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#11 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,364
Donated: $40
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Player turns is a crazy metric
It turns out that I can really optimize town movement with a combination of Rest & portal.
Want to go to the other side of town? Rest to full MP, then portal until you get close. Then repeat... |
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#12 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,791
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Quote:
You can in fact do that same in dungeon if you want to risk death by teleporting in LoS of some nasties. |
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#13 |
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Angband Devteam member
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That's fine - nobody minds how you get around the town. (I think you mean Active Turns, since resting increments Player Turns)
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#14 | |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,364
Donated: $40
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Quote:
@Timo -- up to ~1750', portal is the best way to get around the dungeon. After that, it depends on how strong your character is. My character is way too weak and un-stealthy for random jumps at gravity hound depth. |
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#15 |
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Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 291
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I just downloaded the starting files, and I gotta ask: would anyone ever start out a character with these stats? IMHO the second blow is way more important than the higher wisdom. At least both chars are crippled in the same way ..
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#16 |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,791
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You can't get second blow with dwarf, no matter how you put your stats, and for priest high WIS is more important than one blow anyway. Half-Troll could get extra blow, but it would mean very low WIS (max 17), which would hurt you later a lot. Especially if you play with RL fast game instead of artificial turncount tuning.
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#17 | |
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Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 291
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Quote:
That said however, I think that it makes the point even stronger. If the comp is supposed to be trying to explore the differences between a dwarf's better priestly abilities and a half-troll's better fighting ability, I don't think it make a good comparison to start out by crippling the half-troll's fighting ability. And I completely disagree with your statement that the high WIS is more important than the second blow. A disagreement that (should have been) the whole point of the comp. |
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#18 |
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Prophet
Join Date: Dec 2009
Posts: 4,890
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I'm getting the impression this competition is biased in favor of the race that Timo was trying to prove makes for better priests.
Using active turns makes the troll's regeneration nowhere near as significant a factor (normally it's one of the troll's best attributes), and biasing the troll against combat loses him the major starting advantage of being capable in melee, which makes diving much more feasible in the early game. Of course, the use of non-preserve mode penalizes diving in general. I'm not sure what to think about that. I'm not participating in the comp since I just finished playing a priest, mind. This does seem a bit odd though. |
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#19 | ||
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,791
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Quote:
Quote:
In fact H-Troll regeneration do make a difference. I have fought some battles already that I couldn't have won with Dwarf. I really don't know which is better. H-Troll Priest seem to be better than I expected. |
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#20 |
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Veteran
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,364
Donated: $40
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Have reached drolem depth, now need to dive fast to get detection.
I do wish that you had spent a few points on CON, rather than completely maximizing STR and WIS. |
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