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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 110
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T-Engine4 / ToME4 beta3 unleashed!
As promised here comes T-Engine4 and ToME4 beta3 !
http://blog.te4.org/ http://tome.te4.org/ http://te4.org/ This release improves many aspects of the game, adds new content after Tol Falas, introduces a new unlockable class, the Sun Paladin. Note: the windows binaries are now compiled in debug mode, so people who experienced random crash please run it under gdb for me (see this link: http://doku.t-o-m-e.net/tome4:running_tome_with_gdb) Note2: When you’ll have unlocked sun paladins you’ll probably notice they do not start in a "logical" location, that’s normal I’ll implement it later but I wanted people to try them. OSX binaries will come hopefully tomorrow and this time around we fixed them ![]() Changes in no particular order: * many fixes * when attacking the assassins in the special encounter they get hostile * some more info in the savefile description for ToME * tells the player when he spotted an hostile while running/resting what it is and if it is offscreen * Escape works in quantity prompts * 4 difficulty settings: Easy/Normal/Nightmare/Insane * toned down the starting traps damage * Forest level generator * Level generator now ensures connectivity from entrance to exit and to level guardian usnig A* * Trollshaws switch to “Forest” generator, using fBm noise * add Cavern level generator, also based simplex noise and some floodfill * Keybind screen scrolls correctly on 800×600 * many typo fixes * player profiles, replacing some settings, achievements wont transfer but unlocks will * BSP generic class * Town map generator * better particle engine; particles can follow an actor * many new spell effects * scroll of shielding * fix phase door & teleport to not be stopped by LOS * fixed savefiles for OSX * fireflash effect * extended quest line after tol falas, moria is now available * most talents now warn the player when self-targetting * cannot die in the ambush of tol falas * killing ukruk is now supported in tol falas ambush * all sustained talents deactivate if the ressource they depend on reaches 0 * changed all speed mods to be a percent and compute them right (+100% means twice as fast not infinitely faster) * reduced shadowstrike damage * all crits are now 150% instead of 200% * stun/freeze/slow/pinned/confusion/blind durations reduced based on rank and physical/mental/spell resistance * Freeze cooldown increased to 5 * “hit warning” displays the direction of incomming ranged attacks * nasty surprise for the Master * monster can now have escorts * 2 new unique random boss * Monsters that can open door can now .. open doors ![]() * Anacondas dont stun, they constrict * New quest in the far east for access to the Gates of Morning * Added Gates of Morning (copy of bree for now, sorry!) * New zone: Ardhungol, lair of spiders * Sun Paladin class available Have fun! |
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