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Old January 8, 2008, 22:24   #41
konijn_
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Quote:
Originally Posted by Bandobras View Post
I like the implementation (no clue which variant it is) where cursed ammo backfires (perhaps only one is several shots). Lots of fun. However, firing every single piece of ammo to get rid of it is tedious and is an advantage for the boring practice of wielding only one piece as a test. Either already the first backfiring shot should move all the stack to backpack or something else should be devised.
Hmmm... Cursed Ammo
I think I would just curse the bow with bad to/hit to/dam maluses if you use cursed ammo. Like you ruin your bow by using cursed ammo...

( Pav, I could no see Bandobras' post on the forum, only from the main news screen of oook. )
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Old January 12, 2008, 07:52   #42
Antoine
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Quote:
Originally Posted by Bandobras View Post
I like the implementation (no clue which variant it is) where cursed ammo backfires (perhaps only one is several shots). Lots of fun. However, firing every single piece of ammo to get rid of it is tedious and is an advantage for the boring practice of wielding only one piece as a test. Either already the first backfiring shot should move all the stack to backpack or something else should be devised.
I think I've got it!

In the new implementation, cursed ammo has to-hit penalties but moderate to-dam _bonuses_. Thus, you are tempted to use it (but may regret it).

However there is nothing to stop you from unwielding it if you so choose.

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Old January 21, 2008, 10:10   #43
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(From other thread: requesting restore options for (1) easy floor (2) stop running when reach a door (3) suppress flavor text in inventory.)

I'd like to see the player get the wand spell cost/failrate even if they do their casting from a magic book. Allows most casting to be done with the same keystrokes. Perhaps also, when browsing the book, display the wand's cost/failrate, maybe highlighted. Also, a question, the wand descriptions say that failrate due to wand is better than otherwise, but is this ever actually true?

Would like trap effects in the monster memory. (Want this for all *bands.) Yeah, I know what a luminous spot does, but I still want it.

WRT tele-away, I like the idea of taking away action points from a monster that resists it.

The lowly wood spiders are fast, deal out serious poison, and are smart around doors. When you are a step from the doorway, there are none in LOS for a ranged attack, but whenever you are at the door there are 3 on your case? Freakin smart alien spiders.
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Old January 21, 2008, 20:15   #44
Antoine
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Quote:
Originally Posted by flight2q View Post
(From other thread: requesting restore options for (1) easy floor (2) stop running when reach a door (3) suppress flavor text in inventory.)

I'd like to see the player get the wand spell cost/failrate even if they do their casting from a magic book. Allows most casting to be done with the same keystrokes. Perhaps also, when browsing the book, display the wand's cost/failrate, maybe highlighted. Also, a question, the wand descriptions say that failrate due to wand is better than otherwise, but is this ever actually true?

Would like trap effects in the monster memory. (Want this for all *bands.) Yeah, I know what a luminous spot does, but I still want it.

WRT tele-away, I like the idea of taking away action points from a monster that resists it.

The lowly wood spiders are fast, deal out serious poison, and are smart around doors. When you are a step from the doorway, there are none in LOS for a ranged attack, but whenever you are at the door there are 3 on your case? Freakin smart alien spiders.
Thanks, got all that, will see what I can do

A.
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Old January 22, 2008, 05:00   #45
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I didn't see the pre-release version, but from the comments and changes you've done such a fine job. I hope more people find Ironband. It reminds me why I've so often been nostalgic for rogue.. with all the collecting and shopping and such we ordinarily do in *band. Very nice contribution to the community to make something planned to be balanced for ironman.
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Old January 22, 2008, 08:43   #46
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Quote:
Originally Posted by flight2q View Post
I didn't see the pre-release version, but from the comments and changes you've done such a fine job. I hope more people find Ironband. It reminds me why I've so often been nostalgic for rogue.. with all the collecting and shopping and such we ordinarily do in *band. Very nice contribution to the community to make something planned to be balanced for ironman.
Thanks for the ups.

I should get on with finishing the coding changes, but I'm too busy playing the game...

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