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#131 |
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Adept
Join Date: Feb 2008
Posts: 195
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Ah, I didn't know that about amulets of trickery; I had begun to wonder what their purpose was as they only appear fairly late but didn't seem to be that useful compared to other late game amulets.
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#132 | |||||
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#133 |
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Adept
Join Date: Feb 2008
Posts: 195
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On the subject of amulets, maybe now that Magical Protection has been improved (a lot,) it would be a good idea to revise its rarity/distribution.
As far as I can tell it can appear fairly early but stops appearing after DL70. In my opinion it is comparable with Magi in power/usefulness now it has a high resist, so perhaps should have similar depth and rarity. Also, I think I can confirm an earlier bug report that using the lunge talent does not seem to use any time/energy so you can keep hitting the monster indefinitely. |
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#134 | |
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Adept
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 216
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Thanks!
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Just to confirm - there are combat benefits to being in the dark as well, yes? I subjectively feel like my battles go more easily when my shadowstalkers are in the dark, but maybe it's just my imagination.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#135 | |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#136 | |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Quote:
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#137 |
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Adept
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 216
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Now all we need is the application of <BLINK></BLINK> and a marquee to the shapechange indicator*, and a forgetful burglar's turn-loss problems are a thing of the past.
* Do not actually do this. Just so that there's some useful content in this post too: in my opinion it would be nice if there were someway to more strongly emphasize the @'s position in the Map screen. It can be quite hard to find oneself there sometimes.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. Last edited by Bostock; March 28, 2011 at 12:31. |
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#138 |
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Adept
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 216
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Just a minute ago, I examined the Spear of Orome on the floor with the "I" command when I still only had it pseudod and nothing more, and I got the Orome-specific description for it. While the practical impact of this is, I'll admit, pretty minimal, it's kind of wonky.
No clue yet how widespread this is.
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#139 | |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Does anyone have any thoughts on the interaction of race-changing and skill aptitude? I assume that it would be possible to keep the original racial skill-aptitudes if I tried.
Also, should shapechanging replace racial stat modifiers? Or maybe reduce racial stats by 1/2? I.e. is there a difference between a giant-mouse and a halfling-mouse? If so, is it exactly the same as the difference between a halfling and a giant? Quote:
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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#140 |
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Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 516
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Since we are out of major bugs to squash, it's time to release 1.0.2 final. Here are incremental changes since b4.
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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