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Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 287
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No inventory, no equipment, no stores, no artifacts, Ironman
I participated in competition #75, which was my first attempt(s) at
running an Ironman character. I normally challenge myself by playing birth-no-artifacts -- I had been meaning to try Ironman, but somehow never got around to doing it; the contest provided that extra push. I managed to run a character all the way to defeating Morgoth (although not in time for the end of the contest). Unfortunately, having done that, I knew there was only one choice left for me: I knew I was now going to have to run Ironman with birth-no-artifacts. And in fact, since Ironman no-artifacts is probably already impossible, I might as well go all the way since it would only be a little bit harder and mostly only at the start: I resolved to run a character with *all* of: . c) Start with more money instead of equipment : yes (birth_money) . j) Restrict the use of stairs/recall : yes (birth_ironman) . k) Restrict the use of stores/home : yes (birth_no_stores) . l) Restrict creation of artifacts : yes (birth_no_artifacts) and as my very *first* action, I take the stairs down (no scrounging around the town looking for stuff), arriving in the pits of Angband with no equipment, no inventory, no prospect of any artifacts, and no way out. Admittedly, starting with no equipment is mostly for show, since what it really means is that I just keep running characters that die of starvation (or other means) until I eventually get one that is lucky enough to find stuff early enough to be able to keep going. Starting with one torch and one ration of food would be more honest. But I had to admit that starting off buck naked has a certain appeal. I decided to go with a dwarf paladin: tough enough to survive the first few levels fighting bare handed, good spells (prayers) down the road, and resist-blindness is very handy in a no-artifacts game. As expected, I pretty quickly burned through my first half-dozen attempts. Eventually, I had a character find a torch and a stack of 4 mushrooms reasonably quickly, and I was good to go. This run was really hard and really time consuming, but I managed to go all the way with it. The victory is a little tainted in my opinion since I was more or less forced to rely on breeding black oozes to replenish my stocks of consumables on more than one occasion. Since this is pretty much the in-game equivalent to using wizard mode to generate objects, it was unsatisfying to use it. But now that I know it is even possible to do this at all (something I wasn't too sure of when I started), perhaps I can do it again a little more cleanly. This was done with 3.1.1.1626, and I'm sure the object generation method in that version (i.e. object_level = max(monster_level,dungeon_level)) helped make it easier. I'll have to try again once the current flurry of changes slows down a bit. ================================================== ======================== [Angband 3.1.1 dev Character Dump] Name Brak Self RB CB EB Best Sex Male Age 47 STR! 18/100 +2 +3 +5 18/200 Race Dwarf Height 48 INT! 18/100 -3 -3 +1 18/50 Class Paladin Weight 141 WIS! 18/100 +2 +1 +4 18/170 Title ***WINNER*** Social Respected DEX! 18/100 -2 +0 +6 18/140 HP 1038/1038 Maximize Y CON! 18/100 +2 +2 +6 18/200 SP 376/376 CHR! 18/100 -3 +2 +0 18/90 Level 50 Armor [20,+128] Saving Throw 100% Cur Exp 10331410 Fight (+35,+21) Stealth Excellent Max Exp 10331410 Melee (+52,+35) Fighting Legendary Adv Exp ******** Shoot (+47,+22) Shooting Heroic MaxDepth 5000' (L100) Blows 5/turn Disarming 65% Turns 4150465 Shots 1/turn Magic Device Heroic Gold 935217 Infra 90 ft Perception 1 in 18 Burden 172.6 lbs Speed 24 Searching 39% You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, wavy brown hair, a two foot beard, and a dark complexion. rAcid:......+...... rConf:.........+... rElec:......+...... Sound:.........+... rFire:......+...... Shard:........+.... rCold:......+...... Nexus:....+........ rPois:....+........ Nethr:............. rFear:+........+... Chaos:............. rLite:............. Disen:........+.... rDark:......+...... S.Dig:............. rBlnd:............+ Feath:.+........... PLite:............. Aggrv:............. Regen:............. Stea.:....+.++..... ESP:.......+..... Sear.:....+........ Invis:+............ Infra:....+.......+ FrAct:.+........... Tunn.:............. HLife:........+.... Speed:..+.+......+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Maul (Holy Avenger) (4d4) (+17,+14) [+1] (+4) +4 wisdom. Slays evil creatures, undead, demons. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 60.4 vs. evil creatures, 71.9 vs. undead, 71.9 vs. demons, and 48.9 vs. others. b) a Long Bow of Lothlorien (x3) (+12,+22) (+2) +2 dexterity, shooting power. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. c) a Ring of Speed (+11) +11 speed. d) a Ring of Constitution (+6) +6 constitution. Sustains constitution. e) an Amulet of Trickery (+4) +4 dexterity, stealth, infravision, speed. +20% to searching. Provides resistance to poison, nexus. Sustains dexterity. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Leather Scale Mail of Elvenkind (-1) [10,+21] (+2 stealth) {dark} +2 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) an Ethereal Cloak of the Magi [0,+29] (+1) {esp} +1 intelligence, stealth. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Grants telepathy. i) a Small Metal Shield of Preservation [4,+24] {shards,disenchant} Provides resistance to shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Stops experience drain. j) a Golden Crown of Serenity [0,+15] Provides resistance to fear, confusion, sound. Cannot be harmed by acid. k) a Set of Gauntlets of Power (+2,+5) [3,+10] (+5) +5 strength. l) a Pair of Iron Shod Boots of Speed [3,+14] (+9) +9 speed. [Character Inventory] a) 5 Holy Books of Prayers [Words of Wisdom] b) 5 Holy Books of Prayers [Chants and Blessings] c) 2 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. e) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. f) 29 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) 4 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. h) a Potion of Life When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. i) 7 Potions of Restore Mana When drunk, it restores your mana points to maximum. j) 12 Potions of Speed When drunk, it hastens you for 2d10+20 turns. k) 19 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. l) 8 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. m) 5 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. n) 6 Rods of Illumination When activated, it lights up an area and inflicts 2d8 damage on li ght-sensitive creatures. Takes 102 turns to recharge at your current speed. o) a Massive Iron Crown [0,+6] {squelch} p) a Blade of Chaos of Frost (6d5) (+9,+10) Branded with frost. Provides resistance to cold, chaos. Cannot be harmed by cold. Combat info: 5 blows/round. Average damage/hit: 93.5 vs. creatures not resistant to cold, and 52.9 vs. others. q) 26 Seeker Arrows of Lightning (4d4) (+12,+14) Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 160 feet away. Average damage/hit: 724.5 vs. creatures not resistant to electricity, and 241.5 vs. others. 35% chance of breaking upon contact. ================================================== ========== CHAR. | TURN | DEPTH |LEVEL| EVENT ================================================== ========== 1 0' 1 Began the quest to destroy Morgoth. 1 50' 1 Arrive on level one 4010 50' 2 Reached level 2 7828 50' 3 Reached level 3 21491 100' 4 Reached level 4 31353 150' 5 Reached level 5 42163 200' 5 Killed Fang, Farmer Maggot's dog 42163 200' 6 Reached level 6 43153 200' 7 Reached level 7 47165 250' 7 Killed Bullroarer the Hobbit 47165 250' 8 Reached level 8 62562 350' 9 Reached level 9 66599 350' 9 Killed Mughash the Kobold Lord 66599 350' 10 Reached level 10 68508 350' 11 Reached level 11 80942 400' 12 Reached level 12 88823 400' 12 Killed Wormtongue, Agent of Saruman 92567 400' 13 Reached level 13 100347 400' 13 Killed Grip, Farmer Maggot's dog 104944 500' 14 Reached level 14 130996 550' 15 Reached level 15 149357 600' 16 Reached level 16 174917 650' 17 Reached level 17 196383 700' 17 Killed Ufthak of Cirith Ungol 197836 700' 18 Reached level 18 212921 700' 19 Reached level 19 222541 700' 20 Reached level 20 236191 700' 21 Reached level 21 253421 700' 22 Reached level 22 277071 700' 23 Reached level 23 283477 700' 23 Killed Orfax, Son of Boldor 296692 750' 23 Killed Lagduf, the Snaga 310709 750' 23 Killed Brodda, the Easterling 335663 800' 24 Reached level 24 364723 850' 24 Killed Grishnakh, the Hill Orc 372109 850' 24 Killed Ulfast, Son of Ulfang 380723 900' 25 Reached level 25 456568 900' 26 Reached level 26 531657 900' 26 Killed Golfimbul, the Hill Orc Chief 555150 900' 27 Reached level 27 638676 1400' 27 Killed Sangahyando of Umbar 659999 1500' 27 Killed Shagrat, the Orc Captain 659999 1500' 28 Reached level 28 677462 1500' 28 Killed Angamaite of Umbar 831194 1500' 29 Reached level 29 851239 1550' 29 Killed Ugluk, the Uruk 860137 1550' 29 Killed Boldor, King of the Yeeks 865555 1550' 29 Killed Ibun, Son of Mim 877311 1550' 29 Killed Mim, Betrayer of Turin 969580 1550' 29 Killed Smeagol 993094 1550' 30 Reached level 30 1037129 1550' 30 Killed Bolg, Son of Azog 1127317 1550' 30 Killed Gorbag, the Orc Captain 1132577 1550' 30 Killed Nar, the Dwarf 1270835 1600' 31 Reached level 31 1289882 1600' 31 Killed Ulwarth, Son of Ulfang 1476650 1650' 31 Killed Lugdush, the Uruk 1513060 1700' 31 Killed Bert the Stone Troll 1518491 1700' 32 Reached level 32 1815067 1750' 32 Killed Khim, Son of Mim 1818020 1750' 32 Killed Beorn, the Shape-Changer 1830955 1750' 33 Reached level 33 1853145 1800' 33 Killed Azog, King of the Uruk-Hai 2031901 1900' 33 Killed Bill the Stone Troll 2110680 1950' 33 Killed Lokkak, the Ogre Chieftain 2110770 1950' 34 Reached level 34 2165298 2000' 34 Killed Quaker, Master of Earth 2185307 2000' 34 Killed Kavlax the Many-Headed 2192927 2000' 34 Killed Waldern, King of Water 2268539 2000' 35 Reached level 35 2427869 2050' 36 Reached level 36 2725752 2150' 36 Killed Ren the Unclean 2728542 2150' 36 Killed Itangast the Fire Drake 2728542 2150' 37 Reached level 37 2728565 2150' 37 Killed Castamir the Usurper 2728607 2150' 37 Killed Ulfang the Black 2743649 2200' 37 Killed Adunaphel the Quiet 2781142 2500' 37 Killed Akhorahil the Blind 2811357 2550' 37 Killed Smaug the Golden 2823221 2600' 38 Reached level 38 2829168 2600' 38 Killed Eol, the Dark Elf 2877417 2750' 39 Reached level 39 2880846 2750' 39 Killed Scatha the Worm 2928222 2900' 40 Reached level 40 2932915 2900' 40 Killed The Balrog of Moria 2947584 2950' 40 Killed Ji Indur Dawndeath 2989422 3000' 41 Reached level 41 2996746 3050' 41 Killed Uldor the Accursed 3045529 3150' 41 Killed Shelob, Spider of Darkness 3077389 3200' 42 Reached level 42 3096323 3250' 42 Killed Ar-Pharazon the Golden 3106149 3300' 42 Killed Ariel, Queen of Air 3111023 3350' 42 Killed Uvatha the Horseman 3130672 3350' 42 Killed Thuringwethil, the Vampire Messenger 3161426 3450' 42 Killed Fundin Bluecloak 3161426 3450' 43 Reached level 43 3163845 3450' 43 Killed Hoarmurath of Dir 3167937 3450' 43 Killed Saruman of Many Colours 3202941 3500' 44 Reached level 44 3208993 3500' 43 Killed Khamul, the Black Easterling 3226450 3500' 44 Killed The Lernaean Hydra 3233447 3550' 44 Killed Draebor, the Imp 3242883 3550' 44 Killed Polyphemus, the Blind Cyclops 3242883 3550' 45 Reached level 45 3255942 3550' 45 Killed Tselakus, the Dreadlord 3267843 3550' 45 Killed Rogrog the Black Troll 3274518 3550' 45 Killed Dwar, Dog Lord of Waw 3300043 3650' 46 Reached level 46 3339713 3700' 46 Killed Glaurung, Father of the Dragons 3341364 3700' 46 Killed Gabriel, the Messenger 3347190 3700' 47 Reached level 47 3454038 3800' 47 Killed Ungoliant, the Unlight 3459588 3800' 47 Killed Harowen the Black Hand 3459622 3800' 48 Reached level 48 3501898 3850' 48 Killed Feagwath, the Undead Sorcerer 3514304 3850' 48 Killed Gorlim, Betrayer of Barahir 3551762 4100' 48 Killed Vargo, Tyrant of Fire 3563438 4100' 48 Killed Pazuzu, Lord of Air 3563438 4100' 49 Reached level 49 3566997 4150' 49 Killed Uriel, Angel of Fire 3570741 4150' 49 Killed Medusa, the Gorgon 3683850 4250' 50 Reached level 50 3687076 4250' 50 Killed Maeglin, the Traitor of Gondolin 3690183 4250' 50 Killed The Witch-King of Angmar 3700954 4250' 50 Killed Omarax, the Eye Tyrant 3702948 4250' 50 Killed Ancalagon the Black 3709228 4250' 50 Killed Qlzqqlzuup, the Emperor Quylthulg 3802205 4250' 50 Killed The Mouth of Sauron 3852170 4500' 50 Killed Huan, Wolfhound of the Valar 3881745 4650' 50 Killed Baphomet the Minotaur Lord 3886345 4650' 50 Killed Kronos, Lord of the Titans 3895702 4650' 50 Killed Vecna, the Emperor Lich 3908090 4650' 50 Killed Gothmog, the High Captain of Balrogs 3908185 4650' 50 Killed Lungorthin, the Balrog of White Fire 3967260 4650' 50 Killed Cantoras, the Skeletal Lord 3984517 4850' 50 Killed Draugluin, Sire of All Werewolves 3986739 4900' 50 Killed The Tarrasque 3997048 4900' 50 Killed The Phoenix 4143771 4950' 50 Killed Sauron, the Sorcerer 4149059 5000' 50 Killed Morgoth, Lord of Darkness 4149172 5000' 50 Killed The Cat Lord 4149178 5000' 50 Killed Tom the Stone Troll 4149200 5000' 50 Killed The Queen Ant 4149221 5000' 50 Killed Lorgan, Chief of the Easterlings [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : yes (adult_ironman) Restrict the use of stores/home : yes (adult_no_stores) Restrict creation of artifacts : yes (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
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#2 |
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Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 287
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Although I'm sure no-one other than me is particularly interested,
I kept a running log; below is the play-by-play. ================================================= Had to tread carefully around level 2 since I was still just punching things. Found some pebbles, but no sling. Didn't want to try the potions just yet for fear of one of them being salt-water and wasting my precious food. Found a second torch, and another 'shroom. Found a Main Gauche on level 3; decided to wield it immediately and just hope it wasn't cursed. Fortunately it wasn't. With my 18/40 starting strength I get 3 blows/turn at +3 damage. I immediately descend to dlvl 5, where I fell through a trap door to dlvl 6. Explored until I was weak with hunger, then tried some potions. One of them was the feared salt-water, so my caution paid off. Luckily, I then found a stack of 5 Satisfy Hunger scrolls! That should get me pretty far. Haven't found any more light; I'm down to part of 1 torch. It's hard to remember to un-equip the torch when I'm forced to backtrack down a known path. The dwarfish infra-vision makes that reasonably safe, and I need to conserve the light as much as I can for now. The next couple of levels look to be murderously hard until I can find the second prayer book and learn Portal, as I have no effective means of avoiding monsters I can't (or don't want to) fight. PB2 doesn't start appearing until dlvl 10, and I haven't even found PB1 yet. I did pick up a (normal) sling, so I have at least a minimal range attack. Killed Wormtongue on dlvl 8, and he dropped .. only gold. I really coulda used an exceptional item. But the RNG more than made it up to me when immediately afterwards when I killed a small band of novice rangers and found a Lantern, and a Mace (+5,+11) (Defender). The one blow I get from that is worth almost as much as the 3 blows I get from the Main Gauche. I'd like to be able to wield the mace most of the time and swap in the Main Gauche when the extra blows will be worthwhile, but the regen just eats too much food I don't have (even with slow digestion, regeneration still burns food twice as fast as normal). I still have 4 scrolls of Satisfy Hunger at this point, so I have some leeway. I'll probably start using it at dlvl 10 until I'm down to only one scroll, or I find something. Dropped to dlvl 10, found another lantern, a flask of oil and one more Satisfy Hunger. Plus I got my Strength dinged so I'm down to only 2 blows with the Main Gauche. I'm definitely going to wield the Defender full time now. I've pretty much overcome the startup handicap (other than the lack of PB1) at this point. I'm at clvl 15 with 155 HP. Doing ok for dlvl 10, but I still lack any effective means of running away: no ?phase, no ?teleport, no =teleport, no =escaping, no (remaining) !speed. Normal monsters I can handle, but even the comparatively weak Orc uniques could probably take me out. My only effective technique is to fight for awhile, then run away one step ahead of the foe and let the regen heal me, then turn and fight some more. Plenty of things can go wrong with that. Nothing to do for it but push on. dlvl 12, clvl 16. Found PB1, several Identify staves, and a Rod of Fire Bolts (!). Still can't run away, but things have definitely improved. dlvl 14, clvl 23. Found another stack of Satisfy Hunger scrolls, so I decided to invest one of them killing giant fruit flies for the experience; gained 6 levels. Kinda boring, but the extra 50HP are very useful. Found a ring of escaping and a sling of extra might, both welcome additions to my kit. dlvl 18, clvl 25. Some nice drops recently: 2 staves of Teleportation, a wand of teleport away, and a ring of damage +9. The ability to teleport away from a bad situation significantly improves my survivability. Had two near deaths before I got the teleport drops: a Ranger walked in on me in a big room and immediately summoned a lot of fire hounds; and had a pack of Blink Dogs pull me into the middle of a room full of orcs. I burned through pretty much all of my paltry store of consumables getting out (barely) alive. dlvl 19, clvl 27. Found an out-of-depth black ooze, and decided to farm it for awhile to replenish my consumables and look for PB2. I got some pretty astonishing drops: PB2 and PB3, some ego shots for my sling, gloves of slaying, a HA Lucerne Hammer, and a Robe of Permanence (RDisenchant). Suddenly I'm hugely more powerful; time to dive to stat gain. dlvl 30, clvl 27. The dive was mostly uneventful, except I picked up an Amulet of Wisdom +6 (!). I should be doing pretty well as long as I don't get my prayer books destroyed. I'm walking down through the dlvl 30's very slowly: clear a level, cast Satisfy Hunger, rest until hungry, then go out and clear the level again. This hugely inflates my Turn count: it takes 65,000 turns on the counter to get through the full rest cycle. But without artifacts, I really need to get my stats up before dropping below dlvl 40 (in particular, HP and number of blows), and I can't bounce between levels in an Ironman. I may have to abandon this scheme once the Gravity Hounds start appearing. dlvl 40, clvl 34. Just arrived at dlvl 40 after a long slow walk through the 30's. Miraculously, I saw no Gravity Hounds at all. I'm at well over two million turns at this point; about two-thirds of that from resting to let levels replenish. I did pretty well with the stat gain potions: not maxed out on any, but over 18 on all of Str/Wis/Dex/Con. I'm now at 650HP and 5 blows with a Short Sword of Westernesse. Picked up a couple of items of better equipment, notably a set of Cestus of Slaying (+5,+7). I think (+5,+8) is the very best possible; this is certainly the best I've ever seen in any game. I also found a copy of PB6 (Godly Insights). Detection and Identify are great, although I find myself resting a lot to replenish SP since Identify is expensive and my fail rate is high. The immediate task is to find something with RPoison. After that, the next item on my shopping list is a Crown of Serenity to get RConf. Assuming I get that far, I'll then face the difficult question of how fast to descend. dlvl 42, clvl 36. And you thought the 30's went slow. Spent half a million turns on dlvl 40,41,42 looking for Poison Resistance. Just now got a drop of Green Dragon Scale Mail. Not quite what I was expecting, but it will do nicely. Importantly, I also found some Boots of Speed (+6). The RNG has been good to me. With the common causes of Insta-death now covered, and with the speed bump, I could descend a lot if I wanted to. I'd really like to get RConf before going too much deeper. dlvl 50, clvl 37. Mostly killing monsters and looking for Crowns. Avoiding non-unique fire breathers to try and preserve my prayer books. Found a ring of Resist Poison which I am wielding in preference to the Green Dragon Scale Mail since that lets me wear the Robe of Permanence with RDisenchant. Also picked up a Heavy Crossbow of Extra Might and some Bolts of Flame. Just the thing for Ringwraiths. dlvl 52, clvl 38. Found a Crown of Serenity. With RConf I can finally dump the heavy Teleport Staves. With the RFear I'm also thinking about replacing PB1 with a couple of Rods of Illumination. I'd really like to keep Light Area, but the Rods would be lighter and slightly less vulnerable. It's all moot unless I find some Rods however. Not sure if I should just dive straight to dlvl 70 to try and save consumables, or if I should clear levels to try and find more. dlvl 60, clvl 41. Just shy of 3M turns. Sort of cherry-picked my way through the dlvl 50's, neither diving nor level clearing, just looking for targets of opportunity. Didn't really find anything of interest; didn't really expect to. Killed a bunch of Vrocks and Mumaks for the experience. The dlvl 60's I'll pay more attention to: since "good" items get a 10 level boost, there is a legitimate chance of finding an Amulet of Trickery or (after dlvl 65) a Ring of Speed. dlvl 67, clvl 42. Found my long desired Amulet of Trickery. It's only +2, but I also managed to upgrade my boots to +8, so together it's a good speed level. I can now take off my =RPoison and free up the slot for an eventual =Speed. Right now I'm filling it with =Acid. I've also managed to get all my useful staves destroyed. This is unfortunate, but also liberating, since with no charges to drain, and with Hold Life and RDisenchant, I'm willing to melee a number of things I would have otherwise avoided (e.g. members of the Lich family). dlvl 71, clvl 44. Found 3(!) Shields of Preservation on dlvl 71. All of them had worthless random resists. I'm wielding one anyway since it has good AC, and the RDisenchant allows me to switch out the Robe for some Elvenkind armor with RDark. Found a Scythe of Slicing of Westernesse: 8d4 + =Acid is HUGE, and lots of things are vulnerable to acid. I'm (almost) going to miss it once I find a =Speed. I've also decided to swap out my Heavy Crossbow of Extra Might for a Longbow of Extra Might. Not quite as strong as the Crossbow, but a lot lighter, and I found some stacks of interesting ego arrows, in particular some seeker arrows of Holy Might. dlvl 76, clvl 47. =Speed +5. Need a bigger one, but I'm not complaining. 3.4M turns. Still don't have RNether or RChaos. My only source of RLight is a Ring of Light I'm carrying as a swap. I'll probably be able to abandon it if/when I dispose of Huan and The Phoenix. Carcharoth and Azriel are hard to deal with without RNether, but I'd really rather not have Morgoth summon them. I can probably do without RCHaos since none of the uniques have a breath chaos attack. Hoping to find a Blade of Chaos, but I'll need a source of Free Action. dlvl 77, clvl 48. Decided to take on Feagwath since he didn't have too many Black Reavers in his entourage. Feagwath himself wasn't too bad, but it took quite a bit longer than I expected to kill all his buddies (and all the buddies they summoned). Lots of good drops though. Upgraded my Boots of Speed to +9, Ring of Speed to +10, and Amulet of Trickery to +3. After considerable debate, I also decide to wear some Pseudo-dragon scale mail and carry a Defender weapon. This gives me resistance to everything except Chaos and Nether without needing any swaps, and an AC over 150. The downside is that it seriously complicates my ability to add RChaos since I can't wield just any Blade of Chaos, and the Defender weapon averages less that 50 damage per hit, so the fights last longer, giving the monsters more chances to do something bad. dlvl 84, clvl 49. Some bad luck and over optimism have toasted a number of my prayer books. It would be annoyingly ironic to lose my last couple of PB2's and starve to death, given the food problems of the first few levels. But it's my last copy of PB4 that I'm the most worried about. dlvl 85, clvl 50. 3.7M turns. Sadly, I succumbed to temptation and stopped on dlvl 85 to farm some black oozes. I didn't feel too bad about doing this on dlvl 19 given the circumstances, and the fact that there aren't any uber items to be found at that depth. But dlvl 85 is another story. I felt I needed to replenish my store of prayer books, but this tactic sort of taints the game. Not as bad as pillar dancing perhaps, but still. Found several !Exp which pushed me to clvl 50. Found a Cloak of the Magi with telepathy (finally some esp); I'll gladly give up RShard for that although for the moment I'll carry the Cloak of Protection as a swap. The one really notable piece of equipment I found is a monster: a Long Bow of Lothlorien (x3) (+12,+22) (+2). It's random power is Feather Falling, which is worthless, but the Free Action allows me to potentially wield other melee weapons (I can get See Invis from PB3 in a pinch). The damage this puppy puts out with some ego ammo is amazing: my arrows of Holy Might will do over 800 (!) damage to a demon, and 540 against evil. Even just enchanted mithril arrows do 200+. Found a couple of Blades of Chaos, but none with good egos. Am carrying one anyway as a swap. dlvl 85. I stopped with the black oozes once I had a total of 3 copies of PB4. Of course I'd like more, but this seemed like a reasonable compromise. Found a couple of uniques that had been generated while I was farming. One was Qlzqqlzuup, who summoned a couple more uniques. Killing them all took awhile. The Mouth of Sauron dropped a 2-handed flail (HA), which does 70 dmg per blow to evil monsters (at 5 blows per round), which is really good in a non-artifact game. Also found a Cloak of Aman (Rlight), which is a much more reasonable swap item than the Ring of Light I have been carrying. I am mostly ready to take on the big two at this point, with a couple of caveats: I only have 2 ?Banish and 2 ?MassBanish, 2 !*Heal* and 3 !Life. This is pretty minimal, but might be just enough. And I would like to kill more of the powerful uniques so they can't be summoned. dlvl 87. Found a Shield of Preservation with RShards. Shards isn't my first choice, but at least it is worth something. dlvl 93. 3.9M turns. Well, that's torn it. I carefully stashed my scrolls before taking on Gothmog, but not my books. I took him out, and Lungorthin whom he summoned, but they burnt all 3 copies of PB4. I really don't see anything for it; I can't really take on Sauron and/or Morgoth without the Heal prayer (or a couple of dozen !Healing). "Cure Mortal Wounds" should let me limp through most ordinary fights, but it's just not enough for the big two. I'll just have to spend the time to find a couple of new copies. Sigh. dlvl 93. Got lucky; found one after only 30,000 turns. Definitely need at least one more before I push on. dlvl 93. Got VERY lucky; found another one after 30,000 more turns. dlvl 98. Just shy of 4M turns. Killed the Tarrasque, but not before he toasted both copies of PB4 and both ?Banish. You'd think I'd learn. I'm guessing it's going to take a lot longer to find replacements this time around. I decided to exchange my HA 2hd-Flail for an HA Maul. The Maul does about 10% less damage per hit, but it is +4 Wisdom, which is sweet, and has Sustain Wisdom, which (with the Shield of Preservation) covers all the sustains I want for the final battle. dlvl 98. Killed the Phoenix; I can now stop carrying around the Rlight swap cloak, freeing up a valuable inventory slot for some more Slay Evil arrows. As far as remaining uniques: there's Carcharoth and Azriel who I don't want to fight without RNether (and I haven't seen a single RNether item the entire game). There's Lorgan, the Queen Ant, and The Cat Lord, who I have been deliberately preserving since they are not too dangerous, and they all summon a lot. (I'm hoping Morgoth will summon them, and they'll fill the floor with comparatively weak monsters and so reduce Morgoth's ability to bring in really serious nasties.) There's Atlas and Tom, who I haven't seen at all yet. That's it except for Sauron and Morgoth. Oh, and Maggot. dlvl 98. Found a black ooze, which I was hoping would shorten the time it would take to find a couple of PB4's. But I guess I already used up my luck on that score the last time I got my books burnt. 125,000 turns to re-equip. No excuses left; Sauron here we come. dlvl 99. The fight with Sauron went remarkably smoothly: dug an ASC and peppered him with Seeker Arrows of Slay Evil. Sauron spent too many of his turns either attacking physically, or casting ineffective spells. It's finally time to take on the big guy. dlvl 100. Success! For once the fight with Morgoth actually went more or less as planned. Broke up an area with Earthquake, and fired all of my seeker arrows of Holy Might (that I've been carrying since dlvl 71 for just this purpose), and Slay Evil. This took Morgoth down to about half strength. He summoned both Azriel and Carcharoth, but I was able to teleport them away and they didn't reappear. Eventually he summoned both The Cat Lord and The Queen Ant, and their entourage plus their summons (summonses ?) really cut down on Morgoth's ability to call in uber baddies. A hard fight as always, but not nearly as harrowing as many other occasions I could name. Realistically, I just got lucky. |
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#3 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,724
Donated: $60
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That is really, really impressive.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#4 |
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Angband Devteam member
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#5 |
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Rookie
Join Date: May 2009
Posts: 3
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Wow. Didn't think artifactless ironman was possible. Nice write-up too.
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#6 |
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Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 37
Posts: 724
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Well done. That is quite incredible. Infact I'm staggered by your patience alone.
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#7 | |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,310
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Quote:
I wouldn't worry about the black ooze farming, consider it fair game because of the limited drops of the PBs. And, like everyone else, I am very impressed. |
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#8 |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Amazing!!!!
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#9 |
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Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 32
Posts: 1,494
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Well done!
Clearly we need some new options to make things even harder for you. Some ideas: no_shooting, dyslexic, picky_eater, forbid_left, perma_blind. What do you think? |
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#10 |
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Swordsman
Join Date: Apr 2007
Posts: 441
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How about making him a custom variant where all items decay after 1000 turns?
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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