![]() |
#1 |
Angband Devteam member
|
Your views wanted on artifacts in V
That's non-random artifacts, i.e. the ones in artifact.txt
It's widely agreed that lots of them are junk - when was the last time you played a character that actually used Elvagil, even for half a level? So, I'm on a mission to rescue as many of these unused artifacts as possible, and delete the unsaved. I'm not looking to do anything unbalancing, and in particular I want to avoid turning a piece of junk into a gem of Thorin proportions. I'm really looking just to do one or two of the following tweaks: - adjust depth and rarity so that it appears early enough to be useful, even briefly (I'm expecting this to be the solution in most cases) - add or swap a single ability that turns it from "worse than an ego that I usually have by then" to useful, even briefly - maybe tweak a pval or +hit/dam/ac along the same lines So, if that's all clear, let me have your views: which are these junk artifacts, and what would make them useful to you? I don't mind hearing views on aggravators, but let's not waste time trying to rescue Mormegil or Camlost. |
![]() |
![]() |
![]() |
#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
![]() |
There are a couple of pairs of (early artifact) similar sounding gauntlets/gloves that are never useful by the time that I find them. I'd make them appear earlier, and so they don't constantly displace normal gear, a little rarer maybe.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
![]() |
![]() |
![]() |
#3 |
Angband Devteam member
|
You're talking about Paurhach, Pauregen and the others, collectively known as Paur*. Yes, these are top of the list to be saved, along with the 'thancs. They would be quite good if you found them before dl20.
|
![]() |
![]() |
![]() |
#4 |
Swordsman
Join Date: Apr 2007
Posts: 441
![]() |
More reliable and frequent activation would help those. Currently the activations aren't anything you can rely on and are therefore useless and useless is uninteresting. I'd say any artifact activation that isn't useful in its current state needs to be improved or removed. Just doing that will do more to help stuff like the *thanc, Paur*, and Firestar than level or rarity adjustment or tweaking flags or pvals.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
![]() |
![]() |
![]() |
#5 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,789
![]() |
Carlammas: increase pval to 4
Ingwe: add res confusion Dwarves: up depth to 50 Razorback: remove aggravation Mediator: remove aggravation Belegennon: apply pval to dex Hammerhand: remove aggravation "Paur"-gloves: add weapon branding property, remove activation, increase depth to 30 and rarity to 5 Zarcuthra: remove aggravation Elvagil: reduce weight to 80 Doomcaller: remove aggravation Osondir: reduce weight to 140 Lotharang: increase base damage to 3d8 Avavir: reduce weight to 150 Firestar: increase base damage to 3d6 Turmil: add slay_evil Umbar: remove aggravation Haradrim: remove aggravation |
![]() |
![]() |
![]() |
#6 | |
Angband Devteam member
|
Quote:
AFAIK activation is tied to depth, so if I make them shallower that should make the activation easier. |
|
![]() |
![]() |
![]() |
#7 | |
Knight
Join Date: Apr 2007
Location: Berkeley, CA
Posts: 545
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#8 | |
Angband Devteam member
|
Quote:
I liked a lot of your other suggestions though - thanks. |
|
![]() |
![]() |
![]() |
#9 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,789
![]() |
|
![]() |
![]() |
![]() |
#10 |
Prophet
Join Date: Mar 2008
Posts: 2,712
![]() |
These artifacts are junk and should be removed.
Evenstar Razorback Hithlomir Celegorm Beruthiel Hammerhand Gorlim Eol Cammithrim Camlost Mormegil Gondricam Elvagil Melkor Osondir Til-i-arc Lotharang Avavir Firestar Nar-i-vagil I'm sure I missed a few, but that's a start. For some others, you could put a maximum depth on them. The thancs are great early, but perhaps not interesting below 3000'. [edit] I wonder if something similar to the relation (base damage < weight/2) implies that brands and slays are essentially wasted. The only way a scythe is interesting is if you toss lots of defense, like defender + stat bonuses. You're going to use something else if you want to deal melee damage. Last edited by PowerDiver; November 8, 2009 at 02:58. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Cursed Artifacts | z118 | Vanilla | 14 | February 10, 2010 18:18 |
Endgame artifacts | tummychow | Vanilla | 9 | October 1, 2009 22:55 |
To play with artifacts or not? | Malak Darkhunter | Vanilla | 18 | May 23, 2008 08:30 |
Too many artifacts | Colbey | Vanilla | 5 | March 29, 2008 18:19 |
Is there any way to know what Artifacts I had? | Aldous | Vanilla | 2 | May 24, 2007 05:50 |