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#1 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Squelch Worthless option not sticking
When a character dies and I use the old save file to re-make a new character, it does not automatically squelch worthless items any more, even though the option looks to be set in the options.
In the first game I made, it correctly deleted things like "Wand of Haste Monster" etc. but after making several characters from the same file, none of the subsequent characters will do this.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#2 |
Adept
Join Date: Dec 2007
Posts: 113
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I have encountered this also.
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#3 |
Swordsman
Join Date: Sep 2009
Posts: 252
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I also wish all birth options would stick (ie randarts) after you change them.
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#4 | |
Prophet
Join Date: Mar 2008
Posts: 2,755
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Quote:
I offer a totally unsubstantiated guess that you guys have some pref file that is somehow overwriting some of your options. Did you ever "save options" through a menu some time past? |
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#5 |
Adept
Join Date: Dec 2007
Posts: 113
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#6 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Related question:
If I create a new character based on the old character with randarts, does it re-generate a new set of Randarts every game? Or does it use the original batch?
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#7 | |
Prophet
Join Date: Mar 2008
Posts: 2,755
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Quote:
Macros belong in a pref file. I'm not sure about visuals. Options should never have been allowed in pref files. Delete your pref files and you should be able to change options again. Be very careful about what you put into any new pref files you create. @Zikke randarts are regenerated at the start of each game |
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#8 | |
Swordsman
Join Date: Sep 2009
Posts: 252
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#9 | |
Angband Devteam member
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#10 | |
Prophet
Join Date: Mar 2008
Posts: 2,755
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