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Old July 17, 2010, 21:03   #1
PowerDiver
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memorable randarts

Every so often people ask if anyone has seen a randart with certain properties. Here is a weapon with all 3 *slays and all 5 brands.

a) The Battle Axe 'Gunion' (4d8) (+16,+20) [+3] (+6) (charging)
+6 charisma, infravision.
+30% to searching.
Slays orcs.
*Slays* dragons, demons, undead.
Branded with acid, lightning, flames, frost, venom.
Provides resistance to acid, fire, sound.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom, charisma.
Slows your metabolism. Prevents paralysis. Grants telepathy.

When activated, it attempts to magically enhance a weapon's to-dam
bonus.
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Old July 18, 2010, 02:14   #2
Djabanete
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It's pretty underwhelming overall, but the slay orc saves it.

edit: Oh, and how could I miss the slow digestion! Seriously, though... nice find.
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Old July 18, 2010, 02:45   #3
Derakon
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And 4d8 dice to boot. So that's an average of 37 dice damage/blow before crits are taken into consideration, when using the weakest of the available slays. Yeegh.
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Old July 18, 2010, 17:07   #4
PowerDiver
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Quote:
Originally Posted by Djabanete View Post
It's pretty underwhelming overall, but the slay orc saves it.
It's too bad that it had slay orc instead of slay giant. I think that Atlas and Kronos are the only two monsters who are susceptible to an x3 attack it attacks normally.
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Old August 25, 2010, 00:28   #5
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I think this is the highest dice randart I have ever seen. It does more damage vs other than my 6d5 slay evil weapon did vs evil.

Code:
a) The Mace of Disruption of Felchalin (10d8) (+7,+14) (+2) {!k}
     +2 charisma, speed.
     Slays undead, demons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 197.7 vs. undead, 197.7 vs. demons, and 88.8
     vs. others.
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Old August 27, 2010, 23:30   #6
Twilight
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Quote:
Originally Posted by PowerDiver View Post
I think this is the highest dice randart I have ever seen. It does more damage vs other than my 6d5 slay evil weapon did vs evil.

Code:
a) The Mace of Disruption of Felchalin (10d8) (+7,+14) (+2) {!k}
     +2 charisma, speed.
     Slays undead, demons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 197.7 vs. undead, 197.7 vs. demons, and 88.8
     vs. others.

I got a slight upgrade against that one dice-wise in my last ironman game - no fancy slays, but who cares :
Code:
The Mace of Disruption 'Arenen' (11d8) (+9,+10) (+1) {!k}
     +1 tunneling.
     Slays undead, orcs.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     8 blows/round.
     Average damage/hit: 295.5 vs. undead, 295.5 vs. orcs, and 109.9
     vs. others.
Edit: As can be seen I had a +3 attacks artifact as well (one of the randomized rings of power), so after that I felt like buying a lottery ticket!
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Last edited by Twilight; August 27, 2010 at 23:36.
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Old August 31, 2010, 07:06   #7
Arralen
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This one is from FAAngband 1.1.5.
Of course, I found it with a mage ... at least he's an elf, so he can make some use of it

Code:
The Long Bow of the Eagle Lord (x4) (+16,+16) <+1>
Activation: brand missiles* every 1750 turns
+1 shooting power, +50% electricity resist, fearlessness, perm light;
Cannot be harmed by acid, electricity, fire, cold.

 (* means +2,+2 and fire, cold, or acid brand)
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Old August 31, 2010, 07:49   #8
Timo Pietilä
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While not being artifact of any kind I have found few enormously powerful Buckland slings. (+20,+24) (+2) which means x4 modifier, two extra shots and +2 to DEX. That makes any character a clvl 40+ ranger with very good extra might (+1) bow.

I don't think I have seen anything that beats that in artifact weapons even all weapons included. Even with weakened additive brand modifiers that still makes something like 700 points of damage / turn.
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Old August 31, 2010, 15:28   #9
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My dwarf rogue just found this around 1300':

The Lance of Nurethiel (4d8) (+12,+13) (+4 DEX/Tunneling)

Slay trolls
*Slay* dragons
Lightning brand
Blessed

My damage/round went from about 105 vs. evil to about 300 vs anything not resistant to electricity. Now if only I had sources of free action and see invisible...
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Old September 6, 2010, 11:18   #10
Ycombinator
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I've just found this:
Code:
The Two-Handed Great Flail of Aique (9d6) (+31,+18) [+22] (+3)
  +3 intelligence, wisdom, constitution, infravision, tunneling, 
  speed.
  Slays animals, evil creatures, orcs, trolls, giants.
  *Slays* dragons, demons, undead.
  Branded with acid, lightning, flames, frost, venom.
  Provides immunity to acid, lightning.
  Provides resistance to fire, cold, dark, blindness, confusion, 
  nexus.
  Cannot be harmed by acid, electricity, fire, cold.
  Sustains dexterity, constitution, charisma.
  Blessed by the gods.  Grants the ability to see invisible things.  
  Aggravates creatures nearby.  
  
  When activated, it restores all your stats and your experience poi
  nts.
  Takes 1193 to 2254 turns to recharge at your current speed.
  Your chance of success is 83.3%
  
  Combat info:
  8 blows/round.
  Average damage/hit: 193.7 vs. animals, 193.7 vs. evil creatures, 
  232.1 vs. orcs, 232.1 vs. trolls, 232.1 vs. giants, 232.1 vs.
  creatures not resistant to acid, 232.1 vs. creatures not resistant
  to electricity, 232.1 vs. creatures not resistant to fire, 232.1
  vs. creatures not resistant to cold, 232.1 vs. creatures not
  resistant to poison, 308.9 vs. dragons, 308.9 vs. demons, 308.9
  vs. undead, and 116.8 vs. others.
I guess that's about as far as RNG can go in creating ultimate weapon. Combined with +3 blows Palantir it's just plain scary.
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