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Old February 23, 2010, 15:33   #1
SaThaRiel
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[a] dar

Well, i'm really making progress with my angband gaming thanks to this great forum. Having a char lungering around 500' - killed some uniques but somehow its a hard game, found nothing interesting at all.

Also i picked an "easy" class/race combination (for i really want to win someday).

http://angband.oook.cz/ladder-show.php?id=9930

At least i could avoid to get killed. Will recall soon since i'm almost out of escapes. But i fear this char won't survive much longer
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Old February 23, 2010, 15:53   #2
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Aar

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Originally Posted by SaThaRiel View Post
[...]Will recall soon since i'm almost out of escapes. But i fear this char won't survive much longer
Stupid me - should listen to myself sometimes. Got killed by Orfax and had no chance to get yanked upwards before. Phase door didnt help me, mana was down and no curing.
Well - the most important rule is not to die.
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Old February 23, 2010, 16:10   #3
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You're going to die. The most important rule is Learn From Your Deaths.

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Old February 23, 2010, 16:44   #4
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Originally Posted by SaThaRiel View Post
Phase door didnt help me, mana was down and no curing.
Potions of cure criticals are indispensable for a low level character.
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Old February 23, 2010, 17:07   #5
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Potions of cure criticals are indispensable for a low level character.
Not nearly as important as learning to return home *immediately* when you run out of something vital. In fact, should recall sooner when it was merely getting low.
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Old February 23, 2010, 17:26   #6
SaThaRiel
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Well - you know, if i go just some steps further it wont harm...well, went good, just some more steps...oh, there is a pile of silver coins....and those black orcs may give some good exp...oh, too hard - teleport away...some blue yeeks, no problem - got commanded to return, confused, insulted...the whole thing.

Yes, play save - avoid death. I know, i always knew, maybe one day i will learn
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Old February 23, 2010, 17:56   #7
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Quote:
Originally Posted by jsv View Post
Potions of cure criticals are indispensable for a low level character.
I disagree. I start with the CLW's (for blindness), then CSW's (for confusion+blindness), they are a lot cheaper than CCW's which you really don't have to have until your HP's are a bit higher.

Potions should be used primarily to cure the side effects. You can always just rest to restore HP.
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Old February 23, 2010, 18:15   #8
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I disagree. I start with the CLW's (for blindness), then CSW's (for confusion+blindness), they are a lot cheaper than CCW's which you really don't have to have until your HP's are a bit higher.

Potions should be used primarily to cure the side effects. You can always just rest to restore HP.
On my new rogue, the CLW's also cure confusion along with blindness. Is this intended?
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Old February 23, 2010, 18:28   #9
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On my new rogue, the CLW's also cure confusion along with blindness. Is this intended?
Somehow I doubt it. It was not listed on the changelist. I think someone copied too much while creating effects.c. Nevertheless, that's clearly the current behavior.
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Old February 23, 2010, 18:34   #10
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Somehow I doubt it. It was not listed on the changelist. I think someone copied too much while creating effects.c. Nevertheless, that's clearly the current behavior.
On second look, it was clearly intentional. Cuts and confusion are reduced by a different amount from CSW, although it is probably more than enough.

IMO this should have been mentioned prominently in the changelist.
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