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Old November 19, 2007, 06:41   #1
andrewdoull
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[Un] Unangband 0.6.2-wip7c has been released

This release fixes some significant game-play logic bugs for the competition, as well as an overhaul of the wilderness map. I particular want to thank Mikolaj Konarski again for his beautiful ASCII art map, adapted from FAAngband's wilderness map designed by Nick McConnell. Mikolaj also reported the majority of bugs in this release, as well as fixing about half of them.

The source code is available at http://prdownload.berlios.de/unangba...-wip7c-src.zip

A precompiled OS/X binary is available at http://prdownload.berlios.de/unangba...-wip7c-osx.dmg


### Gameplay ###

- Scale dragon armour breath based on player current hit points.

- Overhaul dungeon connections and progression, and included a map of northern Middle Earth to add in early
game progress, accessible via the help menu (Thanks to Mikolaj Konarski for putting a huge amount
of work into this).

- Add guardian for early Isengard.

- Added an Ent Moot.

- Made a low-level Caradhras location (the Redhorn) that provides access to Mirkwood once the surface guardian is defeated.

- Made the siege of Hornburg inescapable.

- Add a few monsters from ToME - some with modifications.

- Made potions of stats even more common.

- Made bard class slightly more powerful.

- Allow Chill to be used on any enemy in line of sight.

- Your allies will not breath or cast ball spells if it will hit you.

- Allies drop the objects they are carrying when they leave your service.


### User Interface ###

- Stop using alternate wall graphics as this causes problems on Windows XP.

- Fix for problems with windows XP glyphs not displayed experienced by some people. Choose a font ending with an 'x' to resolve this (A better fix will be included in 0.6.3).

- Don't require second menu selection when buying a service in order to use the power.


### Bug fixes ###

- Fixes fo Bug #12467 Various problems with Druid spells.

- Fix for Bug #12339 Exhaustion cured by running.

- Fix for bug Bug #10492 Cloak of the Bat with preposterous to-hit.

- Fix bug with stairs getting generated under player after word of recall etc.

- Fix bug where some monsters with a single friend would be determined as being massively deeper than they should have been.

- Fix up 'Snuff life' description.

- Freeze and Flame Strike were not intended to have a radius.

- Fix bugs with petrify that allowed monsters to move while affected.

- Fixed #12222 (Sense Magic removes inscription).

- Fix for Bug #12390 "You failed to arm" but the trap works.

- Lit fireplaces don't empty when searched.

- Ensure player only searches lit grids.

- Fix for Bug #12452 All vaults of Erebor contain the same things.

- Fixed #12400 --- Black Rider at Bree does not appear in Bree

- Fix for Bug #12396 Druid specialized in druidry can learn Chill.

- Throwing is now always obvious in shops, just like it was everywhere else.

- Fix problems with acid bolt II etc. causing remaining bolts to hit the player if target is killed.

- Fix for Bug #12334 Can't kill Farmer Maggot with wand of Acid Bolts II.


### Build / Platform ###

- Add missing .xib file to source build.

- Fix various compiler warnings.
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Old November 19, 2007, 14:14   #2
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Congratulations on the release. BTW, the announcement on ook says "This is a bug fix release incorporating a new Bandobras." Wow, new me!
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Old November 19, 2007, 16:48   #3
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Quote:
Originally Posted by Bandobras View Post
Congratulations on the release. BTW, the announcement on ook says "This is a bug fix release incorporating a new Bandobras." Wow, new me!
Oops. Looks like I missed a " when writing the news announcement. If you mouse over Bandobras, you'll see the HREF breakage in your browser status bar.

Pav, any chance of a fix?
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Old November 19, 2007, 17:23   #4
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Quote:
Originally Posted by andrewdoull View Post
Oops. Looks like I missed a " when writing the news announcement. If you mouse over Bandobras, you'll see the HREF breakage in your browser status bar.

Pav, any chance of a fix?
Damn, I'd just hopped on this thread to make a joke about the Bandobras 1.01 bugfix release... not all that surprising that Bandobras spotted it before me.
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Old November 19, 2007, 17:29   #5
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Anyway, if anybody asks why Un AI is so good --- it's because it has me incorporated into the game and I pull the strings of the supposedly AI-controlled monsters.
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Old November 20, 2007, 00:52   #6
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Originally Posted by Bandobras View Post
Anyway, if anybody asks why Un AI is so good --- it's because it has me incorporated into the game and I pull the strings of the supposedly AI-controlled monsters.
B%$^"D! You bin a-killin' me fairies!
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Old November 20, 2007, 05:26   #7
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Windows port available now.
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Old November 20, 2007, 05:40   #8
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Okay, I had one crack at the Druid comp (nailed by fecking mayflies after killing the trolls!!), and I spotted a couple of things I hadn't noticed before, may or not be unique to the new version.

Recalling info about uniques from the '~' menu (and presumably when pressing 'r' when looking about) gets me ugly strings like:
Quote:
He is dangerous at his native depth. ; about 1 time in 5.
Surely thats not intentional? Missing or broken test before appending the end of the string, I guess. It sure makes a lot more sense if you've seen the unique cast something...

Also in the '~' menu, but in dungeon knowledge (which I just looked at for the first time) The competition druid is listed as having been to lvl 20 of Fangorn and that it was guarded by Radagast the Brown. Is this a bug or something integral to the character/game plot I don't get?

Lastly I would like some information about dual-wielding. Are there actually any penalties beyond loosing your shield slot? AFAICS you basically get a free attack with you second weapon as long as the first one hits; the stats given in 'C' suggest that you attack as usual with each weapon, with no additional to hit penalty. There doesn't seem to be a timing penalty either. I've basically been clubbing weaker monsters with a pair of staves, and I'd like to know if its a good idea to continue with this setup on my next attempt. After all, how cool is the image of a dwarven druid beating on rats with 2x sputtering and crackling magic staff? Okay it is a bit Games Workshop...
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Old November 20, 2007, 06:28   #9
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Quote:
Originally Posted by Nick View Post
Windows port available now.
Thanks heaps again.
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Old November 20, 2007, 06:32   #10
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Quote:
Originally Posted by Daven_26d1 View Post
Okay, I had one crack at the Druid comp (nailed by fecking mayflies after killing the trolls!!), and I spotted a couple of things I hadn't noticed before, may or not be unique to the new version.

Recalling info about uniques from the '~' menu (and presumably when pressing 'r' when looking about) gets me ugly strings like:

Surely thats not intentional? Missing or broken test before appending the end of the string, I guess. It sure makes a lot more sense if you've seen the unique cast something...
Yep. Needs tidying up.

Quote:
Also in the '~' menu, but in dungeon knowledge (which I just looked at for the first time) The competition druid is listed as having been to lvl 20 of Fangorn and that it was guarded by Radagast the Brown. Is this a bug or something integral to the character/game plot I don't get?
Bug - its been filed already.

Quote:
Lastly I would like some information about dual-wielding. Are there actually any penalties beyond loosing your shield slot? AFAICS you basically get a free attack with you second weapon as long as the first one hits; the stats given in 'C' suggest that you attack as usual with each weapon, with no additional to hit penalty. There doesn't seem to be a timing penalty either. I've basically been clubbing weaker monsters with a pair of staves, and I'd like to know if its a good idea to continue with this setup on my next attempt. After all, how cool is the image of a dwarven druid beating on rats with 2x sputtering and crackling magic staff? Okay it is a bit Games Workshop...
The main downside is that you only get blows equal to the combined weight of your weapons, as opposed to each individually. e.g. less blows over all. Staffs are light enough that this shouldn't pose too much of a problem.

However, when you charge, you get a minimum of two blows, which is what you're seeing.

Andrew
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