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#1 |
Prophet
Join Date: Mar 2008
Posts: 2,750
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memorable randarts
Every so often people ask if anyone has seen a randart with certain properties. Here is a weapon with all 3 *slays and all 5 brands.
a) The Battle Axe 'Gunion' (4d8) (+16,+20) [+3] (+6) (charging) +6 charisma, infravision. +30% to searching. Slays orcs. *Slays* dragons, demons, undead. Branded with acid, lightning, flames, frost, venom. Provides resistance to acid, fire, sound. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Slows your metabolism. Prevents paralysis. Grants telepathy. When activated, it attempts to magically enhance a weapon's to-dam bonus. |
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#2 |
Knight
Join Date: Apr 2007
Posts: 576
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It's pretty underwhelming overall, but the slay orc saves it.
![]() edit: Oh, and how could I miss the slow digestion! Seriously, though... nice find. |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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And 4d8 dice to boot. So that's an average of 37 dice damage/blow before crits are taken into consideration, when using the weakest of the available slays. Yeegh.
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#4 |
Prophet
Join Date: Mar 2008
Posts: 2,750
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#5 |
Prophet
Join Date: Mar 2008
Posts: 2,750
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I think this is the highest dice randart I have ever seen. It does more damage vs other than my 6d5 slay evil weapon did vs evil.
Code:
a) The Mace of Disruption of Felchalin (10d8) (+7,+14) (+2) {!k} +2 charisma, speed. Slays undead, demons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. Average damage/hit: 197.7 vs. undead, 197.7 vs. demons, and 88.8 vs. others. |
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#6 | |
Apprentice
Join Date: Jan 2009
Location: Sweden
Posts: 58
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Quote:
I got a slight upgrade against that one dice-wise in my last ironman game - no fancy slays, but who cares ![]() Code:
The Mace of Disruption 'Arenen' (11d8) (+9,+10) (+1) {!k} +1 tunneling. Slays undead, orcs. Cannot be harmed by acid, electricity, fire, cold. Combat info: 8 blows/round. Average damage/hit: 295.5 vs. undead, 295.5 vs. orcs, and 109.9 vs. others.
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It's better to burn out than to fade away! Last edited by Twilight; August 27, 2010 at 23:36. |
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#7 |
Swordsman
Join Date: May 2007
Posts: 309
Donated: 3 euro
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This one is from FAAngband 1.1.5.
Of course, I found it with a mage ... at least he's an elf, so he can make some use of it ![]() Code:
The Long Bow of the Eagle Lord (x4) (+16,+16) <+1> Activation: brand missiles* every 1750 turns +1 shooting power, +50% electricity resist, fearlessness, perm light; Cannot be harmed by acid, electricity, fire, cold. (* means +2,+2 and fire, cold, or acid brand) |
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#8 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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While not being artifact of any kind I have found few enormously powerful Buckland slings. (+20,+24) (+2) which means x4 modifier, two extra shots and +2 to DEX. That makes any character a clvl 40+ ranger with very good extra might (+1) bow.
I don't think I have seen anything that beats that in artifact weapons even all weapons included. Even with weakened additive brand modifiers that still makes something like 700 points of damage / turn. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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My dwarf rogue just found this around 1300':
The Lance of Nurethiel (4d8) (+12,+13) (+4 DEX/Tunneling) Slay trolls *Slay* dragons Lightning brand Blessed My damage/round went from about 105 vs. evil to about 300 vs anything not resistant to electricity. Now if only I had sources of free action and see invisible... |
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#10 |
Adept
Join Date: Apr 2010
Location: Zürich, Switzerland
Age: 35
Posts: 156
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I've just found this:
Code:
The Two-Handed Great Flail of Aique (9d6) (+31,+18) [+22] (+3) +3 intelligence, wisdom, constitution, infravision, tunneling, speed. Slays animals, evil creatures, orcs, trolls, giants. *Slays* dragons, demons, undead. Branded with acid, lightning, flames, frost, venom. Provides immunity to acid, lightning. Provides resistance to fire, cold, dark, blindness, confusion, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity, constitution, charisma. Blessed by the gods. Grants the ability to see invisible things. Aggravates creatures nearby. When activated, it restores all your stats and your experience poi nts. Takes 1193 to 2254 turns to recharge at your current speed. Your chance of success is 83.3% Combat info: 8 blows/round. Average damage/hit: 193.7 vs. animals, 193.7 vs. evil creatures, 232.1 vs. orcs, 232.1 vs. trolls, 232.1 vs. giants, 232.1 vs. creatures not resistant to acid, 232.1 vs. creatures not resistant to electricity, 232.1 vs. creatures not resistant to fire, 232.1 vs. creatures not resistant to cold, 232.1 vs. creatures not resistant to poison, 308.9 vs. dragons, 308.9 vs. demons, 308.9 vs. undead, and 116.8 vs. others. |
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