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Old August 24, 2010, 09:21   #1
PowerDiver
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damage info wrong in nightlies

The change to additive slays for missiles introduced a bug into the description of brand/slay melee damage numbers, which currently count the base damage one time too many.

I think the attached change fixes the problem.

It's late, so my comment may be inscrutable and need rewriting.
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Old August 31, 2010, 22:29   #2
Magnate
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Quote:
Originally Posted by PowerDiver View Post
The change to additive slays for missiles introduced a bug into the description of brand/slay melee damage numbers, which currently count the base damage one time too many.

I think the attached change fixes the problem.

It's late, so my comment may be inscrutable and need rewriting.
Still catching up after a month away: again, is this on trac anywhere? If not I will commit from here...
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Old September 1, 2010, 00:00   #3
PowerDiver
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Quote:
Originally Posted by Magnate View Post
Still catching up after a month away: again, is this on trac anywhere? If not I will commit from here...
I don't think it is on trac. I don't think the squelch_bad bug is on trac either.
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