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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 110
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T-Engine4 / ToME4 beta7 unleashed!
As promised here comes T-Engine4 and ToME4 beta7 !
See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/ Maybe a bit less stuff in this release because the rebalancing of class/generic talents and the Alchemist class took much much time, but it’s all for the best! I am going for a week and I did not want my fellow players/testers to miss the alchemists! Release highlights: * Much balancing and fixes * Screen UI change * New Class: Alchemists (base, no unlock needed), infuse mana in gems to throw them like bombs, control your golem and harness the true power of your staff! Expanded changelist: * Check encumberance upon strength change * Changed left side panel, shows less useless info, shows current effects, displays minimap * Fixed a bug with negative weapon power * Begin turning easy mode into a tutorial, not done yet, disabled * Fixed stores * Fixed Get Quantity prompt * Weapon training talents now tell what effect they have * Fixed anaconda rank (no it’s not an elite boss!) * Left mouse drag does not move the player * Renamed talents to “class talents” and skills to “generic talents” * Restored 3 stats points, 2 class talent points and 1 generic talent point at birth * Tweaked a lot of talents to switch between class/generic * Tweaked a lot of classes have a better balance of class/generic talents * Replaced 2handed weapon talent “Crush” with “Blood Frenzy” * Fixed ranged defense stat to affect ranged attacks instead of melee ones * Remove out of focus sleeping mode to prevent the dreaded black screen bug * Increased exp curve * Health talent requires more CON * NPCs get some random resists as they levelup * Reduced Feather Wind defense bonus * PlayerRest interface can now be used to rest for various events * Fix Sun Flare damage * Resizing the window does not make mouse movement bug * Fyrk got more life * Staves do elemental damage * resolvers.rngtable{} added * If actors die from a DOT they wont act upon their death * Zone:makeEntity() now can accept a fifth parameter, if true it will filter by generating a probability table with the filter, this way there is no possibility of not getting an item that is possible to get * Rings of invisibility and amulets of telepathy now have a cost to using them * Sanity checks to level generators, thanks shoob * New class: ActorsSeenDisplay, it displays a list of currently seen actors * Tab will now switch between hotkey & actors seen display * Resting in water will fail if the player has no water breathing * Many character dump improvments by shani * New class: Alchemists, mage subclass, available from start * Note in the UseTalent dialog which talents are currently sustained * Fixed kinetic (now phase), of deflection, .. type of egos to not erase the previous stat of the object but add to it * All bosses are immmune to instant kill abilities * Bad shaders should not crash the engine, just not work Have fun! |
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