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Old January 14, 2010, 22:20   #1
andrewdoull
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Competition 81

Code:
=== The torn out bookplate from the front of your first spell book ===

These are words printed sideways and on top of each other in a crumbling
ink that resembles dried blood. You struggle to make them out:

You, who are born to be a true Master, hold the very first of your
great works in your hands.  The spells you find herein do not have the
overt flamboyance of fire and lightning, but neither will your hands
and face end up covered in soot, and your hair will remain unfrazzled and
not stand on its ends like it dos some idiot wizzards and others. There
are, however, important errors which you can make as a Master, and hence
you should pay attention to the notes I have made:

- Detect evil will find few, if any monsters when you first start out
on your journey. But the most powerful and dangerous monsters you find
will be evil, and should you survive long, it will become an invaluable
tool.

- Darkness will allow you to escape monsters which need lite to find
you - the spell will also shutter your lantern and smother your torch -
but you will have to put away your magical staff and any other light
sources in order to benefit from this effect.

 - Shadowstep requires you be in darkenss, and will only transport
you to similarly dark places. If you are not standing in such a
region, attempting to cast this spell will not cost you time or mana.
Since corridors are usually dark, and rooms are usually lit, this is
a safer method of escape than some alternatives.

 - Chill will be your mainstay spell to start with. It takes several
turns to apply its damaging effects so is most effective against those
monsters which are immobile or when there are several moving through
a corridor towards you. Be careful not to walk into the effects of
chill yourself!

 - Stinging a target may initially appear less effective than your
Chill spell. But in a situation when you are running low on mana, a
well delivered set of stings will be a much more effecient use of
this resource against a single target.

 - Find Familiar will summon a randomly chosen creature of the wild
 to be at your side.  The familiar will grow in power with you, and
 you can dictate the additional powers it gains. Casting the spell
 again while your familiar is nearby will detect it for you; after
 a while your familiar will leave your service but it is easily
 summoned again.
 
 Beware: You will be given only one such gift and should your
 familiar die, you will not be able to replace it!

 
                                     - Saruman the Wise
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Old January 15, 2010, 13:40   #2
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Quote:
Originally Posted by andrewdoull View Post
Code:
<snip>
                                     - Saruman the Wise
<Insert funny joke about Saruman and spelling>

s/helo/hello/g
s/darkenss/darkness/g
s/effecient/efficient/g

T.
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Old January 15, 2010, 13:53   #3
SaThaRiel
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Well, and Saruman seems to like Terry Pratchett - is Rincewind his guide?

But a really good text i have to say
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Old January 15, 2010, 15:17   #4
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Greetings,

Flask of blood description is missing something:
"... to starving players. to attacking monsters, if they hit the applied regionWhen thrown,"

The shop patch that grays out items the player cannot afford would be really useful here, I can only afford 3 things in most shops, and have to scan thru everything.

I read 4 scrolls of enchant armor on sandals of stability [1,+1], all 4 failed... That seems pretty harsh..

T.
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Old January 16, 2010, 02:51   #5
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Quote:
Originally Posted by konijn_ View Post
I read 4 scrolls of enchant armor on sandals of stability [1,+1], all 4 failed... That seems pretty harsh..
T.
You can only enchant up to the base armour value 'easily'.

Andrew
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Old January 16, 2010, 03:43   #6
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Originally Posted by andrewdoull View Post
You can only enchant up to the base armour value 'easily'.

Andrew
Ah, I knew it was an unintended consequence That's not intuitive, you might want to give some feedback to the player wrt that.

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Old January 16, 2010, 05:09   #7
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Quote:
Originally Posted by konijn_ View Post
Ah, I knew it was an unintended consequence That's not intuitive, you might want to give some feedback to the player wrt that.

T.
You get exactly the same feedback as you get with the +9 limit with Angband...
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Old January 16, 2010, 14:29   #8
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Originally Posted by andrewdoull View Post
You get exactly the same feedback as you get with the +9 limit with Angband...

There I was thinking you wanted to write a better variant than Angband

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Old January 18, 2010, 21:17   #9
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Greetings,

got deceased, there are many forms of healing, not sure which one I need ?
How would I know which one I need.

It would seem I need the 1000+ gold cure, I hope not..

T.
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Old January 18, 2010, 21:51   #10
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Quote:
Originally Posted by konijn_ View Post
got deceased, there are many forms of healing, not sure which one I need ?
If you're deceased, all we can do is check your body for loose change. I think you mean diseased. (sorry, couldn't pass that up)
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