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#1 |
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Adept
Join Date: Sep 2009
Posts: 223
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Random questions - randarts and artifacts
I think there should be a way to revert to randarts mid-game (in case like me you forget to turn it on at birth). Is there any way to really take advantage of that potential feature? Also, I thought someone told me to switch birth options the next time I created a character and it would "stick" to randarts = yes. Well, it didn't for me in 3.1.1 and now I am stuck without randarts ofter playing up to level 26 dlvl 20 and finding the Phial, realizing what had happened.
Also, is anyone else upset that uniques don't drop more artifacts like they used to in early(ier) version of Angband? Perhaps I am crazy, but I just remember getting a lot better stuff from uniques... I saw someone mentioned that we should "flavor" item drops to the monster who dropped them. That would be a great idea IMHO, if it is at all possible. Mages (h's) would drop spellbooks, potions, scrolls, etc with a small chance of anything but their base items, etc. What the heck is that swordsman doing with that spellbook anyway?
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#2 | |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Quote:
You have to change the option before the birth for it to take effect at birth. Unfortunately, I think the startup has changed since 3.0 so that you can no longer access birth options through '=' until after birth. I know I haven't figured that out the couple of times I tried it. I have to start, change, suicide, restart. DL20 is not that deep. Quit and restart. Well, double-check the birth options menu first of course! It's a pain, but you'll be glad you did. |
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#3 | |
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Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 287
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#4 | |
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Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 36
Posts: 344
Donated: $120
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Quote:
T.
__________________
* Are you ready for something else ? Hellband 0.8.7 is out! * |
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#5 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,304
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#6 | |
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Angband Devteam member
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Quote:
However, since the "quickstart" feature came in, you don't do character creation at all. So if you want to change birth options, you have to press N to reject the offered quickstart character, and go through the normal character creation process (which now offers pretty well optimised stats IMO, so it's not hard). |
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#7 | |
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Angband Devteam member
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(Don't get me wrong, I'm not against it - I just think there are many higher priorities.) |
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#8 | |
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Angband Devteam member
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@dhegler: artifacts are fixed at birth, so no you cannot revert to or from randarts during a game. |
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#9 |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Silly me, I think of quickstart as a means of character creation. I'm sure you are right that my failure to change birth options was after a quickstart.
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#10 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,722
Donated: $60
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Well, the point is that the game is at least notionally Tolkien-themed. The classes aren't, the objects aren't, only a few ego-items are, the races are filtered through D&D, the monsters largely aren't; artifacts are just about the main thing that stops the game from degenerating into bland generic hack and slash.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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