food (c).
> Your travels are without incident.
> You are no longer full.
> You have entered Farmer Maggot's farm.
> You light your Brass Lantern.
[Character Equipment]
a) a War Hammer (3d3) {very good}
It is of very good quality, but with no additional powers.
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 8818 turns of light left)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
[Character Inventory]
a) a Prayer Book of Castigation {@m1}
b) a Magical Bag of Harmful Mushrooms
c) 5 Rations of Food
d) 9 Flasks of Oil
e) a Potion of Speed
f) a Potion of Heroism
g) a Potion of Cure Serious Wounds {75% off}
h) 3 Scrolls of Phase Door
i) a Scroll of Identify {50% off}
j) 2 Wands of Spark (14 charges)
k) a Pick (1d3) (+0,+0) (+1)
[Dungeons Explored]
[Self-Knowledge]
You suffer from no afflictions.
[Spells Learnt]
Bless
FIXED: 11. "Here your adventure begins" sounds strange when you return to Hobbiton for the 100th time as a respectable veteran. 12. Priests "Raise Dead" has a broken description. 13. Chosen spellcasters don't get most of the spells and they cannot choose some of the low-level books. The first problem is probably caused by many ways of counting 'legible = TRUE' --- some new, taking into account schools and some old, using spell_match_style. More to come...
Last edited by Bandobras; October 19, 2007 at 20:02. |
|
|
|
|
|
#7 |
|
Adept
Join Date: May 2007
Posts: 112
![]() |
Maybe that's only me, but I don't really like that almost all Angband variants use the same logo.
Maybe that isn't a big issue of course, but having the window (windows precompiled version) named "Angband" seems simply wrong to me. Hope you'll fix the little window title annoyance in the Monday release. (or whenever you'll feel like releasing another precompile)
__________________
www.snowleopard.org - International Snow Leopard Trust |
|
|
|
|
|
#8 | |
|
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
![]() |
Quote:
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
|
|
|
|
|
|
#9 |
|
Adept
Join Date: May 2007
Posts: 112
![]() |
- rough something I made in a minute. I can fix the lines, make the P bigger and stuff. It's just something I drew to show that simple icon-like drawings aren't very hard to do.I don't have any artistic skills whatsoever, but drawing something simple and small isn't really that hard. Just give me some ideas as to what would be the most fitting theme for UnAngband and I'll give it a try.
__________________
www.snowleopard.org - International Snow Leopard Trust |
|
|
|
|
|
#10 |
|
Knight
Join Date: Apr 2007
Posts: 671
![]() |
Hehe, a nice one. Is M blue? I've never seen him *blush*. I'm not sure if the icon is enough Un, but sure it's very nice for an Angband.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Angband 3.0.9 released | takkaria | Vanilla | 18 | August 8, 2007 03:30 |
| [Un] Unangband 0.6.2 work in progress 5b released | andrewdoull | Variants | 3 | June 21, 2007 19:15 |
| [Un] Unangband 0.6.2 wip5a released | andrewdoull | Variants | 7 | June 4, 2007 20:31 |