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Old March 1, 2010, 21:46   #1
The GP Fury
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FuryBand 5.1 Beta Release

Well, got a beta out for FuryBand 5.1. Major thanks to Zop for his C code fixes. FuryBand 5.1 aims to be less buggy, more fun, and a bit harder.

Download it here: http://www.furytech.net/files/furyBa...d-51-beta6.zip

Let me know if any of you see any obvious bugs and what not. Here's a full changelog



**** Beta 6 Changes ****

Fixed random bugs, including the shelob bug.

There is still one nasty bug with golems that I can't seem to figure out. Things are busy now, but I'll work on that soon.

See total changelog below


Twelfth Release (5.1)


Core Changes

LightBranded Swords should no longer damage light-resistant monsters per Zop
RandArt Changes per Zop
Weapon Wielding changes per Zop
RES_MELEE works per Zop
More than 255 Artifacts supported Per Zop
Assorted other changes by Zop
Added the option to show current bounties in the "~" menu
Monster and Object Lists print out to CSV files now
Fir Trees and Mallorn Trees should Burn now. And should be passable with TreeWalking
NEW F_INFO FLAG = TREE, anything with TREE flag can be passed with TREEWALKING and flying. Additionally, they will burn


Spell Changes

Constructor Powers fixed per Zop
Full overhaul on Hunter Powers
Lowered the level Jedi's get "Force Learn"
Added Info on Some Ninja Powers
More constructor powers fixed by me



Monster Changes

Mother Hydra's now have the correct character
Reduced Experience given by Chtonians and other drastically over the top monsters
Moved great unclean ones to level 63 from level 53, as they're far more powerful than anything in that depth
Surtur the Giant Balrog now how has the "U" symbol
Increased Health of Mature Red and Bronze Dragons to match level
Removed most monsters from being aligned based on your player race
More Monster Egos


Class/Race Changes

Ninjas get less of a modifier to Backstab, Ninja, Stealin, and Disarming.
Ninjas get an increase of a modifier to swordmastery
Lowered the SkillOverLevel to 5 from 7
Major rebalance of the races and classes.
More uniques have guaranteed artifacts

Store Changes
Added options for recharging at Furyband T

Object Changes
Increased depth of some of the Maia weapons
More EGO items
More Artifacts (some by Zop, some by Me, and Some from Other Variants)

Level Changes

No more Maedhros at Deathwatch
Improved the Spiders Lair
Some NEW Princess Quest Levels

Last edited by The GP Fury; April 16, 2010 at 02:12.
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Old March 1, 2010, 22:18   #2
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Quote:
Originally Posted by The GP Fury View Post
Well, got a beta out for FuryBand 5.1. Major thanks to Zop for his C code fixes. FuryBand 5.1 aims to be less buggy, more fun, and a bit harder.

Download it here: http://www.furytech.net/files/furyBa...d-51-beta1.zip

Let me know if any of you see any obvious bugs and what not. Here's a full changelog

Twelfth Release (5.1)

Core Changes

LightBranded Swords should no longer damage light-resistant monsters per Zop
<mega snip>
Awesome! I liked playing Fury a lot and I'm most pleased that Zop and you got another release out.

T.
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Old March 1, 2010, 22:39   #3
The GP Fury
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Thanks

So I was playing and realized that I made a slight error in C code that was causing all terrain to turn into burnt trees when hit with fire or acid. Ooops. New version is up.
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Old March 1, 2010, 23:22   #4
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Quote:
Originally Posted by The GP Fury View Post
Well, got a beta out for FuryBand 5.1. Major thanks to Zop for his C code fixes. FuryBand 5.1 aims to be less buggy, more fun, and a bit harder.

Download it here: http://www.furytech.net/files/furyBa...d-51-beta1.zip
I get a message from Winzip that it cant read it. Does not think it is vaild
format, I have had this problem before with some downloads
John
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Old March 1, 2010, 23:53   #5
The GP Fury
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I'd try redownloading it. If that doesn't work, try using WinRar to open it.
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Old March 2, 2010, 00:20   #6
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I'd try redownloading it. If that doesn't work, try using WinRar to open it.


Neither worked

john
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Old March 2, 2010, 00:43   #7
konijn_
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Quote:
Originally Posted by JohnCW9 View Post
I get a message from Winzip that it cant read it. Does not think it is vaild
format, I have had this problem before with some downloads
John
Odd, works fine for me. I usually use 7zip myself, its ( nag ) free.

T.
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Old March 2, 2010, 00:44   #8
The GP Fury
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strange...I just tried downloading it on two different systems, and it worked fine for me. Is anyone else having problems?
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Old March 3, 2010, 21:41   #9
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Beta 2 is out. Updated header post
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Old March 5, 2010, 22:33   #10
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Beta 3 is out
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