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Old May 31, 2010, 10:24   #11
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Quote:
Originally Posted by Timo Pietilš View Post
Question: how long do I have to complete my char? I don't play much these days (too busy at work) so if this requires fast play I need to submit "work in progress" chardump.
The comp finishes on the 25th of June (it says a little way down the competition page). Some people update their dump frequently, some less so - it's a matter of personal taste.

Also, if you want to post more than one character, you'll need to change the name or the older one will be overwritten.
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Old May 31, 2010, 10:27   #12
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Quote:
Originally Posted by Magnate View Post
It's currently ordering by max depth rather than xp/any kind of turn ...
That may be because existing dumps (I think) don't get re-ordered, or perhaps pav hasn't changed the ranking yet.

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Another question: are we all agreed that it's cheating to generate the artifact spoiler before the end of the comp? Or are we ok with having a look at what's out there to be found?
It probably doesn't matter much, but I guess we could agree that it's frowned upon. Unless someone disagrees.
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Old May 31, 2010, 21:46   #13
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@pav: Every time I upload my dump, I get this error:

Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /usr/home/pav/www/angband/ladder-submit.php on line 148

Didn't happen the first two times, but has happened since. Never seen this error with a non-comp dump.
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Old June 1, 2010, 01:34   #14
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Another question: are we all agreed that it's cheating to generate the artifact spoiler before the end of the comp? Or are we ok with having a look at what's out there to be found?
Currently there is some artifact info to be found looking at the dumps on the ladder. But I don't really want to dissuade anyone from posting an in progress dump to the ladder. And deaths would still give up artifact info.
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Old June 1, 2010, 01:36   #15
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Yeah, the top two dumps are ranked 0, too - presumably a symptom of the same problem.
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Old June 1, 2010, 10:33   #16
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Fixed, and sorry for my sloppy coding here.
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Old June 1, 2010, 19:14   #17
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This is fun. I had not been playing for a while, and randarts combined with race I almost never select and pressure to dive fast from competition makes this much more fun than many of the last games I have played. This time I have much better char going...
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Old June 2, 2010, 12:40   #18
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Quote:
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I did vaguely wonder about that...

I'll change it to player turns.
Noticed that there are two "player turn" counters: Player Turns and Active Turns. What exactly does "Active Turns" count? My Active Turns counter is over 4000 less then Player Turns. Time used to rest excluded?
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Old June 2, 2010, 15:27   #19
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Correct. I don't really follow why you'd want to exclude resting...but whatever.
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Old June 2, 2010, 16:51   #20
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Warning to everybody:

This new color scheme makes monsters harder to distinguish. Nalfeshnee and Lesser Balrog are now same color. If there is one case like this there can be several....At least Barrow Wights and Emperor Wights are now also same color.

Be very careful around monsters. Look every single one what it is.

This death was extremely infuriating. I would never ever have been killed by that should I have recognized that this Nalfeshnee is Lesser Balrog.

Is there a way to restore old much better color scheme? Some pref-file copy perhaps?

Last edited by Timo Pietilš; June 2, 2010 at 16:58.
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