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Old November 17, 2007, 05:54   #1
The GP Fury
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FuryBand Gold Beta Release

EDIT: Correct download link now....

Well, I'm working on a gold/final release of FuryBand. A lot of the major bugs have been fixed (special thanks to Zop for all the C changes that were beyond me), a lot of things have been rebalanced, and a new game mode for those who want a bigger challenge.

You can download it here: http://www.furytech.net/furybandgold.zip

Please leave comments, suggestions, and bugs....

Here is the changelog


Class/race changes

Increased the level at which Jedi get AutoID and Precognition
Increased the level at which Berserkers get AutoID
Decreased the level at which Berserkers get Berserkers Recall
Jedi cannot have gods or pray
Dragons get -200 to sneakiness modifier
Berserkers now Aggravate
Jedi can ONLY wield lightsabers now as weapons
Non-jedi characters can't wear jedi robes or lightsabers
Mutants get -2 to speed at start
Mutants now have 4 ring slots
Easterlings start with antimagic
Berserkers get stunning blows skill

Skill Changes

Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
Jedi-Dodge now increases the Jedi skill
Jedi no longer given by FF
Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power

Object Changes

Most of the objects now have a description
Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
Removed the map of forodwaith

Bug Fixes

Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
Various other bugs and nuisances fixed by Zop
Chiokovos no longer have : in front of the name

Engine Fixes

ALL weapons now attack for multiarmed characters (Thanks to Zop)
New Module "The Gauntlet", one dungeon (with monsters leveled to twice the player level), uber-classes, no way up, no towns, how deep can you go?
The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.

Last edited by The GP Fury; November 18, 2007 at 15:47.
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Old November 17, 2007, 12:16   #2
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A bug: It still uses the ToME save directory of ~/.tome/2.3. See config.h (PRIVATE_USER_PATH) and defines.h (USER_PATH_VERSION).
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Old November 17, 2007, 15:01   #3
The GP Fury
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Alright, it's fixed locally, I'll upload when I have more stuff fixed.

Thanks,
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Old November 17, 2007, 20:56   #4
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Another update, same link as above

Changelog

Class/race changes

Increased the level at which Jedi get AutoID and Precognition
Increased the level at which Berserkers get AutoID
Decreased the level at which Berserkers get Berserkers Recall
Jedi cannot have gods or pray
Dragons get -200 to sneakiness modifier
Berserkers now Aggravate
Jedi can ONLY wield lightsabers now as weapons
Non-jedi characters can't wear jedi robes or lightsabers
Mutants get -2 to speed at start
Mutants now have 4 ring slots
Easterlings start with antimagic
Berserkers get stunning blows skill
Jedi get to pick their choice of lightsaber at start
Phase-warriors get Wraith at level 15 instead of level 25

Skill Changes

Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
Jedi-Dodge now increases the Jedi skill
Jedi no longer given by FF
Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power
Increased the mana usage and failrate for the Basilisk kill monsters power
Jedi Lightening bolt has a chance to fire a beam
Force Push and Pull now to BALL instead of BOLT
Decreased the fail rate of Force Kill

Object Changes

Most of the objects now have a description
Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
Removed the map of forodwaith
Greatly increased the rarity and depth of Deathly, Light, and Chargeable items
Increased the depths of some of the randart powers
Jedi items are now found much deeper and are rarer
Increased the depth of Psychoactive skins

Bug Fixes

Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
Various other bugs and nuisances fixed by Zop
Chiokovos no longer have : in front of the name

Engine Fixes

ALL weapons now attack for multiarmed characters (Thanks to Zop)
New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go?
The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.
No longer uses tome as the path internally
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Old November 18, 2007, 14:09   #5
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Hum... the source which you include doesn't seem to be up to date at all :/.
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Old November 18, 2007, 15:47   #6
The GP Fury
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Oh my...I'm an idiot.

www.furytech.net/furybandgold.zip

Gave the wrong link all along....sorry about that....
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Old November 18, 2007, 16:19   #7
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Thanks. Btw, I think you might be interested in this post:

http://forum.t-o-m-e.net/viewtopic.php?t=13564

for an almost trivial solution to some of the 64-bit problems.
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Old November 18, 2007, 16:33   #8
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EDIT: Removed bogus bug report. I had just forgotten to remove the *.raw files after recompiling for 32-bit. Sorry.

Last edited by AnonymousHero; November 18, 2007 at 16:47.
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Old November 20, 2007, 05:32   #9
The GP Fury
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Another update...fixes some more bugs and balances and stuff.
http://www.furytech.net/furybandgold.zip


Class/race changes

Increased the level at which Jedi get AutoID and Precognition
Increased the level at which Berserkers get AutoID
Decreased the level at which Berserkers get Berserkers Recall
Jedi cannot have gods or pray
Dragons get -200 to sneakiness modifier
Berserkers now Aggravate
Jedi can ONLY wield lightsabers now as weapons
Non-jedi characters can't wear jedi robes or lightsabers
Mutants get -2 to speed at start
Mutants now have 4 ring slots
Easterlings start with antimagic
Berserkers get stunning blows skill
Jedi get to pick their choice of lightsaber at start
Phase-warriors get Wraith at level 15 instead of level 25
Nightwalkers get a a little more intelligence and wisdom at start
Ettins only have 2 arms, not 4
Gugs get boulder throwing
Nagas have 1 set of arms, 2 heads, and only -2 to speed
2 Headed Hydras now have Hydra-combat as their melee rather than barehand


Skill Changes

Increased the Basilisk Kill power level to 40, and Kill Monsters power to 50
Jedi-Dodge now increases the Jedi skill
Jedi no longer given by FF
Glowing Orb o' Light increased to Level 25, since it's pretty devestating a level 1 power
Increased the mana usage and failrate for the Basilisk kill monsters power
Jedi Lightening bolt has a chance to fire a beam
Force Push and Pull now to BALL instead of BOLT
Decreased the fail rate of Force Kill
Minor adjustment to spider-combat

Object Changes

Most of the objects now have a description
Staffs of Wings of the Winds and Wands of the Essence of Speed no longer give bonuses to speed when wielded
Removed the Map of Forodwaith
Greatly increased the rarity and depth of Deathly, Light, and Chargeable items
Increased the depths of some of the randart powers
Jedi items are now found much deeper and are rarer
Increased the depth of Psychoactive skins

Bug Fixes

Battle Scarred Veteran and Mean Looking Mercenary now have proper hitpoints. No more UBERnasty Town monsters
Most monsters now give the correct experience, no more mega xp from killing simple monsters (Thanks to Zop)
Various other bugs and nuisances fixed by Zop
Chiokovos no longer have : in front of the name

Engine Fixes

ALL weapons now attack for multiarmed characters (Thanks to Zop)
New Module "Furyband G", one dungeon, uber-classes, no towns, how deep can you go?
The ADJUST_LEVEL_PLAYER flag for dungeons works now. Makes all monsters Player Level * 2.
No longer uses tome as the path internally
Furyband G can now load saved games
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Old November 21, 2007, 05:56   #10
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Another new bugfix release....

Fixes Hydra combat, levelling to 75 should work correctly now, some more random balance adjustments, and damages show up correctly in the char sheet and compare weapons screens.

http://www.furytech.net/furybandgold.zip
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