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Old February 26, 2011, 21:47   #111
camlost
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Quote:
Originally Posted by NotMorgoth View Post
Slightly spoilerish question...

Do Aura of Fire and Aura of Frost increase the damage of Chromatic Burst if the appropriate element is chosen?

If not, maybe they should - I always thought those Auras were not as useful as they should be because a mage doesn't actually get that many fire/cold spells.
Firebolt, fireflash, cone of cold, wall of fire, and (now) chromatic blast. Good call. Of course, there are ancilliary benefits to the auras.
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Old March 12, 2011, 10:50   #112
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From the "everything you ever wanted to know about Sangband but were afraid to ask" department:

When the game is making its Power-based calculation on how much XP, and when appropriate how many points of score, to give you per kill, does it count or not count your unspent XP towards your Power?

I've always assumed it doesn't count them, but sometimes battles with jackals and with lots unspent XP leave me wondering.
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Old March 12, 2011, 11:48   #113
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Very minor bug/weirdness:

I zapped a (already identified) Wand of Wizardry, which was on the floor. It cast a ball of chaos, which destroyed the wand. I got the message "You realise that you are using (nothing). Your experience rises.

I'm not sure whether I actually gained any experience from this, however.
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Old March 12, 2011, 18:15   #114
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Quote:
Originally Posted by Bostock View Post
From the "everything you ever wanted to know about Sangband but were afraid to ask" department:

When the game is making its Power-based calculation on how much XP, and when appropriate how many points of score, to give you per kill, does it count or not count your unspent XP towards your Power?

I've always assumed it doesn't count them, but sometimes battles with jackals and with lots unspent XP leave me wondering.
Count.

Quote:
I'm not sure whether I actually gained any experience from this, however.
Not sure. My instinct is to say yes, but XP awards for object learning use the object level in the calculation, I think, and as we can see, it forgot what you had...

Probably more work than its worth to fix, though.
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Old March 12, 2011, 20:24   #115
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Sangband 1.0.2b4

Sangband 1.0.2 Beta 4

Project Home
Windows download
Source
  • Can no longer reduce forging
  • Add golem, vortex, and angel. Remove maia.
  • Tweak component rarities.
  • Require infusion for maximum forging power.
  • Decrease cost of alchemy, increase cost of wresting and karate.
  • Add some pertinent information to talent-based shapechange browsing.
  • Tweak shapechange duration formula.
  • Various fixes.
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Old March 12, 2011, 20:46   #116
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Is savefile compatible with beta 3?

Actually, since my current character does not use forging or shapeshifting, I might finish that game before trying the new beta.
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Old March 12, 2011, 21:10   #117
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Quote:
Originally Posted by NotMorgoth View Post
Is savefile compatible with beta 3?

Actually, since my current character does not use forging or shapeshifting, I might finish that game before trying the new beta.
Should be. You can always make a copy.
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Old March 15, 2011, 18:31   #118
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Quote:
Originally Posted by camlost View Post
  • Can no longer reduce forging
  • Require infusion for maximum forging power.
  • [...] increase cost of wresting and karate.
  • Tweak shapechange duration formula.
Oh man, what am I going to abuse now?!

(Awesome release for the rebalancing alone. I love seeing abusables closed up as much as I love abusing them. Keep up the good work!)

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  • Can no longer reduce forging
...a small warning: Can no longer reduce any of the other crafting skills either. (Which is fine of course.)


Note that a single point of Shapechanging still gives permanent-class access to the Bear form, which is debatable. Not horrible, but debatable. Actually, getting the access at all is more significant than the duration, as 50 turns or so is enough for many purposes, but 1-XP readily available shapechanging means a 1-XP declawing of acid and disenchantment.
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Last edited by Bostock; March 15, 2011 at 19:00. Reason: Bearable?
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Old March 15, 2011, 22:22   #119
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Feature request: The option to 'Refuse Quest' or 'Abandon Quest' at the Inn.

The gameplay effects would be exactly the same as if you had failed the quest, but without having to enter the dungeon level.

The reason why I'm requesting this is that there are some quests that are just too dangerous to attempt, eg stormcrows, colbrans, chaos hounds/vortices if you don't have resistance.

Previously, if I got a quest like this, I would just enter the level then leave immediately until I got the message that I had failed, but since I have been playing with disconnected stairs, it can be a death sentence to even enter the level, as there is a good chance of getting killed before finding any stairs.

The other reason is that even in normal games, it would reduce the tedium of waiting to fail the quest before requesting a new one.

I know it's probably not intended that players deliberately fail quests, so maybe there shouldn't be features that make this easier, but at the moment it's discouraging me from asking for quests at all in disconnected stairs games because a too-hard quest is so likely to be game-ending.
(Yes I know Teleport Level is an answer to this, but unless you are a mage with Mordekainen's they are pretty rare.)

Edit: of course WOR will pull you off the quest level, but sometimes not quickly enough to survive. What I didn't think of until just now is reading WOR before going down the stairs and waiting a few turns so it (hopefully) kicks in just after you go down. This also necessitates some tedious waiting around in town before the quest is failed and it is 'safe' to recall back to the dungeon.

Last edited by NotMorgoth; March 15, 2011 at 22:29.
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Old March 16, 2011, 01:23   #120
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Quote:
Originally Posted by NotMorgoth View Post
Feature request: The option to 'Refuse Quest' or 'Abandon Quest' at the Inn.
Ticket for you:
http://code.google.com/p/skills-angb.../detail?id=172


Quote:
Can no longer reduce any of the other crafting skills either.
This applies to armor/weapon forging, alchemy, and infusion.

Quote:
Note that a single point of Shapechanging still gives permanent-class access to the Bear form, which is debatable. Not horrible, but debatable. Actually, getting the access at all is more significant than the duration, as 50 turns or so is enough for many purposes, but 1-XP readily available shapechanging means a 1-XP declawing of acid and disenchantment.
Heh. I see what you did there. Perhaps I should move bear back to 10 or 15 or something.
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