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#1 |
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Rookie
Join Date: Feb 2010
Posts: 5
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Best variant to play??
Hi I've just rediscovered angband after about 12 years in the wilderness, just wondering which variant is the best? or is that an unanswerable question? I've been playing Zangband because of the nostalgia attached to it. Is it a good variant or are there better? Also I'm playing as a beastman nature monk, is this a good idea? or are my race and class choices going to hinder me later in the game? cheers
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#2 |
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Swordsman
Join Date: Apr 2007
Location: Berkeley, CA
Posts: 491
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Everyone's got their own favorite variant. The best thing is probably to give them all a go and then see which you like best. ToME/Fury, Heng/Entro, Steam, NPP, FA, and Un all have devoted fans and are worth a look (at least FA and Un are being actively developed, maybe others). Hellband is a newer variant with a lot of unique features that's undergoing active development. PosBand is extremely cool (monster races!) but no longer in development.
As for your current character --- Nature Monk is very strong throughout the game. ![]() Good luck and have fun! |
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#3 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,338
Donated: $40
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Like Malak says, those are the primary groupings, though I would note that V is a pretty popular variant, that FA is in a group with O (if you don't like wilderness), and that NPP is again under active development.
Finally, if you need to knock off the rust before going in deep, there's Quickband/Ironband. A fast Quickband win makes for a nice lunch break. |
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#4 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,720
Donated: $60
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If you like Zangband, too, there's also Z+Angband.
__________________
"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#5 |
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Rookie
Join Date: Feb 2010
Posts: 5
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Nature Monk
Cheers for the response I'm gonna stick with Zangband while this character is still living because he's made it to level 16, what's a good level to be fighting on if i'm playing cautiously? I was wondering if there might be a problem later in the game getting all the resistance needed without being able to wear much armour or wield a weapon. Or are their artefact weapons that will be better than my martial arts? And artefact armour that will not disrupt my balance? As a monk should i be meleeing or doing this phase door tactic i've heard about? How can i take a screenshot to post a character dump?
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#6 |
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Rookie
Join Date: Feb 2010
Posts: 5
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dumps
or do you only get dumps when you die? oh and what potion restores exp, f***ing grape jellies keep sapping mine right before a level up.
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#7 | |
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Swordsman
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 274
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Quote:
2) you're looking for potion of restore life levels 3) you'll run into far more trouble than grape jellies if you keep meleeing every monster. Kill them with a ranged weapon, or just ignore them -- there are plenty of other sources of XP.
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#8 |
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Prophet
Join Date: Dec 2009
Posts: 4,755
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To make dumps, you want 'C' then 'f'. 'h' gets you additional pages of the character screen, to look at things like resistances, stat adjustments, and so on.
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#9 |
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Swordsman
Join Date: Jun 2007
Posts: 292
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Wasn't there a poll in the forums for which variant was the most popular? If not can we have one?
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#10 |
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Scout
Join Date: Apr 2009
Location: Sol III
Posts: 29
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Gumband is obviously the best variant. I can give a more objective endorsement of Steamband. However, unless you can specify what *you* are looking for in a variant, nobody can give advice that will really be useful.
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