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#1 |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Sangband 1.0.2
Please note that this is actually a beta. Expect some bugs, especially regarding shapechanging. Major changes since 1.0.1
Bugfixes
Gameplay changes
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} Last edited by camlost; March 31, 2011 at 07:00. |
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#2 |
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Angband Devteam member
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Awesome. Will I ever play a caster again?
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#3 |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Casters get lots of nice things. It was time for non-casters to have some toys also. I'm a little worried about making the game too easy with all these new options, though.
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#4 |
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Angband Devteam member
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Well if that happens, come to the support group at #angband-dev ... we have lots of remedies!
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#5 |
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FAangband maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 47
Posts: 3,724
Donated: $60
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Awesome announcement post!
Just one technical point - V has taken the ']' command for object list, so it may be a good idea at some point to move shapechanging to another key. I am aware of this issue because I get occasional complaints from people who come to FA from V ...
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"There is no safety. There is no end. The word must be heard in silence. There must be darkness to see the stars. The dance is always danced above the hollow place, above the terrible abyss." - The Farthest Shore, Ursula Le Guin |
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#6 |
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Adept
Join Date: Feb 2008
Posts: 195
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Great announcement; by "good luck" my latest character has just died, so I'll give the new version a go straight away...
For me, making the game easier is not necessarily a bad thing; I haven't had a winner since 1.01 came out, though I put this mostly down to stupid deaths caused by playing the game when I'm too tired to concentrate properly, rather than the game being too hard or the RNG being unkind. |
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#7 |
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Adept
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 216
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The two best pieces of news for me are:
- no enhanced quiver yet, so I don't need to fret about having started a thrower in a save-incompatible version - no muzzle on skill reduction yet, so it's not time yet to get used to not being cheesy
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#8 | |||||||||
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Adept
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 216
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. Last edited by Bostock; January 1, 2011 at 16:27. |
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#9 |
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Angband Devteam member
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Have you not grokked the Sangband Way yet? Bung in a fabulous load of features, and then put one or two lines of atmospheric but content-free help text ... Sangband is the most Crawl-esque of *bands in its opacity ....
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#10 |
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Adept
Join Date: Feb 2008
Posts: 195
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A few bugs/typos/weirdnesses I have come across...
In the documentation (manual.html) dwarves are still shown as having +2 wis and -2 int. I also think the change in melee weapon aptitudes for elves has not been updated. In the in-game help, Druedain are called 'Dredain' - I don't know if this is caused by a typo or by some character not being recognised on my computer. The first time I went into the dungeon, there was a glyph of warding on the dungeon floor, something I have never seen before. What's more, I could 'see' it from across the dungeon in an otherwise-black unexplored area. |
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