Angband.oook.cz
Angband.oook.cz
AboutDownloadVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 8, 2007, 14:20   #1
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 39
Posts: 871
andrewdoull is on a distinguished road
New features for Angband from variants

Hi,

I'd like to do some pre-filtering for Andrew Sidwell on the new feature front, and make the suggestion that features that get into Angband should have been tested in a variant first.

Of course, to do that, everyone would have to know about what features are popular, and useful in the variants out there. I think a big part of the problem is that people tend to stick to one variant, and not necessarily know what the alternatives are.

So what features do you think from the variants out there are suitable for Angband? Describe them, love them, hate them?
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Old May 8, 2007, 15:34   #2
Elsairon
Apprentice
 
Join Date: Apr 2007
Posts: 97
Elsairon is on a distinguished road
Non-sneaky humanoid monster's without infra-vision carrying lights (ninja's or thieves w/ lights are silly imo, novice fighters, mages, etc. would be fine). Self-lit monsters (fire-hounds, colbrans, etc.).

I think this has been well tested.
Elsairon is offline   Reply With Quote
Old May 8, 2007, 16:00   #3
GSN
Rookie
 
Join Date: Apr 2007
Posts: 21
GSN is on a distinguished road
Monster/object/artifact "browser" found in some variants (when you press ~).
GSN is offline   Reply With Quote
Old May 8, 2007, 16:26   #4
Faust
Adept
 
Faust's Avatar
 
Join Date: Apr 2007
Posts: 129
Faust is on a distinguished road
Random quests / fireproofable books (and other store services) / Mass identify / Different or no town unique (Bill Ferney perhaps, after all Farmer Maggot's one of the good guys) / Stolen money not vanishing.
Faust is offline   Reply With Quote
Old May 8, 2007, 16:55   #5
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 39
Posts: 871
andrewdoull is on a distinguished road
Quote:
Originally Posted by GSN View Post
Monster/object/artifact "browser" found in some variants (when you press ~).
That's in, already. Pete Mac has done some really good work on this btw.
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Old May 8, 2007, 21:00   #6
petebull
Scout
 
Join Date: May 2007
Location: Germany
Posts: 44
Donated: $5.70
petebull is on a distinguished road
- Nearby objects in the monster list window from Sangband

- Trap detection display/running behaviour from FAangband or ToME

- Item worth display from NPPAngband

- Item source from NPP/ToME (e.g. dropped by Wormtongue on 500')

- The object window from ToME which would not only show book rememberance

- Weapon damage info from ToME/FAangband
petebull is offline   Reply With Quote
Old May 8, 2007, 21:02   #7
pav
Administrator
 
pav's Avatar
 
Join Date: Apr 2007
Location: Prague, Czech republic
Age: 33
Posts: 753
pav is on a distinguished road
Send a message via ICQ to pav
Quiver slot, NPP style! (Stacks up ammo in inventory to occupy one inv. slot per 99 ammo pieces).
__________________
See the elves and everything! http://angband.oook.cz
pav is offline   Reply With Quote
Old May 8, 2007, 22:14   #8
Pete Mack
Veteran
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,399
Donated: $40
Pete Mack is on a distinguished road
Faust writes:
Quote:
Stolen money not vanishing.
I want to be on record as being strongly against this.

(a) encouraging the hunting down of thieves is encouraging poor gameplay.
(b) having monsters that are genuinely bad to melee without actually killing you is a useful lesson. Thieves are just like Water Hounds: a damn nuisance.

Note that this stands in contrast to my position on "amnesia attacks." Amnesia attacks have _no_ gameplay implications, and just encourage boring bookkeeping. They really should be eliminated.
Pete Mack is offline   Reply With Quote
Old May 8, 2007, 22:22   #9
Pete Mack
Veteran
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 2,399
Donated: $40
Pete Mack is on a distinguished road
Faust writes:
Quote:
Random quests
I also doubt this will make it. It interferes with smooth gameplay, and lends itself to easy abuse. (I find myself taking a quick lev 1 quest in NPP as an easy way to increase starting cash and character level, and never take another quest the entire game.)
Pete Mack is offline   Reply With Quote
Old May 8, 2007, 22:26   #10
pav
Administrator
 
pav's Avatar
 
Join Date: Apr 2007
Location: Prague, Czech republic
Age: 33
Posts: 753
pav is on a distinguished road
Send a message via ICQ to pav
Quote:
Originally Posted by Pete Mack View Post
(a) encouraging the hunting down of thieves is encouraging poor gameplay.
Care to enlighten us how exactly is this a poor gameplay? I think it's great enhancement to gameplay - it gives you an incentive to go do something you wouldn't usually do. Makes game less boring.
Quote:
Originally Posted by Pete Mack View Post
(b) having monsters that are genuinely bad to melee without actually killing you is a useful lesson. Thieves are just like Water Hounds: a damn nuisance.
Irrelevant to the point. Thieves will continue to be genuinely bad to melee even with ability to get the money/item back.
__________________
See the elves and everything! http://angband.oook.cz
pav is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 14:56.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.