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Old December 3, 2009, 04:11   #31
ChodTheWacko
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Quote:
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The idea is that since you otherwise won't get any feedback about who you're actually shooting at, it highlights and then "immediately" un-highlights the target. Maybe this should just be left to base delay, I don't know.
I like it - it's useful to know what monster you are targeting.
If you are going to be shooting the same monster over and over, after you shoot it once with 'h', just use the 'n' key to shoot away......

- Frank
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Old December 3, 2009, 09:32   #32
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I've posted this in a bugs thread too, but it appears that 'h' correctly targets even when confused (unless I'm the luckiest shot going).
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Old December 4, 2009, 14:55   #33
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r1812 fixes the confusion bug. Thanks for catching that!
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Old February 6, 2010, 08:50   #34
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For what it's worth, I figured out how to add roguelike keybindings finally and used "g" for it. Neither one has a good mnemonic, but they are both in convenient places (IMO).

If anyone has any better ideas for the roguelike binding please let me know... it's easy to change.
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Old February 9, 2010, 08:42   #35
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Originally Posted by d_m View Post
For what it's worth, I figured out how to add roguelike keybindings finally and used "g" for it. Neither one has a good mnemonic, but they are both in convenient places (IMO).

If anyone has any better ideas for the roguelike binding please let me know... it's easy to change.
So THAT's what that was! The roguelike keyset is hard enough to figure out when the enter menu displays the keys from the standard keyset. Don't go remapping the same key that picks up items!

No love for laptop players, none at all. If you're going to turn my Tab macro into a real key, just make it Tab. I bet 90% of use use Tab as the auto-target fire anyway.
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Old February 9, 2010, 15:12   #36
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So THAT's what that was! The roguelike keyset is hard enough to figure out when the enter menu displays the keys from the standard keyset. Don't go remapping the same key that picks up items!

No love for laptop players, none at all. If you're going to turn my Tab macro into a real key, just make it Tab. I bet 90% of use use Tab as the auto-target fire anyway.
Ugh. Sorry.

As far as I know none of the Vanilla developers use the roguelike keyset. I'll revert that...
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Old February 9, 2010, 16:21   #37
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I've always used '!' for target-closest-and-fire. I don't think it's taken in either keyset, and I daresay it makes more sense than 'h' does (since 'h' should really trigger help, like '?').
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Old February 9, 2010, 16:26   #38
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I've always used '!' for target-closest-and-fire. I don't think it's taken in either keyset, and I daresay it makes more sense than 'h' does (since 'h' should really trigger help, like '?').
I disagree, only because the whole benefit of this feature is that you tend to use it a lot, and having to hold down shift and hit a key makes it a lot more annoying.

Tab might make more sense, I guess.
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Old February 9, 2010, 16:45   #39
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Another roguelike keyset user here. Never used tab for macros before, but I agree that it's a good candidate.
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Old February 9, 2010, 19:56   #40
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Another roguelike keyset user here. Never used tab for macros before, but I agree that it's a good candidate.
I used to use F1 - available on all machines, not used in either keyset ...
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