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#111 | |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#112 |
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Adept
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 216
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From the "everything you ever wanted to know about Sangband but were afraid to ask" department:
When the game is making its Power-based calculation on how much XP, and when appropriate how many points of score, to give you per kill, does it count or not count your unspent XP towards your Power? I've always assumed it doesn't count them, but sometimes battles with jackals and with lots unspent XP leave me wondering.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#113 |
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Adept
Join Date: Feb 2008
Posts: 195
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Very minor bug/weirdness:
I zapped a (already identified) Wand of Wizardry, which was on the floor. It cast a ball of chaos, which destroyed the wand. I got the message "You realise that you are using (nothing). Your experience rises. I'm not sure whether I actually gained any experience from this, however. |
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#114 | ||
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Probably more work than its worth to fix, though.
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#115 |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Sangband 1.0.2b4
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#116 |
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Adept
Join Date: Feb 2008
Posts: 195
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Is savefile compatible with beta 3?
Actually, since my current character does not use forging or shapeshifting, I might finish that game before trying the new beta. |
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#117 |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Should be. You can always make a copy.
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#118 | |
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Adept
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 216
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(Awesome release for the rebalancing alone. I love seeing abusables closed up as much as I love abusing them. Keep up the good work!) ...a small warning: Can no longer reduce any of the other crafting skills either. (Which is fine of course.) Note that a single point of Shapechanging still gives permanent-class access to the Bear form, which is debatable. Not horrible, but debatable. Actually, getting the access at all is more significant than the duration, as 50 turns or so is enough for many purposes, but 1-XP readily available shapechanging means a 1-XP declawing of acid and disenchantment.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. Last edited by Bostock; March 15, 2011 at 19:00. Reason: Bearable? |
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#119 |
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Adept
Join Date: Feb 2008
Posts: 195
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Feature request: The option to 'Refuse Quest' or 'Abandon Quest' at the Inn.
The gameplay effects would be exactly the same as if you had failed the quest, but without having to enter the dungeon level. The reason why I'm requesting this is that there are some quests that are just too dangerous to attempt, eg stormcrows, colbrans, chaos hounds/vortices if you don't have resistance. Previously, if I got a quest like this, I would just enter the level then leave immediately until I got the message that I had failed, but since I have been playing with disconnected stairs, it can be a death sentence to even enter the level, as there is a good chance of getting killed before finding any stairs. The other reason is that even in normal games, it would reduce the tedium of waiting to fail the quest before requesting a new one. I know it's probably not intended that players deliberately fail quests, so maybe there shouldn't be features that make this easier, but at the moment it's discouraging me from asking for quests at all in disconnected stairs games because a too-hard quest is so likely to be game-ending. (Yes I know Teleport Level is an answer to this, but unless you are a mage with Mordekainen's they are pretty rare.) Edit: of course WOR will pull you off the quest level, but sometimes not quickly enough to survive. What I didn't think of until just now is reading WOR before going down the stairs and waiting a few turns so it (hopefully) kicks in just after you go down. This also necessitates some tedious waiting around in town before the quest is failed and it is 'safe' to recall back to the dungeon. Last edited by NotMorgoth; March 15, 2011 at 22:29. |
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#120 | |||
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Quote:
http://code.google.com/p/skills-angb.../detail?id=172 Quote:
Quote:
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