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#1 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
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Tried my hand at a basic player's guide.
I wrote it to help absolute newbies break the bad habit of scumming dl's 1-3. It doesn't consider gameplay past dl 20. It gives a rundown of the basic survival strategies for a fighter class, and a discussion of a reasonably conservative start that reduces the usual frustrations of early play.
Comments are very welcome. http://rephial.org/wiki/PlayersGuide EDIT: I vaguely recall something like this by Eddie, but I can't find it. |
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#2 |
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Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 32
Posts: 1,494
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Pete,
This guide seems like a good start. Some things I might add: 1. Testing new scroll/potion flavors on a down staircase. 2. An actual description of throwing oil for damage, since a lot of people might not know about (v) to throw. 3. I might encourage people to bring more than 2 phase door scrolls, to make it easier to get to dlevel 10 or deeper without running out. I often try to get at least 6. 4. You might want to mention ID-by-use since it makes finding good weapons in the dungeon a lot easier. Also there's a typo where "uou" is used instead of "you" |
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#3 | ||
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
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Quote:
Good point about about the oil, however. Fixed Quote:
PS: what's the origin of throwing weapons? In many variants, 'THROWING' and 'WELL_BALANCED' do double and quadruple damage. Was this ever true in V? |
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#4 |
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Prophet
Join Date: Dec 2009
Posts: 4,745
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I think balanced throwing weapons first showed up in either O or S. Don't quote me on that though. To my knowledge throwing weapons have never been in Vanilla.
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#5 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
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d_m, thanks for the feedback.
I added some additional discussion of missile weapons and flasks of oil, as suggested. It goes well with the emphasis on player power rather than details about how to ID stuff on the floor. |
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#6 | |
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Angband Devteam member
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Quote:
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#7 | |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
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Quote:
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#8 |
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Veteran
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 2,297
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It seems like your guide is aimed at the player that has played a couple of times but doesn't get past dlevel 5-10 very often. However, I think it skips the most important question. "How do I avoid xxx monster?" I.E. you say to avoid water hounds, but how do you do that? Answering that question will certainly add longevity to @'s life.
I am working on a much more detailed description of how to play for an absolute newbie. Once the new release version is finalized and I can include whatever updates it has, I'll post it here. |
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#9 | ||
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
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Quote:
However, I think it skips the most important question. "How do I avoid xxx monster?" I.E. you say to avoid water hounds, but how do you do that? Answering that question will certainly add longevity to @'s life. That's tactics. And if you actively think about avoiding them, you will. (Teleportaion, closing doors in hallways so they fall behind, running for the stairs, etc.) So long as you are not trying to fight them, you will do well enough. Also, I don't think there's any one recipe for a newbie. Too many details loses the reader in the weeds. an outline of bullet points is probably enough. Quote:
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#10 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,718
Donated: $60
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I like it. Good job.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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