|
|
#11 | ||
|
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
![]() |
Quote:
Quote:
__________________
You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". |
||
|
|
|
|
|
#12 | |
|
Rookie
Join Date: Oct 2007
Posts: 4
![]() |
Quote:
What damage does a floating eye do and take my little bit of AC plus health at that level, plus good resist chance, plus floating eyes chance to miss and how many turn about does that run? Alot and you would think 1 of my priest so far would have had a fraction of a chance in all the turns to maybe be able to react and move away. Possible reason I didnt think of is I usualy run into them going down a hall way and they surprise me, using the quick move stopping at doors and the like. Could the program just keep saying im tring to move down the hall way, but not noticing the blocking eye thus every time I do save or come out of paralyze i just auto move again? |
|
|
|
|
|
|
#13 |
|
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
![]() |
No. If you move into the eye, you'll attack and if you move into a wall you won't waste a turn. I can't think what else you mean, and I presume by "auto-move" you mean "running" and you won't keep on trying to run in this situation.
The eyes are really just traps that catch you out if you aren't paying attention; also be aware that it can be dangerous to run into unexplored corridors if you cut the corners...
__________________
You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". |
|
|
|
|
|
#14 | |
|
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 38
Posts: 871
![]() |
Quote:
This is to prevent you sitting for an infinite length of time getting gazed at and suffer the indignity of starving to death. Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
|
|
|
|
|
|
#15 | ||
|
Angband Devteam member
|
Quote:
Is that any clearer? This is why people are telling you not to fight floating eyes by standing next to them. By all means chuck rocks at them or fire arrows at them, but don't stand next to them. It's really not difficult. Quote:
You shouldn't run into them, because the running code should always stop you as soon as a monster comes into view. The only possible issue is if you are using the run_cut_corners option, which is unwise because you can step round a corner and be right next to a monster. CC |
||
|
|
|
|
|
#16 | |
|
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 278
Donated: $20
![]() |
Quote:
Also, as someone said earlier, once your AC is above 15 or so, you'd be quite unlucky to get 'hit' (i.e. "gazed at") by the eye before you splat it with your mace/whip/blunt object of choice... |
|
|
|
|
|
|
#17 | |
|
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 25
Posts: 327
Donated: $18.32
![]() |
Quote:
|
|
|
|
|
|
|
#18 | |
|
Angband Devteam member
|
Quote:
CC |
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Object Stacking bug 309 | APWhite | Vanilla | 3 | October 23, 2007 10:04 |
| [D] Bug tracking help request. | APWhite | Variants | 1 | July 24, 2007 10:35 |
| Terrain changes visible outside characters sight -- Feature or Bug?? | Elsairon | Vanilla | 3 | June 12, 2007 13:04 |
| Problems accessing bug tracker | Faust | Vanilla | 3 | April 26, 2007 16:29 |