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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 130
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T-Engine4 / ToME4 beta6 unleashed!
As promised here comes T-Engine4 and ToME4 beta6 ! See
http://tome.te4.org/ http://te4.org/ http://blog.te4.org/ OSX binaries will come hopefully tomorrow and the linux binaries are suspended for now until I find a good way to make them. This release is mostly beta5 without the bugs, plus a few other nice display things to make your wait worth it ![]() Changelog: * Fixes random crashes and load errors * Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ... * Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish * Fix shaders to always use floats * Fix dual shot to only use 2 arrows * Random tree layout will try to place lower trees on top * Fixed FOV update when running * Don't allow jumpgate to work between levels * Fix lots of monsters that did not deal damage * Download without music (for slow connections) are available Have fun ! |
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Thread | Thread Starter | Forum | Replies | Last Post |
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