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Old September 2, 2010, 23:25   #1
Fendell Orcbane
Swordsman
 
Join Date: Apr 2010
Location: Washington state USA
Posts: 454
Fendell Orcbane is on a distinguished road
WTF just happened? Or rather what did I do wrong?

Okay so I'm confident that my Mage is ready to kick Morgoths ass all over lvl 100. Only it doesn't quite go down like that. So I get to lvl 100 and I *destruct* a couple of areas until Morgoth shows up. I fire a few arrows of slay evil..and about 1 out of 5 hits. So then I think if I let him get closer and use a RoP then I can fire at close range and hit him more often. Long story short this doesn't work out either. Once he brakes the RoP he hits me and usually drains a charge from one of my staves. At this point I read a phase door heal, recharge and cast a RoP. All through this I'm pretty much ignoring his summons and trying to hit him with arrows and bolts. However he drained my stave of the Magi and I didn't have enough mana to rechage it...so I teleported him away and fled the scene without even collecting my ammo since I was surrounded by dangerous monsters and couldn't banish them.

Here is my dump right before I got ready to attack Morgoth. THe only thing that is different is that I loaded up all my slay evils& holy mights I also left the extra helm behind since I won't need res shards or disenchantment.

What would you have done?


Code:
  [Angband 3.1.2v2 Character Dump]

 Name   Turadorn IV                              Self  RB  CB  EB   Best
 Sex    Male         Age            115   STR! 18/100  +1  -5 +12 18/180
 Race   High-Elf     Height          81   INT! 18/100  +3  +3  +3 18/190
 Class  Mage         Weight         213   WIS! 18/100  -1  +0  +6 18/150
 Title  Arch-Mage    Social      Lordly   DEX! 18/100  +3  +1  +9 18/***
 HP     900/900      Maximize         Y   CON! 18/100  +1  -2 +12 18/210
 SP     401/401                           Chr! 18/100  +5  +1  +3 18/190 18/180

 Level               50   Armor   [37,+130]     Saving Throw        100%
 Cur Exp       10730552   Fight   (+41,+28)     Stealth           Superb
 Max Exp       10730552   Melee   (+56,+46)     Fighting          Superb
 Adv Exp       ********   Shoot   (+58,+19)     Shooting          Superb
 MaxDepth   4950' (L99)   Blows      4/turn     Disarming            92%
 Game Turns     1626273   Shots      1/turn     Magic Device         132
 Player Turns    257319   Infra       40 ft     Perception       1 in 16
 Active Turns    183379   Speed          28     Searching            19%
 Gold            823701   Burden  240.8 lbs

 You are one of several children of a Telerin Prince.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:......+.*.... rConf:.........+...
rElec:......+...... Sound:........++...
rFire:..*...+..+... Shard:.............
rCold:*...+.+..+... Nexus:.......+.....
rPois:......+...... Nethr:....+........
rFear:+.+.....+.... Chaos:........++...
rLite:.........+..+ Disen:.............
rDark:....+........ S.Dig:..+..........
rBlnd:.........+... Feath:.............

Light:.........+... Aggrv:.............
Regen:..+......+... Stea.:......++.....
  ESP:..+.......... Sear.:.............
Invis:+.+..+...+..+ Infra:............+
FrAct:+++.....+.+.. Tunn.:.............
HLife:....+........ Speed:.+++...+.+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     Takes 3700 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 78.2 vs. evil creatures, 92.7 vs. undead, 92.7
     vs. orcs, 92.7 vs. creatures not resistant to cold, 121.7 vs.
     demons, and 63.7 vs. others.
     
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 754 to 1480 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
d) a Ring of Speed (+16)
     +16 speed.
     
e) The Jewel 'Evenstar'
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 555 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Radius 3 light.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 166 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     When activated, it heals 500 hit points.
     Takes 925 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Speed [3,+17] (+6)
     +6 speed.
     


  [Character Quiver]

n) 11 Bolts of Frost (1d5) (+10,+16)
     Branded with frost.
     Cannot be harmed by cold.
     
o) 21 Mithril Bolts of Acid (3d5) (+17,+12)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
p) 9 Mithril Bolts of Venom (3d5) (+14,+14)
     Branded with venom.
     Cannot be harmed by acid, fire.
     
q) 20 Seeker Arrows of Holy Might (4d4) (+16,+18)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 498.2 vs. evil creatures, 747.3 vs. undead, 
     747.3 vs. demons, 747.3 vs. dragons, and 249.1 vs. others.
     35% chance of breaking upon contact.
     
r) 6 Bolts of Flame (1d5) (+14,+19)
     Branded with flames.
     Cannot be harmed by fire.
     
s) 2 Seeker Bolts of Slay Evil (4d5) (+19,+15)
     Slays evil creatures.
     
t) 11 Seeker Arrows of Slay Dragon (4d4) (+18,+13)
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 667.8 vs. dragons, and 222.6 vs. others.
     35% chance of breaking upon contact.
     
u) 5 Arrows of Flame (1d4) (+16,+17)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 612.1 vs. dragons, 612.1 vs. creatures not
     resistant to fire, and 204 vs. others.
     35% chance of breaking upon contact.
     
v) 8 Mithril Arrows of Slay Giant (3d4) (+10,+15)
     Slays giants.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 659.8 vs. giants, 659.8 vs. dragons, and 219.9
     vs. others.
     35% chance of breaking upon contact.
     
w) 21 Seeker Bolts of Venom (4d5) (+13,+13)
     Branded with venom.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 4 Potions of Healing
     
k) 3 Rods of Detection
     Cannot be harmed by electricity.
     
l) a Wand of Dragon's Flame (4 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
m) 5 Staves of *Destruction* (3 charges)
     
n) 4 Staves of Healing (2 charges)
     
o) a Staff of Holiness (2 charges)
     
p) 4 Staves of the Magi (4 charges)
     
q) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 740 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
t) a Heavy Crossbow of Extra Might (x5) (+20,+21) (+1)
     +1 shooting power.
     
u) 23 Seeker Bolts of Flame (4d5) (+16,+13)
     Branded with flames.
     Cannot be harmed by fire.
     


  [Home Inventory]

a) 31 Potions of Cure Critical Wounds
     
b) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 8 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 9 Potions of Restore Life Levels
e) 60 Scrolls of Phase Door
f) 22 Scrolls of Word of Recall
g) a Rod of Healing
     Cannot be harmed by electricity.
     
h) 9 Rods of Teleport Other
i) 3 Staves of Healing (5 charges)
     
j) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 747 to 1110 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
k) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     Prevents paralysis.  Sustains your life force.  Grants telepathy.  
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 747 to 1110 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
l) an Amulet of Trickery (+2)
     +2 dexterity, stealth, infravision, speed.
     +10% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
m) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
n) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Radius 3 light.
o) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1850 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
     +3 intelligence, dexterity, charisma, speed.
     +15% to searching.
     Provides resistance to cold, light, dark, blindness, sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Radius 1 light.
s) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
t) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 114 to 222 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
u) 21 Bolts of Slay Evil (1d5) (+13,+17)
     Slays evil creatures.
     
v) 24 Arrows of Slay Evil (1d4) (+19,+19)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 429.3 vs. evil creatures, 643.9 vs. dragons, 
     and 214.6 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     20172     50'    2   Reached level 2
     38211    100'    3   Reached level 3
     40352    100'    3   Killed Fang, Farmer Maggot's dog
     42472    150'    4   Reached level 4
     46914    200'    4   Killed Grip, Farmer Maggot's dog
     46914    200'    5   Reached level 5
     69045     50'    6   Reached level 6
     96754    350'    7   Reached level 7
    107635      0'    7   Killed Farmer Maggot
    124859    400'    8   Reached level 8
    139046    400'    9   Reached level 9
    154350    450'   10   Reached level 10
    171057    550'   11   Reached level 11
    195798    600'   12   Reached level 12
    203607    600'   12   Killed Wormtongue, Agent of Saruman
    215178    600'   13   Reached level 13
    241014    650'   14   Reached level 14
    273425    800'   15   Reached level 15
    283962    850'   16   Reached level 16
    310224    850'   17   Reached level 17
    337011    900'   18   Reached level 18
    379209    950'   18   Killed Brodda, the Easterling
    389191   1050'   19   Reached level 19
    398788   1050'   19   Killed Orfax, Son of Boldor
    398865   1050'   20   Reached level 20
    410093   1050'   20   Killed Smeagol
    422507   1050'   20   Killed Mughash the Kobold Lord
    431750   1100'   21   Reached level 21
    453538   1200'   21   Found The Soft Leather Armour 'Hithlomir' (LOST)
    469149   1250'   21   Killed Angamaite of Umbar
    469149   1250'   22   Reached level 22
    480250   1250'   22   Killed Bolg, Son of Azog
    511997   1250'   23   Reached level 23
    535336   1250'   24   Reached level 24
    553535   1250'   24   Killed Shagrat, the Orc Captain
    569044   1350'   24   Killed Lagduf, the Snaga
    572102   1400'   25   Reached level 25
    608141   1400'   25   Killed Grishnakh, the Hill Orc
    629083   1400'   25   Killed Ulwarth, Son of Ulfang
    638688   1400'   26   Reached level 26
    641739   1400'   26   Found The Set of Gauntlets 'Pauraegen' (LOST)
    647218   1400'   26   Found The Cloak 'Colannon'
    648314   1400'   26   Killed Khim, Son of Mim
    659184   1350'   26   Found The Beaked Axe of Theoden (LOST)
    703388   1500'   26   Found The Main Gauche of Maedhros (LOST)
    735888   1500'   26   Killed Lugdush, the Uruk
    742230   1500'   27   Reached level 27
    788057   1500'   27   Killed Sangahyando of Umbar
    807368   1650'   27   Killed Lokkak, the Ogre Chieftain
    832014   1650'   28   Reached level 28
    832186   1650'   28   Found The Dagger 'Narthanc' (LOST)
    895173   1800'   28   Found The Cloak of Thorongil (LOST)
    905934   1850'   29   Reached level 29
    948497   1950'   29   Found The Leather Shield of Celegorm (LOST)
    960189   1950'   29   Found The Phial of Galadriel (LOST)
    980499   2000'   29   Found The Dagger 'Nimthanc' (LOST)
   1013333   2200'   30   Reached level 30
   1022650   2200'   30   Found The Zweihander 'Mormegil' (LOST)
   1046481   2250'   30   Found The Lochaber Axe 'Mundwine' (LOST)
   1082092   2300'   31   Reached level 31
   1105520   2400'   31   Killed Mim, Betrayer of Turin
   1121546   2500'   31   Found The Star of Elendil
   1139418   2450'   31   Found The Scythe 'Avavir' (LOST)
   1153066   2450'   31   Found The Steel Helm of Hammerhand
   1168289   2500'   31   Found The Beaked Axe of Hurin (LOST)
   1178353   2500'   32   Reached level 32
   1191121   2550'   32   Killed Bill the Stone Troll
   1198234   2550'   32   Found The Set of Gauntlets 'Paurhach' (LOST)
   1201701   2550'   32   Found The Set of Gauntlets 'Paurnen' (LOST)
   1205604   2650'   32   Found The Metal Cap of Thengel (LOST)
   1211654   2750'   33   Reached level 33
   1259395   3450'   34   Reached level 34
   1263545   3400'   35   Reached level 35
   1299331   3950'   35   Killed Adunaphel the Quiet
   1312119   4100'   35   Killed Smaug the Golden
   1312174   4100'   35   Found The Mattock of Nain (LOST)
   1314231   4100'   35   Killed Castamir the Usurper
   1319414   4250'   35   Killed Lorgan, Chief of the Easterlings
   1327088   4250'   35   Found The Metal Brigandine Armour of the Rohirrim
   1338345   4400'   35   Killed Baphomet the Minotaur Lord
   1338345   4400'   36   Reached level 36
   1339409   4400'   36   Killed Akhorahil the Blind
   1348102   4500'   36   Killed Ibun, Son of Mim
   1350042   4500'   36   Killed Scatha the Worm
   1350072   4500'   36   Found The Small Metal Shield of Thorin
   1356401   4600'   37   Reached level 37
   1368715   4650'   37   Found The Jewel 'Evenstar'
   1369783   4650'   37   Found The Ring of Power 'Narya'
   1371714   4650'   37   Found The Mithril Chain Mail 'Belegennon'
   1372625   4650'   37   Found The Full Plate Armour of Isildur
   1372671   4650'   37   Found The Necklace of the Dwarves (LOST)
   1374214   4650'   37   Found The Short Bow of Amrod (LOST)
   1382205   4700'   38   Reached level 38
   1386154   4800'   38   Found The Ring of Power 'Nenya'
   1398106   4900'   38   Found The Palantir of Westernesse
   1398210   4900'   38   Found The Iron Helm of Dor-Lomin
   1402025   4900'   39   Reached level 39
   1403579   4900'   39   Killed Hoarmurath of Dir
   1418088   4950'   40   Reached level 40
   1422701   4950'   40   Found The Amulet of Carlammas
   1423902   4950'   40   Killed Nar, the Dwarf
   1424264   4950'   40   Killed Ji Indur Dawndeath
   1425054   4900'   40   Killed Shelob, Spider of Darkness
   1428447   4900'   40   Found The Bastard Sword 'Calris' (LOST)
   1430710   4900'   40   Killed Gorlim, Betrayer of Barahir
   1437852   4850'   40   Found The Battle Axe 'Lotharang' (LOST)
   1440846   4850'   40   Killed Eol, the Dark Elf
   1441736   4850'   40   Found The Mace 'Taratol' (LOST)
   1444128   4900'   40   Killed Itangast the Fire Drake
   1444409   4900'   40   Killed Uriel, Angel of Fire
   1444572   4900'   40   Found The Large Metal Shield of Anarion (LOST)
   1453111   4900'   40   Killed Quaker, Master of Earth
   1453111   4900'   41   Reached level 41
   1453355   4900'   41   Killed Gothmog, the High Captain of Balrogs
   1453755   4900'   41   Found The Great Axe of Durin (LOST)
   1454290   4900'   41   Killed Pazuzu, Lord of Air
   1455239   4900'   41   Killed Golfimbul, the Hill Orc Chief
   1458789   4900'   41   Killed Harowen the Black Hand
   1459030   4900'   41   Found The Ring of Tulkas (LOST)
   1459540   4900'   41   Killed Ungoliant, the Unlight
   1463365   4900'   41   Killed Glaurung, Father of the Dragons
   1463488   4900'   41   Found The Katana 'Aglarang' (LOST)
   1464420   4900'   42   Reached level 42
   1464611   4900'   42   Killed Waldern, King of Water
   1467247   4900'   42   Killed Bullroarer the Hobbit
   1467614   4900'   42   Killed The Lernaean Hydra
   1468469   4900'   42   Found The Battle Axe of Balli Stonehand
   1473131   4950'   42   Killed Saruman of Many Colours
   1474286   4950'   42   Killed Ar-Pharazon the Golden
   1474334   4950'   42   Found The Morning Star 'Firestar' (LOST)
   1479683   4900'   42   Killed Vecna, the Emperor Lich
   1480860   4900'   42   Killed Cantoras, the Skeletal Lord
   1480914   4900'   43   Reached level 43
   1481056   4900'   43   Found The Broad Sword 'Aeglin' (LOST)
   1485446   4900'   43   Killed The Mouth of Sauron
   1485642   4900'   43   Found The Arkenstone of Thrain (LOST)
   1485790   4900'   43   Found The Cloak 'Holcolleth' (LOST)
   1489862   4900'   43   Killed Medusa, the Gorgon
   1492101   4900'   43   Killed The Phoenix
   1493077   4900'   43   Found The Broad Sword 'Arunruth' (LOST)
   1494301   4900'   44   Reached level 44
   1499385   4900'   44   Killed Lungorthin, the Balrog of White Fire
   1504514   4900'   44   Killed Draugluin, Sire of All Werewolves
   1509096   4900'   44   Found The Iron Helm 'Holhenneth' (LOST)
   1510440   4900'   45   Reached level 45
   1512991   4900'   45   Killed Dwar, Dog Lord of Waw
   1515786   4900'   45   Found The Great Axe of Eonwe
   1519563   4900'   45   Killed Kavlax the Many-Headed
   1519961   4900'   45   Killed The Balrog of Moria
   1520939   4900'   45   Killed Tselakus, the Dreadlord
   1521050   4900'   45   Killed The Witch-King of Angmar
   1521258   4900'   45   Found The Golden Crown of Gondor
   1521311   4900'   45   Killed Khamul, the Black Easterling
   1521832   4900'   45   Killed Uvatha the Horseman
   1528458   4900'   46   Reached level 46
   1529835   4900'   46   Found The Ring of Barahir (LOST)
   1534153   4900'   46   Killed Feagwath, the Undead Sorcerer
   1537997   4900'   46   Found The Light Crossbow 'Cubragol'
   1539229   4900'   46   Killed Thuringwethil, the Vampire Messenger
   1543608   4950'   46   Found The Iron Crown of Beruthiel (LOST)
   1544376   4900'   46   Found The Trident of Wrath (LOST)
   1545400   4900'   46   Found The Mithril Plate Mail of Celeborn
   1549533   4900'   46   Found The Pick of Erebor (LOST)
   1551004   4900'   46   Killed Ariel, Queen of Air
   1551366   4900'   47   Reached level 47
   1551457   4900'   47   Found The Jewel Encrusted Crown of Numenor
   1551714   4900'   47   Found The Executioner's Sword 'Crisdurian' (LOST)
   1551795   4900'   47   Found The Metal Cap of Celebrimbor
   1557777   4950'   47   Found The Main Gauche of Azaghal
   1560611   4950'   47   Killed Carcharoth, the Jaws of Thirst
   1560611   4950'   48   Reached level 48
   1566886   4950'   48   Found The Long Bow of Bard
   1567390   4950'   48   Killed Huan, Wolfhound of the Valar
   1575340   4950'   48   Killed Ren the Unclean
   1576517   4950'   48   Killed Ancalagon the Black
   1577299   4950'   48   Found The Lucerne Hammer 'Turmil' (LOST)
   1577396   4950'   48   Found The Set of Leather Gloves 'Cambeleg'
   1583031   4950'   48   Found The Lance of Eorlingas (LOST)
   1588501   4950'   48   Killed Ufthak of Cirith Ungol
   1588928   4950'   48   Killed Sauron, the Sorcerer
   1588978   4950'   48   Killed Maeglin, the Traitor of Gondolin
   1588996   4950'   48   Killed Tom the Stone Troll
   1591083   4950'   48   Found The Amulet of Ingwe
   1591887   5000'   48   Killed Vargo, Tyrant of Fire
   1597227   5000'   48   Killed Kronos, Lord of the Titans
   1597248   5000'   49   Reached level 49
   1600133   4950'   49   Found The Elfstone 'Elessar'
   1602936   4950'   49   Found The Ring of Power 'Vilya'
   1607254   4950'   49   Killed Atlas, the Titan
   1607297   4950'   49   Found The Long Sword 'Anduril' (LOST)
   1608511   4950'   49   Found The Set of Caestus of Fingolfin
   1609068   4950'   49   Killed Gabriel, the Messenger
   1614585   4950'   49   Killed Polyphemus, the Blind Cyclops
   1619884   4950'   50   Reached level 50
   1624501   4950'   50   Found The Quarterstaff 'Eriril' (LOST)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Last edited by Fendell Orcbane; September 3, 2010 at 20:22.
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Old September 3, 2010, 00:06   #2
PowerDiver
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Join Date: Mar 2008
Posts: 2,588
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Quote:
Originally Posted by Fendell Orcbane View Post

Once he brakes the RoP he hits me and usually drains a charge from one of my staves.

I teleported him away and fled the scene without even collecting my ammo since I was surrounded by dangerous monsters and couldn't banish them.

n) 4 Staves of Healing (2 charges)
p) 4 Staves of the Magi (4 charges)

g) a Rod of Healing
Cannot be harmed by electricity.
h) 9 Rods of Teleport Other
There is something missing I could not quote. No potions of restore mana or mushrooms of debility. You should be saving those all game for this fight, except that when you have enough !rMana you can toss the ,debility.

It wasn't clear what you took from your post, but those rods were must-carry items. If you did not carry them, you should have.

You ran out of mana. That should never happen. With all those staves you have essentially unlimited mana and healing. You could easily have maintained a buffer of 100 mana, restoring it whenever it was below 100 and Morgoth not in LOS. If necessary, phase to get out of LOS to recharge.

Playing a mage, do not ignore the summons. Banish them. There's no reason not to. You should never flee the area.

When M drains charges, he heals himself. With a low-damage attack, you don't want that to happen. Short of a MoD with slay evil or equivalent artifact, you are unlikely to do much damage with a mage. Don't let him hit you except when you need an earthquake effect to break LOS again.

Figure out how much damage you were doing, counting hit percentage. All of the people arguing in other threads that mages need to be penalized with bows and swords seem incognizant of the massive hit differences from p_class.txt. I assume you would have done more damage with rift, and more than that with mana storm.

If you plan to use attacks other than spells, you should have saved all !berserk all game at home. You should also buy out the temple a few times for enough !hero and ?chant to cast in town to cover the fight.
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Old September 3, 2010, 00:22   #3
Fendell Orcbane
Swordsman
 
Join Date: Apr 2010
Location: Washington state USA
Posts: 454
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Quote:
Originally Posted by PowerDiver View Post
There is something missing I could not quote. No potions of restore mana or mushrooms of debility. You should be saving those all game for this fight, except that when you have enough !rMana you can toss the ,debility.

It wasn't clear what you took from your post, but those rods were must-carry items. If you did not carry them, you should have.

You ran out of mana. That should never happen. With all those staves you have essentially unlimited mana and healing. You could easily have maintained a buffer of 100 mana, restoring it whenever it was below 100 and Morgoth not in LOS. If necessary, phase to get out of LOS to recharge.

Playing a mage, do not ignore the summons. Banish them. There's no reason not to. You should never flee the area.

When M drains charges, he heals himself. With a low-damage attack, you don't want that to happen. Short of a MoD with slay evil or equivalent artifact, you are unlikely to do much damage with a mage. Don't let him hit you except when you need an earthquake effect to break LOS again.
The reason I didn't banish much was that I was afraid of getting below 650 hps. But I think that I should have been rifting M. I just had the idea in my head that I'd be hitting M with my arrows more often. Oh well, live and learn I guess. Thanks for the advice.
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Old September 3, 2010, 01:27   #4
bron
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Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 356
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Admittedly, everyone does things in their own way. But for me, when I play a mage, I prefer to mana storm Morgoth to death from a distance. Unliike pretty much every other character, I meet Morgoth in a large empty room with long un-obstructed line of sight. If he moves, I mana-storm. If he summons, I [mass]banish. If he mana-storms, quaff *Heal* or Life. If he gets close, teleport of phase door away. When you run low on mana, use the Staff of the Magi. It's good to keep a couple of scrolls of [mass]banish handy for when I screwup and let my mana fall too far before recharging. Note that you'll really want to get your INT at or above 200 to get zero fail on the [mass]banish; for your guy, I think swapping Villiya for Narya does it.

This can go bad if you've left a lot of powerful Uniques out there (since they can't be banished). So don't do that.

If Morgoth never touches you, the RoP are irrelevant, as is the charge draining attack. If you insist on using arrows, you should quaff Heroism, *and* Berserk Strength, *and* read some form(s) of priestly Blessing scroll(s). The extra +46 to_hit really makes a difference, especially for a mage.
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Old September 3, 2010, 04:10   #5
Timo Pietilš
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Join Date: Apr 2007
Location: In a hole, digging.
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Quote:
Originally Posted by Fendell Orcbane View Post
Here is my dump right before I got ready to attack Morgoth. THe only thing that is different is that I loaded up all my slay evils& holy mights I also left the extra helm behind since I won't need res shards or disenchantment.

What would you have done?
This is a bit difficult to read, lets see if giving it (code) (/code) block helps things.

Code:
  [Angband 3.1.2v2 Character Dump]

 Name   Turadorn IV                              Self  RB  CB  EB   Best
 Sex    Male         Age            115   STR! 18/100  +1  -5 +12 18/180
 Race   High-Elf     Height          81   INT! 18/100  +3  +3  +3 18/190
 Class  Mage         Weight         213   WIS! 18/100  -1  +0  +6 18/150
 Title  Arch-Mage    Social      Lordly   DEX! 18/100  +3  +1  +9 18/***
 HP     900/900      Maximize         Y   CON! 18/100  +1  -2 +12 18/210
 SP     401/401                           Chr! 18/100  +5  +1  +3 18/190 18/180

 Level               50   Armor   [37,+130]     Saving Throw        100%
 Cur Exp       10730552   Fight   (+41,+28)     Stealth           Superb
 Max Exp       10730552   Melee   (+56,+46)     Fighting          Superb
 Adv Exp       ********   Shoot   (+58,+19)     Shooting          Superb
 MaxDepth   4950' (L99)   Blows      4/turn     Disarming            92%
 Game Turns     1626273   Shots      1/turn     Magic Device         132
 Player Turns    257319   Infra       40 ft     Perception       1 in 16
 Active Turns    183379   Speed          28     Searching            19%
 Gold            823701   Burden  240.8 lbs

 You are one of several children of a Telerin Prince.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:......+.*.... rConf:.........+...
rElec:......+...... Sound:........++...
rFire:..*...+..+... Shard:.............
rCold:*...+.+..+... Nexus:.......+.....
rPois:......+...... Nethr:....+........
rFear:+.+.....+.... Chaos:........++...
rLite:.........+..+ Disen:.............
rDark:....+........ S.Dig:..+..........
rBlnd:.........+... Feath:.............

Light:.........+... Aggrv:.............
Regen:..+......+... Stea.:......++.....
  ESP:..+.......... Sear.:.............
Invis:+.+..+...+..+ Infra:............+
FrAct:+++.....+.+.. Tunn.:.............
HLife:....+........ Speed:.+++...+.+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     Takes 3700 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 78.2 vs. evil creatures, 92.7 vs. undead, 92.7
     vs. orcs, 92.7 vs. creatures not resistant to cold, 121.7 vs.
     demons, and 63.7 vs. others.
     
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 754 to 1480 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
d) a Ring of Speed (+16)
     +16 speed.
     
e) The Jewel 'Evenstar'
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 555 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Radius 3 light.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 166 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     When activated, it heals 500 hit points.
     Takes 925 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Speed [3,+17] (+6)
     +6 speed.
     


  [Character Quiver]

n) 11 Bolts of Frost (1d5) (+10,+16)
     Branded with frost.
     Cannot be harmed by cold.
     
o) 21 Mithril Bolts of Acid (3d5) (+17,+12)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
p) 9 Mithril Bolts of Venom (3d5) (+14,+14)
     Branded with venom.
     Cannot be harmed by acid, fire.
     
q) 20 Seeker Arrows of Holy Might (4d4) (+16,+18)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 498.2 vs. evil creatures, 747.3 vs. undead, 
     747.3 vs. demons, 747.3 vs. dragons, and 249.1 vs. others.
     35% chance of breaking upon contact.
     
r) 6 Bolts of Flame (1d5) (+14,+19)
     Branded with flames.
     Cannot be harmed by fire.
     
s) 2 Seeker Bolts of Slay Evil (4d5) (+19,+15)
     Slays evil creatures.
     
t) 11 Seeker Arrows of Slay Dragon (4d4) (+18,+13)
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 667.8 vs. dragons, and 222.6 vs. others.
     35% chance of breaking upon contact.
     
u) 5 Arrows of Flame (1d4) (+16,+17)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 612.1 vs. dragons, 612.1 vs. creatures not
     resistant to fire, and 204 vs. others.
     35% chance of breaking upon contact.
     
v) 8 Mithril Arrows of Slay Giant (3d4) (+10,+15)
     Slays giants.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 659.8 vs. giants, 659.8 vs. dragons, and 219.9
     vs. others.
     35% chance of breaking upon contact.
     
w) 21 Seeker Bolts of Venom (4d5) (+13,+13)
     Branded with venom.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 4 Potions of Healing
     
k) 3 Rods of Detection
     Cannot be harmed by electricity.
     
l) a Wand of Dragon's Flame (4 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
m) 5 Staves of *Destruction* (3 charges)
     
n) 4 Staves of Healing (2 charges)
     
o) a Staff of Holiness (2 charges)
     
p) 4 Staves of the Magi (4 charges)
     
q) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 740 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
t) a Heavy Crossbow of Extra Might (x5) (+20,+21) (+1)
     +1 shooting power.
     
u) 23 Seeker Bolts of Flame (4d5) (+16,+13)
     Branded with flames.
     Cannot be harmed by fire.
     


  [Home Inventory]

a) 31 Potions of Cure Critical Wounds
     
b) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 8 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 9 Potions of Restore Life Levels
e) 60 Scrolls of Phase Door
f) 22 Scrolls of Word of Recall
g) a Rod of Healing
     Cannot be harmed by electricity.
     
h) 9 Rods of Teleport Other
i) 3 Staves of Healing (5 charges)
     
j) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 747 to 1110 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
k) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     Prevents paralysis.  Sustains your life force.  Grants telepathy.  
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 747 to 1110 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
l) an Amulet of Trickery (+2)
     +2 dexterity, stealth, infravision, speed.
     +10% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
m) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
n) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Radius 3 light.
o) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1850 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
     +3 intelligence, dexterity, charisma, speed.
     +15% to searching.
     Provides resistance to cold, light, dark, blindness, sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Radius 1 light.
s) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
t) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 114 to 222 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
u) 21 Bolts of Slay Evil (1d5) (+13,+17)
     Slays evil creatures.
     
v) 24 Arrows of Slay Evil (1d4) (+19,+19)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 429.3 vs. evil creatures, 643.9 vs. dragons, 
     and 214.6 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     20172     50'    2   Reached level 2
     38211    100'    3   Reached level 3
     40352    100'    3   Killed Fang, Farmer Maggot's dog
     42472    150'    4   Reached level 4
     46914    200'    4   Killed Grip, Farmer Maggot's dog
     46914    200'    5   Reached level 5
     69045     50'    6   Reached level 6
     96754    350'    7   Reached level 7
    107635      0'    7   Killed Farmer Maggot
    124859    400'    8   Reached level 8
    139046    400'    9   Reached level 9
    154350    450'   10   Reached level 10
    171057    550'   11   Reached level 11
    195798    600'   12   Reached level 12
    203607    600'   12   Killed Wormtongue, Agent of Saruman
    215178    600'   13   Reached level 13
    241014    650'   14   Reached level 14
    273425    800'   15   Reached level 15
    283962    850'   16   Reached level 16
    310224    850'   17   Reached level 17
    337011    900'   18   Reached level 18
    379209    950'   18   Killed Brodda, the Easterling
    389191   1050'   19   Reached level 19
    398788   1050'   19   Killed Orfax, Son of Boldor
    398865   1050'   20   Reached level 20
    410093   1050'   20   Killed Smeagol
    422507   1050'   20   Killed Mughash the Kobold Lord
    431750   1100'   21   Reached level 21
    453538   1200'   21   Found The Soft Leather Armour 'Hithlomir' (LOST)
    469149   1250'   21   Killed Angamaite of Umbar
    469149   1250'   22   Reached level 22
    480250   1250'   22   Killed Bolg, Son of Azog
    511997   1250'   23   Reached level 23
    535336   1250'   24   Reached level 24
    553535   1250'   24   Killed Shagrat, the Orc Captain
    569044   1350'   24   Killed Lagduf, the Snaga
    572102   1400'   25   Reached level 25
    608141   1400'   25   Killed Grishnakh, the Hill Orc
    629083   1400'   25   Killed Ulwarth, Son of Ulfang
    638688   1400'   26   Reached level 26
    641739   1400'   26   Found The Set of Gauntlets 'Pauraegen' (LOST)
    647218   1400'   26   Found The Cloak 'Colannon'
    648314   1400'   26   Killed Khim, Son of Mim
    659184   1350'   26   Found The Beaked Axe of Theoden (LOST)
    703388   1500'   26   Found The Main Gauche of Maedhros (LOST)
    735888   1500'   26   Killed Lugdush, the Uruk
    742230   1500'   27   Reached level 27
    788057   1500'   27   Killed Sangahyando of Umbar
    807368   1650'   27   Killed Lokkak, the Ogre Chieftain
    832014   1650'   28   Reached level 28
    832186   1650'   28   Found The Dagger 'Narthanc' (LOST)
    895173   1800'   28   Found The Cloak of Thorongil (LOST)
    905934   1850'   29   Reached level 29
    948497   1950'   29   Found The Leather Shield of Celegorm (LOST)
    960189   1950'   29   Found The Phial of Galadriel (LOST)
    980499   2000'   29   Found The Dagger 'Nimthanc' (LOST)
   1013333   2200'   30   Reached level 30
   1022650   2200'   30   Found The Zweihander 'Mormegil' (LOST)
   1046481   2250'   30   Found The Lochaber Axe 'Mundwine' (LOST)
   1082092   2300'   31   Reached level 31
   1105520   2400'   31   Killed Mim, Betrayer of Turin
   1121546   2500'   31   Found The Star of Elendil
   1139418   2450'   31   Found The Scythe 'Avavir' (LOST)
   1153066   2450'   31   Found The Steel Helm of Hammerhand
   1168289   2500'   31   Found The Beaked Axe of Hurin (LOST)
   1178353   2500'   32   Reached level 32
   1191121   2550'   32   Killed Bill the Stone Troll
   1198234   2550'   32   Found The Set of Gauntlets 'Paurhach' (LOST)
   1201701   2550'   32   Found The Set of Gauntlets 'Paurnen' (LOST)
   1205604   2650'   32   Found The Metal Cap of Thengel (LOST)
   1211654   2750'   33   Reached level 33
   1259395   3450'   34   Reached level 34
   1263545   3400'   35   Reached level 35
   1299331   3950'   35   Killed Adunaphel the Quiet
   1312119   4100'   35   Killed Smaug the Golden
   1312174   4100'   35   Found The Mattock of Nain (LOST)
   1314231   4100'   35   Killed Castamir the Usurper
   1319414   4250'   35   Killed Lorgan, Chief of the Easterlings
   1327088   4250'   35   Found The Metal Brigandine Armour of the Rohirrim
   1338345   4400'   35   Killed Baphomet the Minotaur Lord
   1338345   4400'   36   Reached level 36
   1339409   4400'   36   Killed Akhorahil the Blind
   1348102   4500'   36   Killed Ibun, Son of Mim
   1350042   4500'   36   Killed Scatha the Worm
   1350072   4500'   36   Found The Small Metal Shield of Thorin
   1356401   4600'   37   Reached level 37
   1368715   4650'   37   Found The Jewel 'Evenstar'
   1369783   4650'   37   Found The Ring of Power 'Narya'
   1371714   4650'   37   Found The Mithril Chain Mail 'Belegennon'
   1372625   4650'   37   Found The Full Plate Armour of Isildur
   1372671   4650'   37   Found The Necklace of the Dwarves (LOST)
   1374214   4650'   37   Found The Short Bow of Amrod (LOST)
   1382205   4700'   38   Reached level 38
   1386154   4800'   38   Found The Ring of Power 'Nenya'
   1398106   4900'   38   Found The Palantir of Westernesse
   1398210   4900'   38   Found The Iron Helm of Dor-Lomin
   1402025   4900'   39   Reached level 39
   1403579   4900'   39   Killed Hoarmurath of Dir
   1418088   4950'   40   Reached level 40
   1422701   4950'   40   Found The Amulet of Carlammas
   1423902   4950'   40   Killed Nar, the Dwarf
   1424264   4950'   40   Killed Ji Indur Dawndeath
   1425054   4900'   40   Killed Shelob, Spider of Darkness
   1428447   4900'   40   Found The Bastard Sword 'Calris' (LOST)
   1430710   4900'   40   Killed Gorlim, Betrayer of Barahir
   1437852   4850'   40   Found The Battle Axe 'Lotharang' (LOST)
   1440846   4850'   40   Killed Eol, the Dark Elf
   1441736   4850'   40   Found The Mace 'Taratol' (LOST)
   1444128   4900'   40   Killed Itangast the Fire Drake
   1444409   4900'   40   Killed Uriel, Angel of Fire
   1444572   4900'   40   Found The Large Metal Shield of Anarion (LOST)
   1453111   4900'   40   Killed Quaker, Master of Earth
   1453111   4900'   41   Reached level 41
   1453355   4900'   41   Killed Gothmog, the High Captain of Balrogs
   1453755   4900'   41   Found The Great Axe of Durin (LOST)
   1454290   4900'   41   Killed Pazuzu, Lord of Air
   1455239   4900'   41   Killed Golfimbul, the Hill Orc Chief
   1458789   4900'   41   Killed Harowen the Black Hand
   1459030   4900'   41   Found The Ring of Tulkas (LOST)
   1459540   4900'   41   Killed Ungoliant, the Unlight
   1463365   4900'   41   Killed Glaurung, Father of the Dragons
   1463488   4900'   41   Found The Katana 'Aglarang' (LOST)
   1464420   4900'   42   Reached level 42
   1464611   4900'   42   Killed Waldern, King of Water
   1467247   4900'   42   Killed Bullroarer the Hobbit
   1467614   4900'   42   Killed The Lernaean Hydra
   1468469   4900'   42   Found The Battle Axe of Balli Stonehand
   1473131   4950'   42   Killed Saruman of Many Colours
   1474286   4950'   42   Killed Ar-Pharazon the Golden
   1474334   4950'   42   Found The Morning Star 'Firestar' (LOST)
   1479683   4900'   42   Killed Vecna, the Emperor Lich
   1480860   4900'   42   Killed Cantoras, the Skeletal Lord
   1480914   4900'   43   Reached level 43
   1481056   4900'   43   Found The Broad Sword 'Aeglin' (LOST)
   1485446   4900'   43   Killed The Mouth of Sauron
   1485642   4900'   43   Found The Arkenstone of Thrain (LOST)
   1485790   4900'   43   Found The Cloak 'Holcolleth' (LOST)
   1489862   4900'   43   Killed Medusa, the Gorgon
   1492101   4900'   43   Killed The Phoenix
   1493077   4900'   43   Found The Broad Sword 'Arunruth' (LOST)
   1494301   4900'   44   Reached level 44
   1499385   4900'   44   Killed Lungorthin, the Balrog of White Fire
   1504514   4900'   44   Killed Draugluin, Sire of All Werewolves
   1509096   4900'   44   Found The Iron Helm 'Holhenneth' (LOST)
   1510440   4900'   45   Reached level 45
   1512991   4900'   45   Killed Dwar, Dog Lord of Waw
   1515786   4900'   45   Found The Great Axe of Eonwe
   1519563   4900'   45   Killed Kavlax the Many-Headed
   1519961   4900'   45   Killed The Balrog of Moria
   1520939   4900'   45   Killed Tselakus, the Dreadlord
   1521050   4900'   45   Killed The Witch-King of Angmar
   1521258   4900'   45   Found The Golden Crown of Gondor
   1521311   4900'   45   Killed Khamul, the Black Easterling
   1521832   4900'   45   Killed Uvatha the Horseman
   1528458   4900'   46   Reached level 46
   1529835   4900'   46   Found The Ring of Barahir (LOST)
   1534153   4900'   46   Killed Feagwath, the Undead Sorcerer
   1537997   4900'   46   Found The Light Crossbow 'Cubragol'
   1539229   4900'   46   Killed Thuringwethil, the Vampire Messenger
   1543608   4950'   46   Found The Iron Crown of Beruthiel (LOST)
   1544376   4900'   46   Found The Trident of Wrath (LOST)
   1545400   4900'   46   Found The Mithril Plate Mail of Celeborn
   1549533   4900'   46   Found The Pick of Erebor (LOST)
   1551004   4900'   46   Killed Ariel, Queen of Air
   1551366   4900'   47   Reached level 47
   1551457   4900'   47   Found The Jewel Encrusted Crown of Numenor
   1551714   4900'   47   Found The Executioner's Sword 'Crisdurian' (LOST)
   1551795   4900'   47   Found The Metal Cap of Celebrimbor
   1557777   4950'   47   Found The Main Gauche of Azaghal
   1560611   4950'   47   Killed Carcharoth, the Jaws of Thirst
   1560611   4950'   48   Reached level 48
   1566886   4950'   48   Found The Long Bow of Bard
   1567390   4950'   48   Killed Huan, Wolfhound of the Valar
   1575340   4950'   48   Killed Ren the Unclean
   1576517   4950'   48   Killed Ancalagon the Black
   1577299   4950'   48   Found The Lucerne Hammer 'Turmil' (LOST)
   1577396   4950'   48   Found The Set of Leather Gloves 'Cambeleg'
   1583031   4950'   48   Found The Lance of Eorlingas (LOST)
   1588501   4950'   48   Killed Ufthak of Cirith Ungol
   1588928   4950'   48   Killed Sauron, the Sorcerer
   1588978   4950'   48   Killed Maeglin, the Traitor of Gondolin
   1588996   4950'   48   Killed Tom the Stone Troll
   1591083   4950'   48   Found The Amulet of Ingwe
   1591887   5000'   48   Killed Vargo, Tyrant of Fire
   1597227   5000'   48   Killed Kronos, Lord of the Titans
   1597248   5000'   49   Reached level 49
   1600133   4950'   49   Found The Elfstone 'Elessar'
   1602936   4950'   49   Found The Ring of Power 'Vilya'
   1607254   4950'   49   Killed Atlas, the Titan
   1607297   4950'   49   Found The Long Sword 'Anduril' (LOST)
   1608511   4950'   49   Found The Set of Caestus of Fingolfin
   1609068   4950'   49   Killed Gabriel, the Messenger
   1614585   4950'   49   Killed Polyphemus, the Blind Cyclops
   1619884   4950'   50   Reached level 50
   1624501   4950'   50   Found The Quarterstaff 'Eriril' (LOST)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)[/QUOTE]
<previewing...>

Yes, much better.

Don't have time to do anything else just now. Only that your endgame gear is not nearly perfect from that collection of items.

Last edited by Timo Pietilš; September 3, 2010 at 04:15.
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Old September 3, 2010, 04:17   #6
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,588
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Quote:
Originally Posted by bron View Post
Note that you'll really want to get your INT at or above 200 to get zero fail on the [mass]banish; for your guy.
OMG - I didn't even look at the stats. A mage or priest should prioritize 18/200 as a top priority, certainly over rFire and rCold. If you don't think 0% fail is the highest priority, you should not play a pure caster.
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Old September 3, 2010, 06:50   #7
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: In a hole, digging.
Posts: 3,445
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Quote:
Originally Posted by Timo Pietilš View Post
This is a bit difficult to read, lets see if giving it (code) (/code) block helps things.
Commenting in the dump.

Code:
  [Angband 3.1.2v2 Character Dump]

 Name   Turadorn IV                              Self  RB  CB  EB   Best
 Sex    Male         Age            115   STR! 18/100  +1  -5 +12 18/180
 Race   High-Elf     Height          81   INT! 18/100  +3  +3  +3 18/190

This is a problem. You want 18/200+ INT with mage.

 Class  Mage         Weight         213   WIS! 18/100  -1  +0  +6 18/150
 Title  Arch-Mage    Social      Lordly   DEX! 18/100  +3  +1  +9 18/***
 HP     900/900      Maximize         Y   CON! 18/100  +1  -2 +12 18/210
 SP     401/401                           Chr! 18/100  +5  +1  +3 18/190 18/180

 Level               50   Armor   [37,+130]     Saving Throw        100%
 Cur Exp       10730552   Fight   (+41,+28)     Stealth           Superb
 Max Exp       10730552   Melee   (+56,+46)     Fighting          Superb
 Adv Exp       ********   Shoot   (+58,+19)     Shooting          Superb
 MaxDepth   4950' (L99)   Blows      4/turn     Disarming            92%
 Game Turns     1626273   Shots      1/turn     Magic Device         132
 Player Turns    257319   Infra       40 ft     Perception       1 in 16
 Active Turns    183379   Speed          28     Searching            19%
 Gold            823701   Burden  240.8 lbs

 You are one of several children of a Telerin Prince.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:......+.*.... rConf:.........+...
rElec:......+...... Sound:........++...
rFire:..*...+..+... Shard:.............
rCold:*...+.+..+... Nexus:.......+.....
rPois:......+...... Nethr:....+........
rFear:+.+.....+.... Chaos:........++...
rLite:.........+..+ Disen:.............
rDark:....+........ S.Dig:..+..........
rBlnd:.........+... Feath:.............

Light:.........+... Aggrv:.............
Regen:..+......+... Stea.:......++.....
  ESP:..+.......... Sear.:.............
Invis:+.+..+...+..+ Infra:............+
FrAct:+++.....+.+.. Tunn.:.............
HLife:....+........ Speed:.+++...+.+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


No need to try to get everything for final fight. Aggravation doesn't matter etc. Basically you can go half-naked to final fight.

  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     Takes 3700 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 78.2 vs. evil creatures, 92.7 vs. undead, 92.7
     vs. orcs, 92.7 vs. creatures not resistant to cold, 121.7 vs.
     demons, and 63.7 vs. others.
     
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 754 to 1480 turns to recharge at your current speed.
     Your chance of success is 94.9%
 
Vilya would be better here. More bonus, more speed, bigger to_dam and to_hit and activates for heal. And Sustains intelligence, dexterity and constitution. Use Narya as swap.
   
d) a Ring of Speed (+16)
     +16 speed.
     
e) The Jewel 'Evenstar'
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 555 turns to recharge at your current speed.
     Your chance of success is 97.4%
  
Completely useless piece of crap. You have Elessar. That gives yet more bonus including STR, rPoison, speed and to_hit and to_dam. And healing activation.
   
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
     Radius 3 light.

No need to go light here. Use Palantir. +2 to INT, WIS and resist blindness.

g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 97.4%

This then gives you basic4 nothing more. So use Rohirrim instead. +2 to STR doesn't hurt. Not Celeborn because later...

     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 166 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     When activated, it heals 500 hit points.
     Takes 925 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
     Radius 1 light.

Nice, but with Rohirrmin and Palantir you don't need anything this gives. Use Hammerhand instead. +3 and sustains STR, DEX, CON and you get yet more to_hit and to_dam

Lets see what we got with these changes:

Narya -> Vilya +2 to all stats, speed, IMM_elec, dark, hold life, +4 to_hit to_dam. Sustain INT, DEX, CON, poison, fear
Evenstar -> Elessar +2 STR, WIS, speed, resist poison, fear. +7 to_hit to_dam
Elendil -> Palantir +2 INT, WIS, blindness, chaos
Belegennon-> Rohirrim +2 STR, DEX, sound, confusion
Gondor -> Hammerhand +3 DEX, sustain STR, DEX, CON, nexus, +9 to_hit, to_dam

Total: lose rnether.
Gain: Sustain STR, INT, DEX CON, +20 to_hit and to_dam, +6 STR, +4 INT, +6 WIS, +7 DEX, +2 CON, +whocares CHR, +1 Speed. Two healing activations.
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Old September 3, 2010, 07:05   #8
ewert
Knight
 
Join Date: Jul 2009
Posts: 516
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I think with mage/priest you need pretty darn high +hit and pretty darn high +dmg bow/arrows with slay evil to get anywhere near manastorm / orb dmg. It comes down to having enough mana, and 4 staves of magi = nearinfinite unless really really really bad luck (I guess you could unluckily blow two of them early in the fight and then the rest will go much easier).

Also don't forget create doors. Make sure the ground is clear (turn of hidesquelch), stand in a big big open room, storm from afar, if hp lost > 300 or summons something too nasty, create doors and banish/wait for morgy to open door/teleO/disarm spell to destroy all doors. Repeat ad M death.
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Old September 3, 2010, 10:25   #9
Timo Pietilš
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Quote:
Originally Posted by ewert View Post
Also don't forget create doors. Make sure the ground is clear (turn of hidesquelch), stand in a big big open room, storm from afar, if hp lost > 300 or summons something too nasty, create doors and banish/wait for morgy to open door/teleO/disarm spell to destroy all doors. Repeat ad M death.
That's new. For some reason I have never thought about using create doors at final fight. To me has been more like "ugh, I'm Rincewind the Barbarian, I will hit you to head until you are dead" -approach.
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Old September 3, 2010, 10:36   #10
Fendell Orcbane
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[QUOTE=Timo Pietilš;39511]This is a bit difficult to read, lets see if giving it (code) (/code) block helps things.

Thanks for cleaning that up...I didn't even know how to do that. So all I do is use those tags to clean up a copy and pasted dump?

Btw thanks for the equipment analysis.
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