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| View Poll Results: What tiles do you use? | |||
| None, ASCII is my one true love |
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23 | 46.00% |
| I like solid walls instead of #s |
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18 | 36.00% |
| Old tiles |
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4 | 8.00% |
| Adam Bolt tiles |
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0 | 0% |
| David Gervais tiles |
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5 | 10.00% |
| Voters: 50. You may not vote on this poll | |||
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#11 |
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Apprentice
Join Date: Oct 2010
Posts: 89
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Having started with Rogue, Larn, Moria, and (Net)Hack, I just wouldn't feel right about playing a Rogue-like with anything but letters & characters.
However, I do find that a lot of the colours really don't show up well on my screen. I would like it if there was some way to make characters more visible. I was looking at the screen-shots for ToME, and it looks like occupied squares are hi-lit at the corners. Something like that would be most excellent. |
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#12 |
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Adept
Join Date: Aug 2008
Location: Sweden
Posts: 157
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I use 32x32, sometimes 16x16 if I feel I need a bit more dungeon on my screen.
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#13 |
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Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 37
Posts: 724
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When I first got Moria on the Amiga it came with old tiles as default. I've used them ever since. I tend to play on a 4 inch PDA screen and they work well with that.
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#14 | |
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Apprentice
Join Date: Oct 2010
Posts: 59
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Quote:
the old tiles have great contrast. I found the others too subtle for me. My only complaint is about black colored monsters. They don't show up well against black background on my tiny laptop that I use on the weekends - it's one part old laptop, one part eroding eyesight. [after this post, I took a look and saw that I could edit the .bmp holding the tiles, so I did some slight mods, like adding some lighter dots to dark creatures, adding a touch of green to open doors, red to closed doors, etc.] ----------- edit ------------- Oh, but I fantasize about having a nicer pic or even rotating, moving 3d model that comes up in the Monster Memory views. Might be a nice fun project for someone. I could think of a few other advanced features to add, like using a richer window container (like browser window) with mouseover info events/windows, but that's just a lot of icing on the cake and would really bloat and complicate things if not done well. Last edited by fbas; December 1, 2010 at 15:53. |
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#15 |
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Swordsman
Join Date: Feb 2010
Posts: 405
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For much the same reason as others mention: ASCII, so I can see more of the dungeon, and it's typically easier to differentiate things at a glance.
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#16 | |
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Swordsman
Join Date: Jul 2008
Posts: 305
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I'll just copy my response from a previous poll regarding tiles:
Quote:
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