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#21 |
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Apprentice
Join Date: Jul 2007
Posts: 80
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i don't mean to knock it without trying it, but i think i'm much more invested in buying and selling then the average person, it's a life style for me. i buy and sell hundreds of pounds of books a month, and it bleeds over to my game character, just the idea of not being able to sell things makes me feel strange. despite that, i was going to give it a try, but when i started, i noticed there was a bunch of different entries for granite walls. (and perhaps perm too, not sure on that though) i can't play with #s, simply cannot do it, my head would explode (i realize i'm weird and set in my ways) and in vanilla, i've always had to set them from #s to solid blocks, and the %s to differently colored solid blocks every time i start the game. i've tried saving it, but i haven't gotten it to save those settings. now setting up my 7 terminal windows properly saves, and only takes about 4 minutes to do properly, so i don't mind since i only have to do it once, but the idea of resetting a tone of granite walls and veins every time i play is just too much.
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#22 | |
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Prophet
Join Date: Mar 2008
Posts: 2,588
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Quote:
I've been saying something along the line of "nobody who has seriously tried playing without selling has ever said selling is better" for years now. It is still true to the best of my knowledge. I wonder if you might eventually turn out to be an exception. I sure am glad you picked that particular moniker. ![]() [edit] My grammar used to be better. I don't suppose you could change your name to "no one".
Last edited by PowerDiver; May 21, 2010 at 17:37. |
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#23 |
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Scout
Join Date: Jun 2008
Posts: 36
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I've liked all the variants I've played, and I've played almost all of 'em, even if only for a few goes with some. I most enjoyed Z+Angband (and Z variants in general) and Hengband for their craziness, and TOME for skillset depth and alchemy.
There was also one variant, I think it was actually a TOME module, whos name escapes me. You played a monster that was trying to escape a dungeon, and you could upgrade yourself with all kinds of mutations and grafts, it was AWESOME. Gonna have to try to track it down again. |
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#24 |
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Apprentice
Join Date: Jul 2007
Posts: 80
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so i have bit the bullet, and am trying djangband. its causing me great mental anguish. what am i supposed to do with all these potions and scrolls? read and drink them not knowing what they are? wait till i get enough money, scrolls, etc to identify them all? i already got bit with a potion of weakness, i never use unidentified potions and scrolls unless its an emergency, it just seems wrong to me. i don't know if the death potion is still even in the game, but i remember it. the rest of everything else seems ok.
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#25 | |
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DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 927
Donated: $10
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Quote:
Also, I have tried to make it so IDing stuff like potions and scrolls isn't so dangerous, and is (almost) never fatal. (potions of death have been removed, but potions of detonations are still an exception to this, but they are very deep and rare and don't do quite as much damage as they did in V3.0.9. Mushrooms of Unhealth are slightly dangerous, but bad mushrooms do reduced damage to low level characters.) When I play, I usually ID potions and scrolls by using them and very rarely have problems because of it. Just make sure you're standing on stairs when reading unIDed scrolls until you find summon monster. I don't encourage mining after the first couple trips into the dungeon, but in the very early game mining is very useful to get enough gold for needed equipment. Last edited by will_asher; May 26, 2010 at 19:07. |
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#26 |
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Apprentice
Join Date: Jul 2007
Posts: 80
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well i guess i'm stuck giving away my potions and scrolls. i don't play nethack cause i don't like the dumb jumping through hoops to id stuff and i won't do it with angband either. also, why are there so many messages about not noticing anything? that sorta makes me trollface
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